小玉
人形
monster base type attack cast speed +% and damage -% final [33]
获得额外火焰伤害, 其数值等同于物理伤害的 25%
+35% 所有元素抗性
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
获得额外火焰伤害, 其数值等同于物理伤害的 25%
+35% 所有元素抗性
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Jade
幽魂 | N |
---|---|
标签 | cleaving_weapon, exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile |
生命
112%
生命转为护盾
34%
护甲
+33%
闪避值
+33%
异常状态临界值
112%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.35 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileScion1
Metadata
ExileScion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,205
护甲
38,291
闪避值
6,303
能量护盾
2,083
伤害
534
法术伤害
534
命中
290
攻击间隔
1.35
经验值
22,561
异常状态临界值
7,205
冰缓
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.35 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 42%
额外发射 2 个投射物
投射物伤害提高 34%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
额外发射 2 个投射物
投射物伤害提高 34%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileScion1"] = { name = "Jade", life = 1.12, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ExileThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
火焰伤害光环
范围: 50
周围友军造成额外火焰伤害
获得额外火焰伤害, 其数值等同于自身物理伤害的 25%
Fire Damage Aura
+35% 所有元素抗性
Id | MonsterImplicitAuraResists1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | elemental resistance |
抗性光环
范围: 50
周围友军增加元素抗性
获得 +35% 元素抗性
Resists Aura
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
冰霜伤害光环
范围: 50
周围友军造成额外冰霜伤害
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Cold Damage Aura