诅咒之王
瑞佛诅咒
初代们
或许是种亵渎,
但他们是
强大的亵渎。
或许是种亵渎,
但他们是
强大的亵渎。
8
诅咒之王 DivinationCardTheCursedKing /12
| 名字 | 显示物品素质 |
|---|---|
| DropLevel | 60 |
| BaseType | The Cursed King |
| BaseType | 诅咒之王 |
| Class | 命运卡 |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/DivinationCards/DivinationCardTheCursedKing |
| Dropped by | 夜语幽林 |
| 奖励 | 瑞佛诅咒 |
| Tags | jewellery_divination, unique_divination, unique_jewellery_divination, unique_corrupted_divination, corrupted_divination, divination_card |
| Icon | Art/2DItems/Divination/InventoryIcon |
| MTX Tab Stacks | 5000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, divination_card |
| Base.x_size | 1 |
| Base.y_size | 1 |
诅咒之王
人形区域: 夜语幽林
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| 幽魂 | N |
|---|---|
| 地区 | 夜语幽林 |
| 标签 | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
生命
400%
护甲
+50%
闪避值
+50%
异常状态临界值
400%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
2,289,127
护甲
80,844
闪避值
9,353
伤害
821
法术伤害
1,226
命中
792
攻击间隔
0.4824
经验值
132,044
召唤物生命
463,075
召唤物伤害
675
异常状态临界值
1,167,455
冰缓
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1304–1956
暴击几率: 5%
攻击间隔: 0.72 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 1304–1956
暴击几率: 5%
攻击伤害: 126%
攻击伤害: 126%
攻击间隔: 0.72 秒
冷却时间: 15 秒
你的击中不能眩晕敌人
攻击伤害总增 26%
额外发射 2 个投射物
命中值提高 200%
攻击速度总降 90%
受到的伤害降低 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
持续时间, 法术
施放间隔: 3 秒
冷却时间: 19 秒
基础持续时间为 7 秒
RigwaldTeleport
法术
施放间隔: 1 秒
RigwaldWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 1304–1956
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 0.72 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
攻击伤害总增 20%
投射物速度加快 25%
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
冷却时间: 15 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/RigwaldMap, 0);"
}
Transitionable
{
on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);"
}
Animated
{
on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
}
Render
{
hide_talisman_icon = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBoss"] = {
name = "The Cursed King",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"RigwaldWolfBarrageMapBoss",
"RigwaldTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
name = "RigwaldWolfBarrageMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"number_of_additional_projectiles",
"accuracy_rating_+%",
"base_damage_taken_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
name = "RigwaldTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
诅咒之王
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| 幽魂 | N |
|---|---|
| 标签 | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
400%
护甲
+50%
闪避值
+50%
异常状态临界值
400%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
43,185
闪避值
7,109
伤害
511
法术伤害
762
命中
580
攻击间隔
0.4824
经验值
112,805
召唤物生命
120,902
召唤物伤害
408
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 0.72 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfFormMapBoss
持续时间, 法术
施放间隔: 3 秒
冷却时间: 18 秒
基础持续时间为 6 秒
RigwaldWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 0.72 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
投射物速度加快 25%
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
冷却时间: 15 秒
GTStandaloneRigwaldWolfBarrage
可触发, 法术
施放间隔: 4.166 秒
冷却时间: 15 秒
GPAStandaloneRigwaldWolfBarrage
攻击, 可触发
基本伤害: 811–1216
暴击几率: 5%
攻击伤害: 126%
攻击伤害: 126%
攻击间隔: 0.72 秒
你的击中不能眩晕敌人
攻击伤害总增 26%
命中值提高 200%
攻击速度总降 90%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossStandalone"] = {
name = "The Cursed King",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"GPAStandaloneRigwaldWolfBarrage",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"GTStandaloneRigwaldWolfBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAStandaloneRigwaldWolfBarrage"] = {
name = "GPAStandaloneRigwaldWolfBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"accuracy_rating_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneRigwaldWolfBarrage"] = {
name = "GTStandaloneRigwaldWolfBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.166,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
诅咒之王
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| 幽魂 | N |
|---|---|
| 标签 | elder_map_boss, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, non_attacking, not_int, red_blood, slashing_weapon |
生命
400%
护甲
+50%
闪避值
+50%
异常状态临界值
400%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossElder"] = {
name = "The Cursed King",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
},
modList = {
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
诅咒之王
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Cursed King
| 幽魂 | N |
|---|---|
| 标签 | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, rigwald_map_boss, slashing_weapon |
生命
400%
护甲
+50%
闪避值
+50%
异常状态临界值
400%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
43,185
闪避值
7,109
伤害
511
法术伤害
762
命中
580
攻击间隔
0.4824
经验值
112,805
召唤物生命
120,902
召唤物伤害
408
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 0.72 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 811–1216
暴击几率: 5%
攻击伤害: 126%
攻击伤害: 126%
攻击间隔: 0.72 秒
冷却时间: 15 秒
你的击中不能眩晕敌人
攻击伤害总增 26%
额外发射 2 个投射物
命中值提高 200%
攻击速度总降 90%
受到的伤害降低 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
持续时间, 法术
施放间隔: 3 秒
冷却时间: 18 秒
基础持续时间为 6 秒
RigwaldTeleport
法术
施放间隔: 1 秒
RigwaldWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 0.72 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
投射物速度加快 25%
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
冷却时间: 15 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMap, 0);"
}
Animated
{
on_rigwald_spellbuff = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/RigwaldMap, 0);"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
}
Render
{
hide_talisman_icon = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossShaper"] = {
name = "The Cursed King",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0.72,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"RigwaldWeaponThrow",
"RigwaldSummonWolves",
"RigwaldTaunt",
"RigwaldWolfFormMapBoss",
"RigwaldWolfBarrageMapBoss",
"RigwaldTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spectral_throw_deceleration_override",
"base_projectile_speed_+%",
"accuracy_rating_+%",
"base_is_projectile",
},
levels = {
[1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
name = "RigwaldSummonWolves",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
name = "RigwaldTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
name = "RigwaldWolfFormMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
name = "RigwaldWolfBarrageMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"number_of_additional_projectiles",
"accuracy_rating_+%",
"base_damage_taken_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"projectile_speed_variation_+%",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
name = "RigwaldTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
诅咒之王
野兽无法被伤害
无法被击退
免疫晕眩
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
100% 几率避免被点燃
无咒的
无法被击退
免疫晕眩
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
100% 几率避免被点燃
无咒的
【迷踪】状态
The Cursed King
| 幽魂 | N |
|---|---|
| 标签 | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
400%
闪避值
+50%
异常状态临界值
400%
抗性
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
0.825 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
WolfKingTalismanWolfFormMapBoss
Metadata
TalismanWolfKingWolfFormMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
28,790
闪避值
7,109
伤害
822
法术伤害
822
命中
580
攻击间隔
0.825
经验值
20,510
召唤物生命
5,582
召唤物伤害
656
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.825 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.825 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总增 30%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_cannot_die = 1
set_suppress_phasing_visual = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
hide_talisman_icon = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBoss"] = {
name = "The Cursed King",
life = 4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.2,
attackTime = 0.825,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
"RigwaldWolfLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
无法被伤害
| Family | CannotBeDamaged |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
无法被击退
| Family | CannotBeKnockedBack |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
免疫晕眩
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
| Family | CausesBleeding |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed 伤害 物理 异常状态 |
100% 几率避免被冰缓
100% 几率避免被冰冻
| Family | ChanceToAvoidFreezeAndChill |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 冰霜 异常状态 |
不受感电影响
| Family | UnaffectedByShock |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 闪电 异常状态 |
100% 几率避免被点燃
| Family | AvoidIgnite |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 火焰 异常状态 |
无咒的
| Family | MonsterImmuneToCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
【迷踪】状态
| Family | Phasing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.