복수의 그림자
구조물
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Shadow of Vengeance
SpectreN
Area신성한 방, 신성한 방
Tagsconstruct, has_one_hand_sword, has_one_handed_melee, large_height, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, vaalsidearea_boss
생명력
220%
방어구
+50%
Ailment Threshold
220%
저항
30 30 30 20
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
AnimatedArmourBossSideArea
Metadata
AnimatedArmourBossSideArea
레벨
68
생명력
14,153
방어구
43,185
회피
4,739
에너지 보호막
0
Damage
672
주문 피해
672
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonAnimateWeaponsSideArea
Spell, Triggerable
시전 속도: 1 초
주는 피해 50% 증폭
기본 지속시간 30
시전 속도 200% 증폭
공격 속도 200% 증가
ThrownWeaponSideAreaBoss2
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.5 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 40% 감폭
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false

}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourBossSideArea"] = {
    name = "Shadow of Vengeance",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ThrownWeaponSideAreaBoss2",
        "SummonAnimateWeaponsSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss2"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonAnimateWeaponsSideArea"] = {
    name = "SummonAnimateWeaponsSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_cast_speed_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {120, 0, 0, 30000, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {150, 100, 20, 30000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {200, 200, 50, 30000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    복수의 그림자
    구조물
    지역: InvasionBoss
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Shadow of Vengeance
    SpectreN
    AreaInvasionBoss
    End Game최대 생명력 50% 증가
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon
    Packs
  • InvasionBoss: 복수의 그림자, 기동된 도끼, 기동된 도끼, 기동된 검, 기동된 검
  • 생명력
    220%
    방어구
    +50%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    AnimatedArmourBossSideArea
    Metadata
    AnimatedArmourBossSideAreaInvasion
    레벨
    68
    생명력
    14,153
    방어구
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 538–807
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonAnimateWeaponsSideArea
    Spell, Triggerable
    시전 속도: 1 초
    주는 피해 50% 증폭
    기본 지속시간 30
    시전 속도 200% 증폭
    공격 속도 200% 증가
    ThrownWeaponSideAreaBoss2
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    환영 무기 투척
    Base Damage: 538–807
    치명타 확률: 5%
    Attack Time: 1.5 초
    장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
    주는 피해 40% 감폭
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourBossSideAreaInvasion"] = {
        name = "Shadow of Vengeance",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ThrownWeaponSideAreaBoss2",
            "SummonAnimateWeaponsSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss2"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonAnimateWeaponsSideArea"] = {
        name = "SummonAnimateWeaponsSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_cast_speed_+%_final",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {120, 0, 0, 30000, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {150, 100, 20, 30000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {200, 200, 50, 30000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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