Ancient Sculptor
DemonArea: Bazaar, Bazaar Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Area | Bazaar, Bazaar Map |
| Tags | bludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement |
Life
400%
Armour
+25%
Evasion
+30%
Ailment Threshold
400%
Resistance
Damage
328%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.425 Second
Damage Spread
±20%
Experience
200%
Model Size
161%
Type
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossBazaar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
78
Life
4,002,799
Armour
78,668
Evasion Rating
8,667
Damage
2,522
Spell Damage
3,764
Accuracy
856
Attack Time
0.95475
Experience
136,147
Minion Life
796,107
Minion Damage
2,088
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4005—6008
Critical Strike Chance: 5%
Attack Time: 1.425 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CastGroundEffectGoldenTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Base duration is 6 seconds
60% reduced Movement Speed
ground tar art variation [1]
TriggerSpawnersMapMaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [12]
TriggerSpawnersMapFemaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [13]
CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 4005—6008
Critical Strike Chance: 5%
Attack Time: 1.425 sec
Cooldown Time: 4 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 52% less Damage
Fires 2 additional Projectiles
base is projectile [1]
TriggerSpawners1
Triggerable
Cooldown Time: 100 sec
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaar"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Ancient Sculptor",
life = 4,
damage = 3.28,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedUnique",
"CitystalkerMapBossSpectralThrow",
"TriggerSpawners1",
"CastGroundEffectGoldenTar",
"TriggerSpawnersMapMaleStatue",
"TriggerSpawnersMapFemaleStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerMapBossSpectralThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-52, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
name = "TriggerSpawners1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CastGroundEffectGoldenTar"] = {
name = "CastGroundEffectGoldenTar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_movement_velocity_+%",
"ground_tar_art_variation",
},
levels = {
[1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapMaleStatue"] = {
name = "TriggerSpawnersMapMaleStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {12, 1, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapFemaleStatue"] = {
name = "TriggerSpawnersMapFemaleStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {13, 1, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | DaemonAlternatingBuffsStatueMaker |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
statue_alternating_buffs_item_rarity_alternator
29% increased Damage
Buff grants 50% reduced Damage taken
monster dropped item rarity +% [1000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Ancient Sculptor
Demonmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying, very_fast_movement |
Life
400%
Armour
+25%
Evasion
+30%
Ailment Threshold
400%
Resistance
Damage
328%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.425 Second
Damage Spread
±20%
Experience
200%
Model Size
161%
Type
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossBazaarStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
35,988
Evasion Rating
6,161
Damage
1,396
Spell Damage
2,083
Accuracy
580
Attack Time
0.95475
Experience
112,805
Minion Life
120,902
Minion Damage
1,114
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2216—3324
Critical Strike Chance: 5%
Attack Time: 1.425 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CastGroundEffectGoldenTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Base duration is 6 seconds
60% reduced Movement Speed
ground tar art variation [1]
CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 2216—3324
Critical Strike Chance: 5%
Attack Time: 1.425 sec
Cooldown Time: 4 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 52% less Damage
Fires 2 additional Projectiles
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Ancient Sculptor",
life = 4,
damage = 3.28,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedUnique",
"CitystalkerMapBossSpectralThrow",
"CastGroundEffectGoldenTar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerMapBossSpectralThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-52, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CastGroundEffectGoldenTar"] = {
name = "CastGroundEffectGoldenTar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_movement_velocity_+%",
"ground_tar_art_variation",
},
levels = {
[1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | DaemonAlternatingBuffsStatueMaker |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
statue_alternating_buffs_item_rarity_alternator
29% increased Damage
Buff grants 50% reduced Damage taken
monster dropped item rarity +% [1000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Ancient Sculptor
Demonmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, undying, very_fast_movement |
Life
400%
Armour
+25%
Evasion
+30%
Ailment Threshold
400%
Resistance
Damage
328%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.425 Second
Damage Spread
±20%
Experience
200%
Model Size
161%
Type
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossBazaarElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Ancient Sculptor",
life = 4,
damage = 3.28,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | DaemonAlternatingBuffsStatueMaker |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
statue_alternating_buffs_item_rarity_alternator
29% increased Damage
Buff grants 50% reduced Damage taken
monster dropped item rarity +% [1000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















