O Rei Amaldiçoado
Maldição de Rigwald
Os Primeiros Seres
podem ser blasfêmia,
mas eles são
uma blasfêmia poderosa.
podem ser blasfêmia,
mas eles são
uma blasfêmia poderosa.
8
O Rei Amaldiçoado DivinationCardTheCursedKing /14
| Nome | Exibir Descrições Completas |
|---|---|
| Currency Exchange | 250 Gold |
| NoteCode | the-cursed-king |
| DropLevel | 60 |
| BaseType | The Cursed King |
| BaseType | O Rei Amaldiçoado |
| Class | Cartas de Adivinhação |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/DivinationCards/DivinationCardTheCursedKing |
| Dropped by | Mapa: Floresta Negra |
| Recompensa | Maldição de Rigwald |
| Tags | jewellery_divination, unique_divination, unique_jewellery_divination, unique_corrupted_divination, corrupted_divination, divination_card |
| Icon | Art/2DItems/Divination/InventoryIcon |
| MTX Tab Stacks | 10000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, divination_card |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem | , |
O Rei Amaldiçoado
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| Spectre | |
|---|---|
| Area | Floresta Negra, Mapa: Floresta Negra |
| Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
Vida
400%
Armadura
+50%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
82
Vida
8,370,908
Armadura
128,477
Evasão
11,412
Damage
1,162
Dano Mágico
1,735
Precisão
998
Attack Time
0.4824
Experiência
143,066
Minion Life
1,609,187
Minion Damage
978
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1846—2768
Chance de Crítico: 5%
Attack Time: 0.72 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 8 seg
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 1846—2768
Chance de Crítico: 5%
Dano de Ataque: 126%
Dano de Ataque: 126%
Attack Time: 0.72 seg
Recarga: 15 seg
Causa 26% mais Dano de Ataque
Dispara 2 Projéteis adicionais
Precisão aumentada em 200%
90% menos Velocidade de Ataque
50% de redução do Dano recebido
base is projectile [1]
cannot stun [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Tempo de Conjuração: 3 seg
Recarga: 20 seg
Duração base é de 8 segundos
RigwaldTeleport
Spell
Tempo de Conjuração: 1 seg
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 1846—2768
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 0.72 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% mais Dano de Ataque
Velocidade de Projéteis aumentada em 25%
Precisão aumentada em 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Recarga: 15 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Cursed King",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"RigwaldWolfBarrageMapBoss",
"RigwaldTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
name = "RigwaldWolfBarrageMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"number_of_additional_projectiles",
"accuracy_rating_+%",
"base_damage_taken_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
name = "RigwaldTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
O Rei Amaldiçoado
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| Spectre | |
|---|---|
| Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
400%
Armadura
+50%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
43,185
Evasão
7,109
Damage
511
Dano Mágico
762
Precisão
580
Attack Time
0.4824
Experiência
112,805
Minion Life
120,902
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 0.72 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 8 seg
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfFormMapBoss
Duration, Spell
Tempo de Conjuração: 3 seg
Recarga: 18 seg
Duração base é de 6 segundos
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 0.72 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Velocidade de Projéteis aumentada em 25%
Precisão aumentada em 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Recarga: 15 seg
GTStandaloneRigwaldWolfBarrage
Triggerable, Spell
Tempo de Conjuração: 4.166 seg
Recarga: 15 seg
GPAStandaloneRigwaldWolfBarrage
Attack, Triggerable
Base Damage: 811—1216
Chance de Crítico: 5%
Dano de Ataque: 126%
Dano de Ataque: 126%
Attack Time: 0.72 seg
Causa 26% mais Dano de Ataque
Precisão aumentada em 200%
90% menos Velocidade de Ataque
base is projectile [1]
cannot stun [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Cursed King",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"GPAStandaloneRigwaldWolfBarrage",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"GTStandaloneRigwaldWolfBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAStandaloneRigwaldWolfBarrage"] = {
name = "GPAStandaloneRigwaldWolfBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"accuracy_rating_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneRigwaldWolfBarrage"] = {
name = "GTStandaloneRigwaldWolfBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.166,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
O Rei Amaldiçoado
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| Spectre | |
|---|---|
| Tags | elder_map_boss, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, non_attacking, not_int, red_blood, slashing_weapon |
Vida
400%
Armadura
+50%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Cursed King",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
O Rei Amaldiçoado
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| Spectre | |
|---|---|
| Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
Vida
400%
Armadura
+50%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
43,185
Evasão
7,109
Damage
511
Dano Mágico
762
Precisão
580
Attack Time
0.4824
Experiência
112,805
Minion Life
120,902
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 0.72 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 8 seg
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 811—1216
Chance de Crítico: 5%
Dano de Ataque: 126%
Dano de Ataque: 126%
Attack Time: 0.72 seg
Recarga: 15 seg
Causa 26% mais Dano de Ataque
Dispara 2 Projéteis adicionais
Precisão aumentada em 200%
90% menos Velocidade de Ataque
50% de redução do Dano recebido
base is projectile [1]
cannot stun [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Tempo de Conjuração: 3 seg
Recarga: 18 seg
Duração base é de 6 segundos
RigwaldTeleport
Spell
Tempo de Conjuração: 1 seg
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 0.72 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Velocidade de Projéteis aumentada em 25%
Precisão aumentada em 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Recarga: 15 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossShaper"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Cursed King",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"RigwaldWolfBarrageMapBoss",
"RigwaldTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
name = "RigwaldWolfBarrageMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"number_of_additional_projectiles",
"accuracy_rating_+%",
"base_damage_taken_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
name = "RigwaldTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
O Rei Amaldiçoado
BestialNão Pode ser Empurrado
Não Pode ser Atordoado
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Inafetado por Eletrização
100% de chance de Evitar ser Incendiado
Anti-Maldições
Não Pode ser Atordoado
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Inafetado por Eletrização
100% de chance de Evitar ser Incendiado
Anti-Maldições
Trespassando
The Cursed King
| Spectre | |
|---|---|
| Tags | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
400%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
WolfKingTalismanWolfFormMapBoss
Metadata
TalismanWolfKingWolfFormMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
7,109
Damage
822
Dano Mágico
822
Precisão
580
Attack Time
0.825
Experiência
20,510
Minion Life
5,582
Minion Damage
656
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 657—986
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 657—986
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
30% mais Velocidade de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_cannot_die = 1
set_suppress_phasing_visual = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "The Cursed King",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 0.825,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
"RigwaldWolfLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Não Pode Sofrer Dano
Imune a Dano
base cannot be damaged [1]
Cannot Be Damaged
Não Pode ser Empurrado
| Family | CannotBeKnockedBack |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Não Pode ser Atordoado
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
| Family | CausesBleeding |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed Dano Físico Afecção |
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
| Family | ChanceToAvoidFreezeAndChill |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Gelo Afecção |
Inafetado por Eletrização
| Family | UnaffectedByShock |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Raio Afecção |
100% de chance de Evitar ser Incendiado
| Family | AvoidIgnite |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fogo Afecção |
Anti-Maldições
| Family | MonsterImmuneToCurses |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Conjurador Maldição |
Trespassando
| Family | Phasing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
O Rei Amaldiçoado /1
| 24h Value | 24h volume traded |
|---|---|
2.87 Orbe do Caos 1 |
O Rei Amaldiçoado /1
| 24h Value | 24h volume traded |
|---|---|
2.87 Orbe do Caos 1 |
Acquisition /1
| Source | Ingredient | Offer |
|---|---|---|
| O Rei Amaldiçoado | Maldição de Rigwald |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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