고대의 조각가
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
피해 29% 증가
받는 피해 50% 감소
떨어지는 아이템 수량 1000% 증가
떨어지는 아이템 희귀도 1000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Sculptor
SpectreN
Area장터 지도
Tagsbludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement
생명력
400%
방어도
+25%
회피
+30%
Ailment Threshold
400%
저항
40 40 40 25
Damage
328%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.425 Second
Damage Spread
±20%
경험치
200%
Model Size
161%
Type
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossBazaar
레벨
74
생명력
1,793,428
방어도
57,659
회피
7,576
에너지 보호막
0
Damage
1,996
주문 피해
2,979
정확도
366
Attack Time
0.95475
경험치
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 3170–4754
치명타 확률: 5%
Attack Time: 1.425 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CastGroundEffectGoldenTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 10 초
기본 지속시간 6
이동 속도 60% 감소
ground tar art variation [1]
TriggerSpawnersMapMaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [12]
TriggerSpawnersMapFemaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [13]
CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 3170–4754
치명타 확률: 5%
Attack Time: 1.425 초
재사용 대기시간: 4 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 52% 감폭
투사체 2개 추가 발사
base is projectile [1]
TriggerSpawners1
Triggerable
재사용 대기시간: 100 초

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaar"] = {
    name = "Ancient Sculptor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.28,
    damageSpread = 0.2,
    attackTime = 1.425,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CitystalkerMapBossSpectralThrow",
        "TriggerSpawners1",
        "CastGroundEffectGoldenTar",
        "TriggerSpawnersMapMaleStatue",
        "TriggerSpawnersMapFemaleStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerMapBossSpectralThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CastGroundEffectGoldenTar"] = {
    name = "CastGroundEffectGoldenTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
    },
    levels = {
        [1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapMaleStatue"] = {
    name = "TriggerSpawnersMapMaleStatue",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {12, 1, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapFemaleStatue"] = {
    name = "TriggerSpawnersMapFemaleStatue",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {13, 1, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 피해 29% 증가
    받는 피해 50% 감소
    떨어지는 아이템 수량 1000% 증가
    떨어지는 아이템 희귀도 1000% 증가
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    떨어지는 아이템 희귀도 1000% 증가
    피해 29% 증가
    버프 시 받는 피해 50% 감소
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 고대의 조각가
    악마
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    피해 29% 증가
    받는 피해 50% 감소
    떨어지는 아이템 수량 1000% 증가
    떨어지는 아이템 희귀도 1000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Sculptor
    SpectreN
    Tagsbludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying, very_fast_movement
    생명력
    400%
    방어도
    +25%
    회피
    +30%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    328%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.425 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    161%
    Type
    CityStalkerMapBoss
    Metadata
    CityStalkerMaleMapBossBazaarStandalone
    레벨
    68
    생명력
    557,385
    방어도
    35,988
    회피
    6,161
    에너지 보호막
    0
    Damage
    1,396
    주문 피해
    2,083
    정확도
    290
    Attack Time
    0.95475
    경험치
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 2216–3324
    치명타 확률: 5%
    Attack Time: 1.425 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CastGroundEffectGoldenTar
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 10 초
    기본 지속시간 6
    이동 속도 60% 감소
    ground tar art variation [1]
    CitystalkerMapBossSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    환영 무기 투척
    Base Damage: 2216–3324
    치명타 확률: 5%
    Attack Time: 1.425 초
    재사용 대기시간: 4 초
    장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
    주는 피해 52% 감폭
    투사체 2개 추가 발사
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarStandalone"] = {
        name = "Ancient Sculptor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "CitystalkerMapBossSpectralThrow",
            "CastGroundEffectGoldenTar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CitystalkerMapBossSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CastGroundEffectGoldenTar"] = {
        name = "CastGroundEffectGoldenTar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
        },
        levels = {
            [1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 피해 29% 증가
    받는 피해 50% 감소
    떨어지는 아이템 수량 1000% 증가
    떨어지는 아이템 희귀도 1000% 증가
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    떨어지는 아이템 희귀도 1000% 증가
    피해 29% 증가
    버프 시 받는 피해 50% 감소
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 고대의 조각가
    악마
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    피해 29% 증가
    받는 피해 50% 감소
    떨어지는 아이템 수량 1000% 증가
    떨어지는 아이템 희귀도 1000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Sculptor
    SpectreN
    Tagsbludgeoning_weapon, demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, undying, very_fast_movement
    생명력
    400%
    방어도
    +25%
    회피
    +30%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    328%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.425 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    161%
    Type
    CityStalkerMapBoss
    Metadata
    CityStalkerMaleMapBossBazaarElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarElder"] = {
        name = "Ancient Sculptor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 피해 29% 증가
    받는 피해 50% 감소
    떨어지는 아이템 수량 1000% 증가
    떨어지는 아이템 희귀도 1000% 증가
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    떨어지는 아이템 희귀도 1000% 증가
    피해 29% 증가
    버프 시 받는 피해 50% 감소
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global