利希斯啸夜
人形
区域: 巢穴
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lycius, Midnight's Howl
幽魂N
地区巢穴
标签has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, slashing_weapon
生命
400%
护甲
+50%
闪避值
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalismanMapBoss
Metadata
TalismanWolfKingMapBossSimplified
等级
69
生命
649,329
护甲
46,737
闪避值
7,361
能量护盾
0
伤害
542
法术伤害
809
命中
301
攻击间隔
0.4824
经验值
115,357
异常状态临界值
383,104
冰缓
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 861–1292
暴击几率: 5%
攻击间隔: 0.72 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrageMapBoss
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 861–1292
暴击几率: 5%
攻击伤害: 126%
攻击伤害: 126%
攻击间隔: 0.72 秒
冷却时间: 15 秒
你的击中不能眩晕敌人
攻击伤害总增 26%
额外发射 2 个投射物
命中值提高 200%
攻击速度总降 90%
受到的伤害降低 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBossSimplified
持续时间, 法术
施放间隔: 3 秒
冷却时间: 18 秒
基础持续时间为 6
RigwaldWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 861–1292
暴击几率: 5%
攻击间隔: 0.72 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
投射物速度加快 25%
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
冷却时间: 15 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/RigwaldMapSimplified, 0);"
}

Transitionable
{
	on_transition = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/RigwaldMapSimplified, 0);"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
}

Render
{
	hide_talisman_icon = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplified"] = {
    name = "Lycius, Midnight's Howl",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfFormMapBossSimplified",
        "RigwaldWolfBarrageMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBossSimplified"] = {
    name = "RigwaldWolfFormMapBossSimplified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
    name = "RigwaldWolfBarrageMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "base_damage_taken_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 利希斯啸夜
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Lycius, Midnight's Howl
    幽魂N
    标签has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    生命
    400%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    0.72 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    135%
    类型
    WolfKingTalismanMapBoss
    Metadata
    TalismanWolfKingMapBossSimplifiedStandalone
    等级
    68
    生命
    557,385
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    511
    法术伤害
    762
    命中
    290
    攻击间隔
    0.4824
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 811–1216
    暴击几率: 5%
    攻击间隔: 0.72 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldSummonWolves
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 8 秒
    alternate minion [75]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    RigwaldWolfFormMapBossSimplified
    持续时间, 法术
    施放间隔: 3 秒
    冷却时间: 18 秒
    基础持续时间为 6
    RigwaldWeaponThrow
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 811–1216
    暴击几率: 5%
    攻击间隔: 0.72 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    投射物速度加快 25%
    命中值提高 25%
    base is projectile [1]
    spectral throw deceleration override [135]
    RigwaldTaunt
    冷却时间: 15 秒
    GTStandaloneRigwaldWolfBarrage
    可触发, 法术
    施放间隔: 4.166 秒
    冷却时间: 15 秒
    GPAStandaloneRigwaldWolfBarrage
    攻击, 可触发
    基本伤害: 811–1216
    暴击几率: 5%
    攻击伤害: 126%
    攻击伤害: 126%
    攻击间隔: 0.72 秒
    你的击中不能眩晕敌人
    攻击伤害总增 26%
    命中值提高 200%
    攻击速度总降 90%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
    	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplifiedStandalone"] = {
        name = "Lycius, Midnight's Howl",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "GPAStandaloneRigwaldWolfBarrage",
            "RigwaldWeaponThrow",
            "RigwaldSummonWolves",
            "RigwaldTaunt",
            "RigwaldWolfFormMapBossSimplified",
            "GTStandaloneRigwaldWolfBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAStandaloneRigwaldWolfBarrage"] = {
        name = "GPAStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "accuracy_rating_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-90, 25, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spectral_throw_deceleration_override",
            "base_projectile_speed_+%",
            "accuracy_rating_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldSummonWolves"] = {
        name = "RigwaldSummonWolves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTaunt"] = {
        name = "RigwaldTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfFormMapBossSimplified"] = {
        name = "RigwaldWolfFormMapBossSimplified",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneRigwaldWolfBarrage"] = {
        name = "GTStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.166,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 利希斯啸夜
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Lycius, Midnight's Howl
    幽魂N
    标签elder_map_boss, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, light_armour, medium_movement, non_attacking, not_int, red_blood, slashing_weapon
    生命
    400%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    0.72 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    135%
    类型
    WolfKingTalismanMapBoss
    Metadata
    TalismanWolfKingMapBossSimplifiedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplifiedElder"] = {
        name = "Lycius, Midnight's Howl",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 利希斯啸夜
    野兽
    无法被伤害
    无法被击退
    免疫晕眩
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% 几率避免被冰缓
    100% 几率避免被冰冻
    不受感电影响
    100% 几率避免被点燃
    无咒的
    【迷踪】状态
    Lycius, Midnight's Howl
    幽魂N
    标签beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    生命
    400%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    0.825 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    WolfKingTalismanWolfFormMapBoss
    Metadata
    TalismanWolfKingWolfFormMapBossSimplified
    等级
    68
    生命
    25,733
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    0
    伤害
    822
    法术伤害
    822
    命中
    290
    攻击间隔
    0.825
    经验值
    20,510
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 657–986
    暴击几率: 5%
    攻击间隔: 0.825 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldWolfLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 657–986
    暴击几率: 5%
    攻击间隔: 0.825 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击速度总增 30%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_suppress_phasing_visual = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_talisman_icon = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBossSimplified"] = {
        name = "Lycius, Midnight's Howl",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "RigwaldWolfLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被伤害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    IdRigwaldWolfFormCorruptedBloodAndMaim
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corrupted blood on hit duration Min: 4000 Max: 4000 全域
  • maim on hit % with at least 3 stacks of corrupted blood Min: 100 Max: 100 区域
  • corrupted blood on hit % average damage to deal per minute per stack Min: 600 Max: 600 区域
  • Craft Tagsphysical_damage bleed damage physical ailment
    100% 几率避免被冰缓
    100% 几率避免被冰冻
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 全域
  • base avoid freeze % Min: 100 Max: 100 全域
  • Craft Tagselemental cold ailment
    不受感电影响
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental lightning ailment
    100% 几率避免被点燃
    IdMonsterAvoidIgniteImplicit1
    FamilyAvoidIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid ignite % Min: 100 Max: 100 全域
  • Craft Tagselemental fire ailment
    无咒的
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    【迷踪】状态
    IdRigwaldWolfFormPhasing
    FamilyPhasing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • Edit

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