Ketzerischer Beschützer
Humanoid
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
Heretical Ward
SpectreY
AreaDer verwüstete Stadtplatz, Das entflammte Gericht, Das entflammte Gericht, Die entweihten Kammern, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung
Tagscultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
Packs
  • Das ewige Laboratorium: Eiferer Kitavas, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Wächter
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Eiferer Kitavas, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Wächter
  • Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitava
    Stufe
    83
    Leben
    60,191
    Rüstung
    129,468
    Ausweichen
    7,860
    Energieschild
    6,128
    Damage
    1,125
    Zauberschaden
    1,125
    Genauigkeit
    518
    Attack Time
    1.245
    Erfahrung
    16,415
    Ailment Threshold
    60,191
    Chill
    190
    Shock
    190
    Brittle
    1,077
    Scorch
    190
    Sap
    526
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 900–1351
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 900–1351
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 43% weniger Schaden
    30% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    TemplarCultistShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Schildansturm
    Base Damage: 900–1351
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Stürmt auf ein Ziel oder einen Gegner zu, schiebt diesen zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    15% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
    20% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    50% erhöhte Bewegungsgeschwindigkeit
    50% Chance auf Verstümmeln bei Treffer
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitava"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Ketzerischer Beschützer
    Humanoid
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    Heretical Ward
    SpectreY
    Tagscultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • Ketzerischer Wächter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Wächter, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Wächter, Blutgelehrter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaHellscape
    Stufe
    68
    Leben
    12,095
    Rüstung
    40,306
    Ausweichen
    4,739
    Energieschild
    2,451
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 43% weniger Schaden
    30% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    TemplarCultistShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Schildansturm
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Stürmt auf ein Ziel oder einen Gegner zu, schiebt diesen zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    15% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
    20% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    50% erhöhte Bewegungsgeschwindigkeit
    50% Chance auf Verstümmeln bei Treffer
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaHellscape"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Ketzerischer Beschützer
    Humanoid
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    Heretical Ward
    SpectreY
    AreaDer verwüstete Stadtplatz, Das entflammte Gericht, Der verwüstete Stadtplatz, Das entflammte Gericht, Die entweihten Kammern
    Tagscultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, red_blood, slashing_weapon
    Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaNoThrow
    Stufe
    65
    Leben
    9,547
    Rüstung
    31,759
    Ausweichen
    4,262
    Energieschild
    2,031
    Damage
    401
    Zauberschaden
    401
    Genauigkeit
    257
    Attack Time
    1.245
    Erfahrung
    11,915
    Ailment Threshold
    9,547
    Chill
    30
    Shock
    30
    Brittle
    171
    Scorch
    30
    Sap
    83
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 321–481
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TemplarCultistShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Schildansturm
    Base Damage: 321–481
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Stürmt auf ein Ziel oder einen Gegner zu, schiebt diesen zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    15% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
    20% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    50% erhöhte Bewegungsgeschwindigkeit
    50% Chance auf Verstümmeln bei Treffer
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaNoThrow"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Ketzerischer Beschützer
    Humanoid
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    Heretical Ward
    SpectreY
    Tagscultist, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, not_dex, physical_affinity, red_blood, slashing_weapon
    Packs
  • Ketzerischer Wächter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Arbitrator, Ketzerischer Beschützer
  • Blutgelehrter, Ketzerischer Beschützer
  • Blutrote Schwester, Ketzerischer Beschützer
  • Ketzerischer Wächter, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Wächter, Blutgelehrter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplarCultist
    Metadata
    ReligiousTemplarKitavaNoThrowHellscape
    Stufe
    68
    Leben
    12,095
    Rüstung
    40,306
    Ausweichen
    4,739
    Energieschild
    2,451
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TemplarCultistShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Schildansturm
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Stürmt auf ein Ziel oder einen Gegner zu, schiebt diesen zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    15% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
    20% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    50% erhöhte Bewegungsgeschwindigkeit
    50% Chance auf Verstümmeln bei Treffer
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarKitavaNoThrowHellscape"] = {
        name = "Heretical Ward",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarCultistShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "maim_on_hit_%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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