异教守卫
人形
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Heretical Ward
幽魂Y
地区广场遗迹, 化作火海的高庭, 广场遗迹, 化作火海的高庭, 亵渎之间, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签cultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
Packs
  • 化作火海的高庭, 广场遗迹: 异教卫士, 异教守卫, 异教守卫
  • 广场遗迹, 化作火海的高庭, 亵渎之间: 异教卫士, 异教守卫, 异教守卫
  • 永恒的实验室: 异教守卫, 奇塔弗的信徒, 奇塔弗的信徒
  • 永恒的实验室: 异教卫士, 奇塔弗的信徒, 异端裁决者, 异教守卫
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 奇塔弗的信徒, 异端裁决者, 异教守卫, 异教卫士
  • 生命
    188%
    生命转为护盾
    40%
    护甲
    +75%
    异常状态临界值
    188%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    110%
    类型
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitava
    等级
    83
    生命
    60,191
    护甲
    161,835
    闪避值
    7,860
    能量护盾
    6,128
    伤害
    1,125
    法术伤害
    1,125
    命中
    518
    攻击间隔
    1.245
    经验值
    16,415
    异常状态临界值
    60,191
    冰缓
    190
    Shock
    190
    Brittle
    1,077
    Scorch
    190
    Sap
    526
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 900–1351
    暴击几率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 900–1351
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 43%
    投射物速度加快 30%
    base is projectile [1]
    TemplarCultistShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 900–1351
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 15%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 20%
    移动速度加快 50%
    50% 的几率击中时造成瘫痪
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitava"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    异教守卫
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Heretical Ward
    幽魂Y
    标签cultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • 异教卫士, 异教守卫, 异教守卫
  • 异教卫士, 异端裁决者, 异教守卫, 异教守卫
  • 异教卫士, 猩红学者, 异教守卫, 异教守卫
  • 生命
    188%
    生命转为护盾
    40%
    护甲
    +75%
    异常状态临界值
    188%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    110%
    类型
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaHellscape
    等级
    68
    生命
    12,095
    护甲
    50,383
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.245
    经验值
    12,819
    异常状态临界值
    12,095
    冰缓
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 374–560
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 43%
    投射物速度加快 30%
    base is projectile [1]
    TemplarCultistShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 374–560
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 15%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 20%
    移动速度加快 50%
    50% 的几率击中时造成瘫痪
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaHellscape"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    异教守卫
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Heretical Ward
    幽魂Y
    地区广场遗迹, 化作火海的高庭, 广场遗迹, 化作火海的高庭, 亵渎之间
    标签cultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, red_blood, slashing_weapon
    Packs
  • 化作火海的高庭, 广场遗迹: 异教卫士, 异教守卫, 异教守卫
  • 广场遗迹, 化作火海的高庭, 亵渎之间: 异教卫士, 异教守卫, 异教守卫
  • 生命
    188%
    生命转为护盾
    40%
    护甲
    +75%
    异常状态临界值
    188%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    110%
    类型
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaNoThrow
    等级
    65
    生命
    9,547
    护甲
    39,699
    闪避值
    4,262
    能量护盾
    2,031
    伤害
    401
    法术伤害
    401
    命中
    257
    攻击间隔
    1.245
    经验值
    11,915
    异常状态临界值
    9,547
    冰缓
    30
    Shock
    30
    Brittle
    171
    Scorch
    30
    Sap
    83
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 321–481
    暴击几率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TemplarCultistShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 321–481
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 15%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 20%
    移动速度加快 50%
    50% 的几率击中时造成瘫痪
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaNoThrow"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    异教守卫
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Heretical Ward
    幽魂Y
    标签cultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, not_dex, physical_affinity, red_blood, slashing_weapon
    Packs
  • 异教卫士, 异教守卫, 异教守卫
  • 异端裁决者, 异教守卫
  • 猩红学者, 异教守卫
  • 血红修女, 异教守卫
  • 异教卫士, 异端裁决者, 异教守卫, 异教守卫
  • 异教卫士, 猩红学者, 异教守卫, 异教守卫
  • 生命
    188%
    生命转为护盾
    40%
    护甲
    +75%
    异常状态临界值
    188%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    110%
    类型
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaNoThrowHellscape
    等级
    68
    生命
    12,095
    护甲
    50,383
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.245
    经验值
    12,819
    异常状态临界值
    12,095
    冰缓
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TemplarCultistShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 374–560
    暴击几率: 5%
    攻击间隔: 1.245 秒
    冷却时间: 3 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 15%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 20%
    移动速度加快 50%
    50% 的几率击中时造成瘫痪
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaNoThrowHellscape"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock