저주받은 왕
리그월드의 저주(Rigwald's Curse)
최초의 존재들을
신성 모독자라 한다면,
강대한 신성 모독자라
할 수 있을 것이다.
신성 모독자라 한다면,
강대한 신성 모독자라
할 수 있을 것이다.
8
저주받은 왕 DivinationCardTheCursedKing /12
이름 | 상세 설명 표시 |
---|---|
DropLevel | 60 |
BaseType | The Cursed King |
BaseType | 저주받은 왕 |
Class | 점술 카드 |
Flags | AlwaysAllocate |
Type | Metadata/Items/DivinationCards/DivinationCardTheCursedKing |
Dropped by | 소굴 지도 |
보상 | 리그월드의 저주 |
Tags | jewellery_divination, unique_divination, unique_jewellery_divination, unique_corrupted_divination, corrupted_divination, divination_card |
Icon | Art/2DItems/Divination/InventoryIcon |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
저주받은 왕
인간형
지역: 어둠의 숲 지도
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
Spectre | N |
---|---|
Area | 어둠의 숲 지도 |
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
생명력
400%
방어도
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
69
생명력
649,329
방어도
46,737
회피
7,361
에너지 보호막
0
Damage
542
주문 피해
809
정확도
301
Attack Time
0.4824
경험치
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 861–1292
치명타 확률: 5%
Attack Time: 0.72 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 8 초
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 861–1292
치명타 확률: 5%
공격 피해: 126%
공격 피해: 126%
Attack Time: 0.72 초
재사용 대기시간: 15 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 26% 증폭
투사체 2개 추가 발사
정확도 200% 증가
공격 속도 90% 감폭
받는 피해 50% 감소
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
주는 공격 피해 26% 증폭
투사체 2개 추가 발사
정확도 200% 증가
공격 속도 90% 감폭
받는 피해 50% 감소
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
시전 속도: 3 초
재사용 대기시간: 18 초
기본 지속시간 6초
RigwaldTeleport
Spell
시전 속도: 1 초
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 861–1292
치명타 확률: 5%
Attack Time: 0.72 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
투사체 속도 25% 증가
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
재사용 대기시간: 15 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/RigwaldMap, 0);" } Transitionable { on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);" } Animated { on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" } Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBoss"] = { name = "The Cursed King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfFormMapBoss", "RigwaldWolfBarrageMapBoss", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfFormMapBoss"] = { name = "RigwaldWolfFormMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrageMapBoss"] = { name = "RigwaldWolfBarrageMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "base_damage_taken_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
저주받은 왕
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
Spectre | N |
---|---|
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
생명력
400%
방어도
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
511
주문 피해
762
정확도
290
Attack Time
0.4824
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 811–1216
치명타 확률: 5%
Attack Time: 0.72 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 8 초
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfFormMapBoss
Duration, Spell
시전 속도: 3 초
재사용 대기시간: 18 초
기본 지속시간 6초
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 811–1216
치명타 확률: 5%
Attack Time: 0.72 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
투사체 속도 25% 증가
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
재사용 대기시간: 15 초
GTStandaloneRigwaldWolfBarrage
Triggerable, Spell
시전 속도: 4.166 초
재사용 대기시간: 15 초
GPAStandaloneRigwaldWolfBarrage
Attack, Triggerable
Base Damage: 811–1216
치명타 확률: 5%
공격 피해: 126%
공격 피해: 126%
Attack Time: 0.72 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 26% 증폭
정확도 200% 증가
공격 속도 90% 감폭
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
주는 공격 피해 26% 증폭
정확도 200% 증가
공격 속도 90% 감폭
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" } Transitionable { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossStandalone"] = { name = "The Cursed King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "GPAStandaloneRigwaldWolfBarrage", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfFormMapBoss", "GTStandaloneRigwaldWolfBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAStandaloneRigwaldWolfBarrage"] = { name = "GPAStandaloneRigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "accuracy_rating_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-90, 25, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfFormMapBoss"] = { name = "RigwaldWolfFormMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneRigwaldWolfBarrage"] = { name = "GTStandaloneRigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.166, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
저주받은 왕
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
Spectre | N |
---|---|
Tags | elder_map_boss, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, non_attacking, not_int, red_blood, slashing_weapon |
생명력
400%
방어도
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossElder"] = { name = "The Cursed King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
저주받은 왕
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
Spectre | N |
---|---|
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
생명력
400%
방어도
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
511
주문 피해
762
정확도
290
Attack Time
0.4824
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 811–1216
치명타 확률: 5%
Attack Time: 0.72 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 8 초
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 811–1216
치명타 확률: 5%
공격 피해: 126%
공격 피해: 126%
Attack Time: 0.72 초
재사용 대기시간: 15 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 26% 증폭
투사체 2개 추가 발사
정확도 200% 증가
공격 속도 90% 감폭
받는 피해 50% 감소
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
주는 공격 피해 26% 증폭
투사체 2개 추가 발사
정확도 200% 증가
공격 속도 90% 감폭
받는 피해 50% 감소
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
시전 속도: 3 초
재사용 대기시간: 18 초
기본 지속시간 6초
RigwaldTeleport
Spell
시전 속도: 1 초
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 811–1216
치명타 확률: 5%
Attack Time: 0.72 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
투사체 속도 25% 증가
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
정확도 25% 증가
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
재사용 대기시간: 15 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);" } Animated { on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" } Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossShaper"] = { name = "The Cursed King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfFormMapBoss", "RigwaldWolfBarrageMapBoss", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfFormMapBoss"] = { name = "RigwaldWolfFormMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrageMapBoss"] = { name = "RigwaldWolfBarrageMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "base_damage_taken_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
저주받은 왕
야수
피해를 받을 수 없음
밀려날 수 없음
기절할 수 없음
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100%의 확률로 냉각 긴급회피
100%의 확률로 동결 긴급회피
감전의 영향을 받지 않음
100%의 확률로 점화 긴급회피
사술 방지
차원 능력
밀려날 수 없음
기절할 수 없음
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100%의 확률로 냉각 긴급회피
100%의 확률로 동결 긴급회피
감전의 영향을 받지 않음
100%의 확률로 점화 긴급회피
사술 방지
차원 능력
The Cursed King
Spectre | N |
---|---|
Tags | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
생명력
400%
회피
+50%
Ailment Threshold
400%
저항
0 0 0 0
Damage
220%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
0.825 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
WolfKingTalismanWolfFormMapBoss
Metadata
TalismanWolfKingWolfFormMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,733
방어도
28,790
회피
7,109
에너지 보호막
0
Damage
822
주문 피해
822
정확도
290
Attack Time
0.825
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 0.825 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 0.825 초
재사용 대기시간: 5 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
공격 속도 30% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_cannot_die = 1 set_suppress_phasing_visual = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBoss"] = { name = "The Cursed King", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "RigwaldWolfLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
피해를 받을 수 없음
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피해를 받지 않음
피해에 면역
피해를 받을 수 없음
Cannot Be Damaged
밀려날 수 없음
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
기절할 수 없음
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Id | RigwaldWolfFormCorruptedBloodAndMaim |
---|---|
Family | CausesBleeding |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical ailment |
100%의 확률로 냉각 긴급회피
100%의 확률로 동결 긴급회피
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
감전의 영향을 받지 않음
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
100%의 확률로 점화 긴급회피
Id | MonsterAvoidIgniteImplicit1 |
---|---|
Family | AvoidIgnite |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
사술 방지
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
차원 능력
Id | RigwaldWolfFormPhasing |
---|---|
Family | Phasing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |