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Démon du tourment
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre
TagsLanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Vie
100%
Ailment Threshold
100%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonStorms
IsSummoned
Y
Niveau
68
Vie
6,433
Armure
28,790
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1
Expérience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
TormentDaemonSummonStorms
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
La Durée de base est de 6 secondes
is area damage [1]
number of monsters to summon [7]
spell maximum base lightning damage [1105]
spell minimum base lightning damage [368.3]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Torment Daemon",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSummonStorms",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSummonStorms"] = {
    name = "TormentDaemonSummonStorms",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 6000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 6, 6000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 7, 6000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 8, 6000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
FamilyMonsterDamageVersusMinions
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    Les Aptitudes de Malédiction ont 80% de Réduction de Vitesse d'incantation
    Torment Daemon
    Spectre
    Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonCurses
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    SkeletonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Chaînes temporelles
    Temps d'incantation: 0.67 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
    La Durée de base est de 4 secondes
    Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
    Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
    Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
    active skill area of effect radius +% final [9]
    temporalchains
    MonsterEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 0.5 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
    active skill area of effect radius +% final [42]
    enfeeble
    SkeletonVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnérabilité
    Temps d'incantation: 0.5 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
    La Durée de base est de 10 secondes
    Les Ennemis Maudits ont 50% d'Augmentation des Dégâts physiques subis
    Les Attaques au Toucher contre les Ennemis Maudits ont 20% de chances d'infliger le Saignement
    active skill area of effect radius +% final [24]
    vulnerability
    MonsterFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Inflammabilité
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au feu de ces ennemis et leur donne des Chances d'être Embrasés lorsqu'ils sont touchés.
    La Durée de base est de 6 secondes
    Les Ennemis Maudits ont -30% à la Résistance au feu
    Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
    active skill area of effect radius +% final [9]
    Flammability
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Frilosité
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au froid de ces ennemis et leur donne des Chances d'être Gelés lorsqu'ils sont touchés.
    La Durée de base est de 6 secondes
    Les Ennemis Maudits ont -30% à la Résistance au froid
    Les Ennemis Maudits ont +25% de chances d'être Gelés au Toucher
    active skill area of effect radius +% final [9]
    Frostbite
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivité
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
    La Durée de base est de 6 secondes
    Les Ennemis Maudits ont -30% à la Résistance à la foudre
    Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
    active skill area of effect radius +% final [9]
    Conductivity
    MonsterElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Sensibilité aux éléments
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leurs Résistances élémentaires.
    La Durée de base est de 6 secondes
    Les Ennemis Maudits ont -30% aux Résistances élémentaires
    active skill area of effect radius +% final [42]
    elementalweakness

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonTemporalChains",
            "MonsterElementalWeakness",
            "MonsterEnfeeble",
            "SkeletonVulnerability",
            "MonsterFlammability",
            "MonsterFrostbite",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_resist_all_elements_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Les Aptitudes de Malédiction ont 80% de Réduction de Vitesse d'incantation
    FamilyMonsterCurseCastSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse cast speed +% -80 -80 Global
  • Craft TagsLanceur de sorts Vitesse Malédiction
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonRagingSpirits
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentedNecromancerSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Temps d'incantation: 0.8 sec.
    36% de Perte de Dégâts
    Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
    La Durée de base est de 5 secondes
    10% de Réduction de la Vitesse d'incantation
    alternate minion [1]
    SummonElemental

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentedNecromancerSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentedNecromancerSummonRagingSpirit"] = {
        name = "TormentedNecromancerSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {-43, 5000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonDeserter_
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDeserterSummonZombie
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    alternate minion [682]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonDeserter_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDeserterSummonZombie",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDeserterSummonZombie"] = {
        name = "TormentDeserterSummonZombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 682, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, raises_dead, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonNecromancer
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDesecrateSkeletons
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell, CreatesCorpse
    Profanation
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
    La Durée de base est de 4 secondes
    65% d'Augmentation de la Vitesse d'incantation
    Génère 10 cadavres
    Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
    10 Cadavres autorisés au maximum
    active skill area of effect radius +% final [33]
    alternate minion [1]
    base chaos damage to deal per minute [20251]
    is area damage [1]
    Desecrate
    MassReviveUndeadTormentNecromancer
    Spell, Area, AreaSpell
    Temps d'incantation: 6 sec.
    Temps de recharge: 12 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassReviveUndeadTormentNecromancer",
            "TormentDesecrateSkeletons",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadTormentNecromancer"] = {
        name = "MassReviveUndeadTormentNecromancer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDesecrateSkeletons"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CreatesCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "alternate_minion",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 4000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 10, 33, 4000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 12, 33, 4000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    
    Démon du tourment
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBurningTrail
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    FireNovaTorment
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mine de nova de feu
    Temps d'incantation: 0.4 sec.
    Temps de recharge: 4 sec.
    Une mine qui crée une série de novas de feu lorsqu'elle est activée. Chaque nova provenant de la même mine inflige plus de dégâts que la précédente.
    Inflige 332.9 à 499.4 Dégâts de feu
    25% Davantage de Dégâts au Toucher et avec les Altérations par répétition
    active skill area of effect radius +% final [30]
    cannot stun [1]
    is area damage [1]
    skill repeat count [3]
    FireNovaMine

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireNovaTorment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaTorment"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 25, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonFirestorm
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDaemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 0.9 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 1 seconde
    Inflige 659.4 à 989.1 Dégâts de feu
    Un impact toutes les 0.07 secondes
    Le Rayon de base est de 1 mètre
    base fire damage to deal per minute [27475]
    firestorm base area of effect +% [156]
    firestorm drop burning ground duration ms [3000]
    is area damage [1]
    FirestormV2

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "firestorm_drop_burning_ground_duration_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 100, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1, 75, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1, 66, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1, 50, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, chaos_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonPoisonBombs
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDaemonCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 4 secondes
    base chaos damage to deal per minute [13304]
    base skill is trapped [1]
    base trap duration [1000]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    spell maximum base chaos damage [319.3]
    spell minimum base chaos damage [239.5]
    trap variation [8]
    traps explode on timeout [1]
    TormentDaemonCausticMultiBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 4 secondes
    Jetez jusqu'à 2 Pièges supplémentaires
    base chaos damage to deal per minute [13304]
    base skill is trapped [1]
    base trap duration [2000]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    spell maximum base chaos damage [319.3]
    spell minimum base chaos damage [239.5]
    trap variation [8]
    traps explode on timeout [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    	set_base_maximum_mana = 200
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonCausticBomb",
            "TormentDaemonCausticMultiBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticBomb"] = {
        name = "TormentDaemonCausticBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticMultiBomb"] = {
        name = "TormentDaemonCausticMultiBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed 12 12 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonConstructs
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentCorrupterSummonConstructs
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    alternate minion [5]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCorrupterSummonConstructsPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    alternate minion [5]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCorrupterSummonConstructs",
            "TormentCorrupterSummonConstructsPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructs"] = {
        name = "TormentCorrupterSummonConstructs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructsPlayer"] = {
        name = "TormentCorrupterSummonConstructsPlayer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonBloodElementals
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentCharlatanSummonBloodElemental
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    alternate minion [4]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCharlatanSummonBloodElementalPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    alternate minion [4]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCharlatanSummonBloodElemental",
            "TormentCharlatanSummonBloodElementalPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElemental"] = {
        name = "TormentCharlatanSummonBloodElemental",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElementalPlayer"] = {
        name = "TormentCharlatanSummonBloodElementalPlayer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Démon du tourment
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, cold_affinity, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, lightning_affinity, summoner, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonUseVaalSkills
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentSpiritVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell, Multicastable
    Boule de feu vaal
    Temps d'incantation: 0.85 sec.
    Envoie une série de boules de feu en spirale autour du lanceur.
    Inflige 421.2 à 631.8 Dégâts de feu
    Tire 32 Projectiles en spirale
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]
    iconfireball
    TormentSpiritVaalIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Cold, AreaSpell, Nova, Multicastable
    Nova de glace vaal
    Chances de coup critique: 5%
    Temps d'incantation: 0.8 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur avant de se répéter à partir de chaque ennemi qu'il touche.
    Des Novas mineures sont déclenchées jusqu'à 5 fois à partir des Ennemis Touchés
    20% de Réduction de la Zone d'effet à chaque répétition
    Le Rayon de base est de 2.6 mètres
    active skill area of effect radius +% final [15]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base cold damage [1324]
    spell minimum base cold damage [847.3]
    iconfrostnova
    TormentSpiritVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vague de froid vaal
    Chances de coup critique: 4%
    Temps d'incantation: 0.85 sec.
    Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
    La Durée de base est de 5 secondes
    Gèle toujours les Ennemis
    is area damage [1]
    spell maximum base cold damage [523]
    spell minimum base cold damage [348.7]
    iconcoldsnap
    TormentSpiritVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell, Multicastable
    Appel de la foudre vaal
    Temps d'incantation: 0.5 sec.
    Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
    La Durée de base est de 5.2 secondes
    Foudroie un Ennemi toutes les 0.25 seconde
    active skill area of effect radius +% final [-13]
    is area damage [1]
    spell maximum base lightning damage [493.2]
    spell minimum base lightning damage [164.4]
    stormcall
    TormentSpiritVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion, Multicastable
    Invocation de Squelettes vaal
    Temps d'incantation: 1 sec.
    Invoque une armée de squelettes composée de soldats, d'archers et de mages dirigée par un puissant général.
    +50 au nombre maximum de Squelettes Invoqués
    La Durée de base est de 20 secondes
    Invoque 19 Guerriers squelettes
    Invoque 6 Archers Squelettes
    Invoque 3 Mages Squelettes
    Invoque 1 Généraux Squelettes
    base display minion actor level [68]
    display minion monster type [2]
    iconraiseskeleton
    TormentSpiritVaalLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
    Piège de foudre vaal
    Chances de coup critique: 4%
    Efficacité des Dégâts supplémentaires: 90%
    Temps d'incantation: 1 sec.
    Jette un piège qui envoie des projectiles dans toutes les directions en traversant l'ennemi qui l'a déclenché. Ces projectiles infligent des dégâts de foudre et laissent une traînée de sol électrocutant sur leur passage.
    La Durée de base est de 4 secondes
    Tire 8 Projectiles supplémentaires
    Tire des Projectiles en cercle
    Vos Projectiles propagent du Sol électrocutant
    base is projectile [1]
    spell maximum base lightning damage [1116]
    spell minimum base lightning damage [372]
    LightningProjectileTrap
    TormentSpiritVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
    Conflagration vaal
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 1 sec.
    Une explosion qui gagne en intensité à l'emplacement ciblé. La rapidité du gain d'intensité dépend de la vitesse d'incantation. La conflagration survient après 10 cumuls.
    Inflige 385.1 à 577.7 Dégâts de feu
    50% de Réduction de la Vitesse d'incantation
    100% de chances d'Embraser les Ennemis
    110% Davantage de Dégâts des Sorts par Palier
    110% Davantage de Dégâts avec les Altérations par Palier
    active skill area of effect radius +% final [49]
    is area damage [1]
    ChargedBlast

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentSpiritVaalIceNova",
            "TormentSpiritVaalColdSnap",
            "TormentSpiritVaalSummonSkeletons",
            "TormentSpiritVaalLightningTrap",
            "TormentSpiritVaalStormCall",
            "TormentSpiritVaalFlameblast",
            "TormentSpiritVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalIceNova"] = {
        name = "Vaal Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "ice_nova_number_of_repeats",
            "ice_nova_radius_+%_per_repeat",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 5, -20, -25, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalLightningTrap"] = {
        name = "Vaal Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "projectiles_nova",
            "base_is_projectile",
            "lightning_trap_projectiles_leave_shocking_ground",
        },
        levels = {
            [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 6000, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 6100, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 6200, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 6300, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 6400, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 6500, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 6600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, 14, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, 16, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, 18, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, 20, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, 22, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, 23, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, 25, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, 26, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, 28, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, 29, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, 31, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, 32, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, 34, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, 35, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, 37, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, 38, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, 40, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, 41, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, 43, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 44, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 46, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 47, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 49, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 52, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 53, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 55, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 56, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 58, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 59, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 61, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 62, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 64, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 65, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 66, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 67, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 68, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    monster penalty against minions damage +% final vs player minions [-20]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBookTornados
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    BookSparkTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Étincelle
    Temps d'incantation: 0.65 sec.
    Temps de recharge: 1 sec.
    Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
    La Durée de base est de 7 secondes
    Tire 1 Projectiles supplémentaires
    80% de Réduction de la Vitesse des Projectiles
    always pierce [1]
    base is projectile [1]
    monster projectile variation [1]
    spell maximum base physical damage [346.9]
    spell minimum base physical damage [231.3]
    spark

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -20 -20 Global
  • Craft TagsDégâts
    Démon du tourment
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    Spectre
    TagsLanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonMultiBookTornados
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    BookSparkNovaTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Étincelle
    Temps d'incantation: 0.65 sec.
    Temps de recharge: 6 sec.
    Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
    La Durée de base est de 7 secondes
    Tire 7 Projectiles supplémentaires
    Tire des Projectiles en cercle
    80% de Réduction de la Vitesse des Projectiles
    always pierce [1]
    base is projectile [1]
    monster projectile variation [1]
    spell maximum base physical damage [346.9]
    spell minimum base physical damage [231.3]
    spark

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkNovaTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkNovaTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 7000, 1, -80, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 7, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 8, 7000, 1, -80, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsDégâts
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSmokeMine
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDaemonSmokeMine
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    La Durée de base est de 3 secondes
    active skill area of effect radius +% final [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonSmokeMine"] = {
        name = "TormentDaemonSmokeMine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {3000, -20, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [3] = {3000, -20, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [4] = {3000, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [5] = {3000, -20, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [6] = {3000, -20, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [7] = {3000, -20, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {3000, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [9] = {3000, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [10] = {3000, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {3000, -20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [12] = {3000, -20, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [13] = {3000, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [14] = {3000, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [15] = {3000, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [16] = {3000, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    Démon du tourment
    Torment Daemon
    Spectre
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBlindingNova
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    TormentDaemonBlindNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Temps d'incantation: 0.8 sec.
    Temps de recharge: 10 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    Le Rayon de base est de 2.6 mètres
    100% de chances d'Aveugler les Ennemis au Toucher
    active skill area of effect radius +% final [188]
    iconfrostnova

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torment Daemon",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonBlindNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonBlindNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "global_chance_to_blind_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 100, 188, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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