El rey maldito
Maldición de Rigwald
Los Primeros
tal vez son una blasfemia
pero son
una blasfemia poderosa.
8
El rey maldito DivinationCardTheCursedKing /12
NombreMostrar descripciones completas
DropLevel 60
BaseType The Cursed King
BaseType El rey maldito
Class Cartas de adivinación
FlagsAlwaysAllocate
TypeMetadata/Items/DivinationCards/DivinationCardTheCursedKing
Dropped byMapa de Guarida
RecompensaLa maldición de Rigwald
Tagsjewellery_divination, unique_divination, unique_jewellery_divination, unique_corrupted_divination, corrupted_divination, divination_card
IconArt/2DItems/Divination/InventoryIcon
MTX Tab Stacks5000
ReferenceCommunity Wiki
El Rey Maldito
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
SpectreN
AreaMapa de Bosque oscuro
Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon
Vida
400%
Armadura
+50%
Evasión
+50%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBoss
Nivel
69
Vida
649,329
Armadura
46,737
Evasión
7,361
Escudo de energía
0
Damage
542
Daño de hechizos
809
Precisión
301
Attack Time
0.4824
Experiencia
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 861–1292
Probabilidad de golpe crítico: 5%
Attack Time: 0.72 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 861–1292
Probabilidad de golpe crítico: 5%
Daño de ataque: 126%
Daño de ataque: 126%
Attack Time: 0.72 seg
Tiempo de recarga: 15 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 26% más de daño de ataque
Dispara 2 proyectiles adicionales
Precisión aumentada un 200%
90% menos Velocidad de Ataque
Daño recibido reducido un 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 18 seg
La duración base es de 6 segundos
RigwaldTeleport
Spell
Tiempo de lanzamiento: 1 seg
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 861–1292
Probabilidad de golpe crítico: 5%
Attack Time: 0.72 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Velocidad de proyectiles aumentada un 25%
Precisión aumentada un 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Tiempo de recarga: 15 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/RigwaldMap, 0);"
}

Transitionable
{
	on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);"
}

Animated
{
	on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
}

Render
{
	hide_talisman_icon = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBoss"] = {
    name = "The Cursed King",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfFormMapBoss",
        "RigwaldWolfBarrageMapBoss",
        "RigwaldTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
    name = "RigwaldWolfFormMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
    name = "RigwaldWolfBarrageMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "base_damage_taken_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
    name = "RigwaldTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • El Rey Maldito
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Cursed King
    SpectreN
    Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vida
    400%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.72 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    135%
    Type
    WolfKingTalismanMapBoss
    Metadata
    TalismanWolfKingMapBossStandalone
    Nivel
    68
    Vida
    557,385
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    511
    Daño de hechizos
    762
    Precisión
    290
    Attack Time
    0.4824
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.72 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    alternate minion [75]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 18 seg
    La duración base es de 6 segundos
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.72 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Velocidad de proyectiles aumentada un 25%
    Precisión aumentada un 25%
    base is projectile [1]
    spectral throw deceleration override [135]
    RigwaldTaunt
    Tiempo de recarga: 15 seg
    GTStandaloneRigwaldWolfBarrage
    Triggerable, Spell
    Tiempo de lanzamiento: 4.166 seg
    Tiempo de recarga: 15 seg
    GPAStandaloneRigwaldWolfBarrage
    Attack, Triggerable
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 126%
    Daño de ataque: 126%
    Attack Time: 0.72 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige un 26% más de daño de ataque
    Precisión aumentada un 200%
    90% menos Velocidad de Ataque
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
    	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossStandalone"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "GPAStandaloneRigwaldWolfBarrage",
            "RigwaldWeaponThrow",
            "RigwaldSummonWolves",
            "RigwaldTaunt",
            "RigwaldWolfFormMapBoss",
            "GTStandaloneRigwaldWolfBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAStandaloneRigwaldWolfBarrage"] = {
        name = "GPAStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "accuracy_rating_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-90, 25, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spectral_throw_deceleration_override",
            "base_projectile_speed_+%",
            "accuracy_rating_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldSummonWolves"] = {
        name = "RigwaldSummonWolves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTaunt"] = {
        name = "RigwaldTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfFormMapBoss"] = {
        name = "RigwaldWolfFormMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneRigwaldWolfBarrage"] = {
        name = "GTStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.166,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • El Rey Maldito
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Cursed King
    SpectreN
    Tagselder_map_boss, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, non_attacking, not_int, red_blood, slashing_weapon
    Vida
    400%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.72 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    135%
    Type
    WolfKingTalismanMapBoss
    Metadata
    TalismanWolfKingMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossElder"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • El Rey Maldito
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Cursed King
    SpectreN
    Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon
    Vida
    400%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.72 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    135%
    Type
    WolfKingTalismanMapBoss
    Metadata
    TalismanWolfKingMapBossShaper
    Nivel
    68
    Vida
    557,385
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    511
    Daño de hechizos
    762
    Precisión
    290
    Attack Time
    0.4824
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.72 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    alternate minion [75]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 126%
    Daño de ataque: 126%
    Attack Time: 0.72 seg
    Tiempo de recarga: 15 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige un 26% más de daño de ataque
    Dispara 2 proyectiles adicionales
    Precisión aumentada un 200%
    90% menos Velocidad de Ataque
    Daño recibido reducido un 50%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 18 seg
    La duración base es de 6 segundos
    RigwaldTeleport
    Spell
    Tiempo de lanzamiento: 1 seg
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.72 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Velocidad de proyectiles aumentada un 25%
    Precisión aumentada un 25%
    base is projectile [1]
    spectral throw deceleration override [135]
    RigwaldTaunt
    Tiempo de recarga: 15 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
    	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);"
    }
    
    Animated
    {
    	on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
    	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
    }
    
    Render
    {
    	hide_talisman_icon = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossShaper"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "RigwaldWeaponThrow",
            "RigwaldSummonWolves",
            "RigwaldTaunt",
            "RigwaldWolfFormMapBoss",
            "RigwaldWolfBarrageMapBoss",
            "RigwaldTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spectral_throw_deceleration_override",
            "base_projectile_speed_+%",
            "accuracy_rating_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldSummonWolves"] = {
        name = "RigwaldSummonWolves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTaunt"] = {
        name = "RigwaldTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfFormMapBoss"] = {
        name = "RigwaldWolfFormMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfBarrageMapBoss"] = {
        name = "RigwaldWolfBarrageMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "accuracy_rating_+%",
            "base_damage_taken_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTeleport"] = {
        name = "RigwaldTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • El Rey Maldito
    Bestia
    No puede ser dañado
    No puede ser empujado
    No te pueden aturdir
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% de probabilidad de evitar ser escarchado
    100% de probabilidad de evitar ser congelado
    No te afecta la Electrocución
    100% de probabilidad de evitar ser quemado
    Antimaleficios
    Traspasar
    The Cursed King
    SpectreN
    Tagsbeast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Vida
    400%
    Evasión
    +50%
    Ailment Threshold
    400%
    Resistencia
    0 0 0 0
    Damage
    220%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    150%
    Type
    WolfKingTalismanWolfFormMapBoss
    Metadata
    TalismanWolfKingWolfFormMapBoss
    Nivel
    68
    Vida
    25,733
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    822
    Daño de hechizos
    822
    Precisión
    290
    Attack Time
    0.825
    Experiencia
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 657–986
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 657–986
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Tiempo de recarga: 5 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    30% más Velocidad de Ataque
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_suppress_phasing_visual = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_talisman_icon = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBoss"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "RigwaldWolfLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al daño
    No puede ser dañado
    Cannot Be Damaged
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • No te pueden aturdir
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    IdRigwaldWolfFormCorruptedBloodAndMaim
    FamilyCausesBleeding
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corrupted blood on hit duration Min: 4000 Max: 4000 Global
  • maim on hit % with at least 3 stacks of corrupted blood Min: 100 Max: 100 Local
  • corrupted blood on hit % average damage to deal per minute per stack Min: 600 Max: 600 Local
  • Craft Tagsphysical_damage bleed damage physical ailment
    100% de probabilidad de evitar ser escarchado
    100% de probabilidad de evitar ser congelado
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • Craft Tagselemental cold ailment
    No te afecta la Electrocución
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental lightning ailment
    100% de probabilidad de evitar ser quemado
    IdMonsterAvoidIgniteImplicit1
    FamilyAvoidIgnite
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base avoid ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Antimaleficios
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    Traspasar
    IdRigwaldWolfFormPhasing
    FamilyPhasing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 Global
  • Acquisition /1