SpectreY
AreaDer verwüstete Stadtplatz, Das entflammte Gericht, Der verwüstete Stadtplatz, Das entflammte Gericht, Die entweihten Kammern, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung
Tagscultist, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
Packs
  • Das entflammte Gericht, Der verwüstete Stadtplatz: Ketzerischer Wächter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Der verwüstete Stadtplatz, Das entflammte Gericht, Die entweihten Kammern: Ketzerischer Wächter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Die entweihten Kammern: Ketzerischer Wächter, Festmahl-Bediensteter
  • Das ewige Laboratorium: Ketzerischer Wächter, Eiferer Kitavas, Ketzerischer Arbitrator, Ketzerischer Beschützer
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Eiferer Kitavas, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Wächter
  • Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2hCultist
    Metadata
    ReligiousTemplarTwoHandedKitava
    Stufe
    83
    Leben
    60,191
    Rüstung
    129,468
    Ausweichen
    7,860
    Energieschild
    6,128
    Damage
    1,125
    Zauberschaden
    1,125
    Genauigkeit
    518
    Attack Time
    1.95
    Erfahrung
    16,415
    Ailment Threshold
    60,191
    Chill
    190
    Shock
    190
    Brittle
    1,077
    Scorch
    190
    Sap
    526
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 900–1351
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 900–1351
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 3 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 43% weniger Schaden
    30% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 18 Sek.
    Direkter Schaden von Gegnern außerhalb des Schilds kann Euch nichts anhaben.
    inside shield [#]
    Basisdauer beträgt 8 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedKitava"] = {
        name = "Heretical Guardian",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ketzerischer Wächter
    Humanoid
    Heretical Guardian
    SpectreY
    Tagscultist, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • Ketzerischer Wächter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Wächter, Ketzerischer Arbitrator, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Ketzerischer Wächter, Blutgelehrter, Ketzerischer Beschützer, Ketzerischer Beschützer
  • Leben
    188%
    Energy Shield From Life
    40%
    Rüstung
    +40%
    Ailment Threshold
    188%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2hCultist
    Metadata
    ReligiousTemplarTwoHandedKitavaHellscape_
    Stufe
    68
    Leben
    12,095
    Rüstung
    40,306
    Ausweichen
    4,739
    Energieschild
    2,451
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.95
    Erfahrung
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarCultistWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 3 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 43% weniger Schaden
    30% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 18 Sek.
    Direkter Schaden von Gegnern außerhalb des Schilds kann Euch nichts anhaben.
    inside shield [#]
    Basisdauer beträgt 8 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedKitavaHellscape_"] = {
        name = "Heretical Guardian",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarCultistWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarCultistWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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