Sombra da Vingança
Construto
Área: Câmaras Sagradas
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shadow of Vengeance
Spectre | N |
---|---|
Area | Câmaras Sagradas, Câmaras Sagradas |
Tags | construct, has_one_hand_sword, has_one_handed_melee, large_height, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, vaalsidearea_boss |
Vida
220%
Armadura
+50%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
AnimatedArmourBossSideArea
Metadata
AnimatedArmourBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
14,153
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonAnimateWeaponsSideArea
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 50% mais Dano
Duração base é de 30 segundos
200% mais Velocidade de Conjuração
Velocidade de Ataque aumentada em 200%
Duração base é de 30 segundos
200% mais Velocidade de Conjuração
Velocidade de Ataque aumentada em 200%
ThrownWeaponSideAreaBoss2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% menos Dano
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourBossSideArea"] = { name = "Shadow of Vengeance", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "ThrownWeaponSideAreaBoss2", "SummonAnimateWeaponsSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss2"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonAnimateWeaponsSideArea"] = { name = "SummonAnimateWeaponsSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_cast_speed_+%_final", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", }, levels = { [1] = {120, 0, 0, 30000, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {150, 100, 20, 30000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {200, 200, 50, 30000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Sombra da Vingança
Construto
Área: InvasionBoss
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shadow of Vengeance
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada em 50% |
Tags | construct, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon |
Packs |
Vida
220%
Armadura
+50%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
AnimatedArmourBossSideArea
Metadata
AnimatedArmourBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
14,153
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonAnimateWeaponsSideArea
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 50% mais Dano
Duração base é de 30 segundos
200% mais Velocidade de Conjuração
Velocidade de Ataque aumentada em 200%
Duração base é de 30 segundos
200% mais Velocidade de Conjuração
Velocidade de Ataque aumentada em 200%
ThrownWeaponSideAreaBoss2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% menos Dano
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourBossSideAreaInvasion"] = { name = "Shadow of Vengeance", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "ThrownWeaponSideAreaBoss2", "SummonAnimateWeaponsSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss2"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonAnimateWeaponsSideArea"] = { name = "SummonAnimateWeaponsSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_cast_speed_+%_final", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", }, levels = { [1] = {120, 0, 0, 30000, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {150, 100, 20, 30000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {200, 200, 50, 30000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.