Мироход
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
SpectreN
AreaКарта лаборатории
TagsЧародейский, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying
Здоровье
400%
Броня
+30%
Уклонение
+30%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
286%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
200%
Type
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoid
Уровень
75
Здоровье
2,033,081
Броня
64,825
Уклонение
7,838
Энергетический щит
0
Damage
1,846
Урон от чар
2,755
Точность
381
Attack Time
0.83415
Опыт
129,844
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2931–4397
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Время применения: 1 сек.
Перезарядка: 2 сек.
Наносит от 1972 до 2957 урона от холода
Снаряды пронзают все цели
Базовая длительность - 3 секунд(-ы)
Наносит 3012.3 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
Attack, Area
Base Damage: 2931–4397
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.245 сек.
Перезарядка: 6 сек.
Наносит на 150% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Наносит 5362.8 базового урона от холода в секунду
Скорость атаки на 73% меньше
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 2931–4397
Шанс критического удара: 5%
Урон от атаки: 67%
Урон от атаки: 67%
Attack Time: 1.245 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 33% меньше урона атаками
25% повышение скорости снаряда
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasRiftwalk
Spell, Movement
Мироход Атласа
Время применения: 1 сек.
Перезарядка: 5 сек.
track skill used index [14]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Render
{
	fade_arrows = true
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoid"] = {
    name = "Riftwalker",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.86,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "RiftwalkerBossWeaponThrow",
        "AtlasFrostboltVortex",
        "GroundEffectsSlam",
        "AtlasRiftwalk",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RiftwalkerBossWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "spectral_throw_projectile_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortex"] = {
    name = "AtlasFrostboltVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlam"] = {
    name = "GroundEffectsSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasRiftwalk"] = {
    name = "Atlas Riftwalk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "track_skill_used_index",
    },
    levels = {
        [1] = {14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Мироход
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Riftwalker
    SpectreN
    TagsЧародейский, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying
    Здоровье
    400%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    286%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    200%
    Type
    CityStalkerMapBossRift
    Metadata
    CityStalkerFemaleMapBossVoidStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    37,427
    Уклонение
    6,161
    Энергетический щит
    0
    Damage
    1,217
    Урон от чар
    1,816
    Точность
    290
    Attack Time
    0.83415
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1932–2899
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltVortex
    Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 2 сек.
    Наносит от 1401 до 2102 урона от холода
    Снаряды пронзают все цели
    Базовая длительность - 3 секунд(-ы)
    Наносит 2140.8 базового урона от холода в секунду
    base is projectile [1]
    ground maelstrom art variation [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GroundEffectsSlam
    Attack, Area
    Base Damage: 1932–2899
    Шанс критического удара: 5%
    Урон от атаки: 250%
    Урон от атаки: 250%
    Attack Time: 1.245 сек.
    Перезарядка: 6 сек.
    Наносит на 150% больше урона атаками
    Базовая длительность - 4 секунд(-ы)
    Наносит 3811.2 базового урона от холода в секунду
    Скорость атаки на 73% меньше
    active skill area of effect radius +% final [-15]
    ground maelstrom art variation [1]
    is area damage [1]
    RiftwalkerBossWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Призрачный бросок
    Base Damage: 1932–2899
    Шанс критического удара: 5%
    Урон от атаки: 67%
    Урон от атаки: 67%
    Attack Time: 1.245 сек.
    Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
    Наносит на 33% меньше урона атаками
    25% повышение скорости снаряда
    base is projectile [1]
    spectral throw projectile scale +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	fade_arrows = true
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidStandalone"] = {
        name = "Riftwalker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.86,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "RiftwalkerBossWeaponThrow",
            "AtlasFrostboltVortex",
            "GroundEffectsSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RiftwalkerBossWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "spectral_throw_projectile_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltVortex"] = {
        name = "AtlasFrostboltVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "base_is_projectile",
            "always_pierce",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlam"] = {
        name = "GroundEffectsSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Мироход
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Riftwalker
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, non_attacking, not_int, red_blood, undying
    Здоровье
    400%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    286%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    200%
    Type
    CityStalkerMapBossRift
    Metadata
    CityStalkerFemaleMapBossVoidElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidElder"] = {
        name = "Riftwalker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.86,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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