裂隙行者
恶魔
区域: 实验密室
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
幽魂N
地区实验密室
标签施法, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying
生命
400%
护甲
+30%
闪避值
+30%
异常状态临界值
400%
抗性
40 40 40 25
伤害
286%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoid
等级
75
生命
2,033,081
护甲
64,825
闪避值
7,838
能量护盾
0
伤害
1,846
法术伤害
2,755
命中
381
攻击间隔
0.83415
经验值
129,844
异常状态临界值
1,057,202
冰缓
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2931–4397
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
伤害, 范围, 法术, 投射物, 冰冷, DoT, 范围法术
施放间隔: 1 秒
冷却时间: 2 秒
造成 1972 - 2957 冰霜伤害
投射物贯穿所有目标
基础持续时间为 3
每秒造成 3012.3 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
攻击, 范围
基本伤害: 2931–4397
攻击暴击率: 5%
攻击伤害: 250%
攻击伤害: 250%
攻击间隔: 1.245 秒
冷却时间: 6 秒
攻击伤害总增 150%
基础持续时间为 4
每秒造成 5362.8 基础冰霜伤害
攻击速度总降 73%
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 2931–4397
攻击暴击率: 5%
攻击伤害: 67%
攻击伤害: 67%
攻击间隔: 1.245 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
攻击伤害总降 33%
投射物速度加快 25%
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasRiftwalk
法术, 位移
异界迷踪
施放间隔: 1 秒
冷却时间: 5 秒
track skill used index [14]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Render
{
	fade_arrows = true
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoid"] = {
    name = "Riftwalker",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.86,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "RiftwalkerBossWeaponThrow",
        "AtlasFrostboltVortex",
        "GroundEffectsSlam",
        "AtlasRiftwalk",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RiftwalkerBossWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "spectral_throw_projectile_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortex"] = {
    name = "AtlasFrostboltVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlam"] = {
    name = "GroundEffectsSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasRiftwalk"] = {
    name = "Atlas Riftwalk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "track_skill_used_index",
    },
    levels = {
        [1] = {14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 裂隙行者
    恶魔
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Riftwalker
    幽魂N
    标签施法, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying
    生命
    400%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    286%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    200%
    类型
    CityStalkerMapBossRift
    Metadata
    CityStalkerFemaleMapBossVoidStandalone
    等级
    68
    生命
    557,385
    护甲
    37,427
    闪避值
    6,161
    能量护盾
    0
    伤害
    1,217
    法术伤害
    1,816
    命中
    290
    攻击间隔
    0.83415
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1932–2899
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltVortex
    伤害, 范围, 法术, 投射物, 冰冷, DoT, 范围法术
    施放间隔: 1 秒
    冷却时间: 2 秒
    造成 1401 - 2102 冰霜伤害
    投射物贯穿所有目标
    基础持续时间为 3
    每秒造成 2140.8 基础冰霜伤害
    base is projectile [1]
    ground maelstrom art variation [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GroundEffectsSlam
    攻击, 范围
    基本伤害: 1932–2899
    攻击暴击率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.245 秒
    冷却时间: 6 秒
    攻击伤害总增 150%
    基础持续时间为 4
    每秒造成 3811.2 基础冰霜伤害
    攻击速度总降 73%
    active skill area of effect radius +% final [-15]
    ground maelstrom art variation [1]
    is area damage [1]
    RiftwalkerBossWeaponThrow
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 1932–2899
    攻击暴击率: 5%
    攻击伤害: 67%
    攻击伤害: 67%
    攻击间隔: 1.245 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    攻击伤害总降 33%
    投射物速度加快 25%
    base is projectile [1]
    spectral throw projectile scale +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	fade_arrows = true
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidStandalone"] = {
        name = "Riftwalker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.86,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "RiftwalkerBossWeaponThrow",
            "AtlasFrostboltVortex",
            "GroundEffectsSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RiftwalkerBossWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "spectral_throw_projectile_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltVortex"] = {
        name = "AtlasFrostboltVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "base_is_projectile",
            "always_pierce",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlam"] = {
        name = "GroundEffectsSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 裂隙行者
    恶魔
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Riftwalker
    幽魂N
    标签demon, elder_map_boss, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, non_attacking, not_int, red_blood, undying
    生命
    400%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    286%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    200%
    类型
    CityStalkerMapBossRift
    Metadata
    CityStalkerFemaleMapBossVoidElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidElder"] = {
        name = "Riftwalker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.86,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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