異界遊蕩者
惡魔
地區: 實驗居所
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
幽魂 | N |
---|---|
地區 | 實驗居所 |
標籤 | 法術, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, undying |
生命
400%
閃避
+30%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
286%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoid
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
2,033,081
護甲
49,865
閃避
6,029
能量護盾
0
傷害
1,846
法術傷害
2,755
命中
0
攻擊間隔
0.83415
經驗值
129,844
異常狀態臨界值
1,057,202
冰緩
3,343
感電
3,343
易碎
18,912
焦灼
3,343
殘喘
9,236
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2931–4397
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
傷害, 範圍, 法術, 投射物, 冰冷, DoT, 範圍法術
施放時間: 1 秒
冷卻時間: 2 秒
造成 1972 至 2957 冰冷傷害
投射物穿透全部目標
+3 秒基礎持續時間
每秒造成 3012.3 基礎冰冷傷害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
+3 秒基礎持續時間
每秒造成 3012.3 基礎冰冷傷害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
攻擊, 範圍
基本傷害: 2931–4397
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.245 秒
冷卻時間: 6 秒
造成 150% 更多攻擊傷害
+4 秒基礎持續時間
每秒造成 5362.8 基礎冰冷傷害
73% 更少攻擊速度
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
+4 秒基礎持續時間
每秒造成 5362.8 基礎冰冷傷害
73% 更少攻擊速度
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2931–4397
暴擊率: 5%
攻擊傷害: 67%
攻擊傷害: 67%
攻擊間隔: 1.245 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 33% 更少攻擊傷害
增加 25% 投射物速度
base is projectile [1]
spectral throw projectile scale +% [100]
增加 25% 投射物速度
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasRiftwalk
法術, 位移
異界迷蹤
施放時間: 1 秒
冷卻時間: 5 秒
track skill used index [14]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Render { fade_arrows = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoid"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 18, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "RiftwalkerBossWeaponThrow", "AtlasFrostboltVortex", "GroundEffectsSlam", "AtlasRiftwalk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RiftwalkerBossWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortex"] = { name = "AtlasFrostboltVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlam"] = { name = "GroundEffectsSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasRiftwalk"] = { name = "Atlas Riftwalk", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "track_skill_used_index", }, levels = { [1] = {14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界遊蕩者
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, undying |
生命
400%
閃避
+30%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
286%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoidStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,217
法術傷害
1,816
命中
0
攻擊間隔
0.83415
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1932–2899
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
傷害, 範圍, 法術, 投射物, 冰冷, DoT, 範圍法術
施放時間: 1 秒
冷卻時間: 2 秒
造成 1401 至 2102 冰冷傷害
投射物穿透全部目標
+3 秒基礎持續時間
每秒造成 2140.8 基礎冰冷傷害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
+3 秒基礎持續時間
每秒造成 2140.8 基礎冰冷傷害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
攻擊, 範圍
基本傷害: 1932–2899
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.245 秒
冷卻時間: 6 秒
造成 150% 更多攻擊傷害
+4 秒基礎持續時間
每秒造成 3811.2 基礎冰冷傷害
73% 更少攻擊速度
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
+4 秒基礎持續時間
每秒造成 3811.2 基礎冰冷傷害
73% 更少攻擊速度
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1932–2899
暴擊率: 5%
攻擊傷害: 67%
攻擊傷害: 67%
攻擊間隔: 1.245 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 33% 更少攻擊傷害
增加 25% 投射物速度
base is projectile [1]
spectral throw projectile scale +% [100]
增加 25% 投射物速度
base is projectile [1]
spectral throw projectile scale +% [100]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" extends "Metadata/Monsters/StandaloneMapBoss" Render { fade_arrows = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidStandalone"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 18, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "RiftwalkerBossWeaponThrow", "AtlasFrostboltVortex", "GroundEffectsSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RiftwalkerBossWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortex"] = { name = "AtlasFrostboltVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlam"] = { name = "GroundEffectsSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界遊蕩者
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
幽魂 | N |
---|---|
標籤 | demon, elder_map_boss, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, non_attacking, not_int, not_str, red_blood, undying |
生命
400%
閃避
+30%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
286%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoidElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidElder"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.