Мироход
Демон
Область: Карта лаборатории
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
Spectre | N |
---|---|
Area | Карта лаборатории |
Tags | Чародейский, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, undying |
Здоровье
400%
Уклонение
+30%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
286%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
200%
Type
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
75
Здоровье
2,033,081
Броня
49,865
Уклонение
7,838
Энергетический щит
0
Damage
1,846
Урон от чар
2,755
Точность
381
Attack Time
0.83415
Опыт
129,844
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2931–4397
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Время применения: 1 сек.
Перезарядка: 2 сек.
Наносит от 1972 до 2957 урона от холода
Снаряды пронзают все цели
Базовая длительность - 3 секунд(-ы)
Наносит 3012.3 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Снаряды пронзают все цели
Базовая длительность - 3 секунд(-ы)
Наносит 3012.3 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
Attack, Area
Base Damage: 2931–4397
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.245 сек.
Перезарядка: 6 сек.
Наносит на 150% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Наносит 5362.8 базового урона от холода в секунду
Скорость атаки на 73% меньше
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
Базовая длительность - 4 секунд(-ы)
Наносит 5362.8 базового урона от холода в секунду
Скорость атаки на 73% меньше
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 2931–4397
Шанс критического удара: 5%
Урон от атаки: 67%
Урон от атаки: 67%
Attack Time: 1.245 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 33% меньше урона атаками
25% повышение скорости снаряда
base is projectile [1]
spectral throw projectile scale +% [100]
25% повышение скорости снаряда
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasRiftwalk
Spell, Movement
Мироход Атласа
Время применения: 1 сек.
Перезарядка: 5 сек.
track skill used index [14]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Render { fade_arrows = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoid"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 18, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "RiftwalkerBossWeaponThrow", "AtlasFrostboltVortex", "GroundEffectsSlam", "AtlasRiftwalk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RiftwalkerBossWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortex"] = { name = "AtlasFrostboltVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlam"] = { name = "GroundEffectsSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasRiftwalk"] = { name = "Atlas Riftwalk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "track_skill_used_index", }, levels = { [1] = {14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Мироход
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, undying |
Здоровье
400%
Уклонение
+30%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
286%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
200%
Type
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoidStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
28,790
Уклонение
6,161
Энергетический щит
0
Damage
1,217
Урон от чар
1,816
Точность
290
Attack Time
0.83415
Опыт
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1932–2899
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Время применения: 1 сек.
Перезарядка: 2 сек.
Наносит от 1401 до 2102 урона от холода
Снаряды пронзают все цели
Базовая длительность - 3 секунд(-ы)
Наносит 2140.8 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Снаряды пронзают все цели
Базовая длительность - 3 секунд(-ы)
Наносит 2140.8 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
Attack, Area
Base Damage: 1932–2899
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.245 сек.
Перезарядка: 6 сек.
Наносит на 150% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Наносит 3811.2 базового урона от холода в секунду
Скорость атаки на 73% меньше
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
Базовая длительность - 4 секунд(-ы)
Наносит 3811.2 базового урона от холода в секунду
Скорость атаки на 73% меньше
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 1932–2899
Шанс критического удара: 5%
Урон от атаки: 67%
Урон от атаки: 67%
Attack Time: 1.245 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 33% меньше урона атаками
25% повышение скорости снаряда
base is projectile [1]
spectral throw projectile scale +% [100]
25% повышение скорости снаряда
base is projectile [1]
spectral throw projectile scale +% [100]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" extends "Metadata/Monsters/StandaloneMapBoss" Render { fade_arrows = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidStandalone"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 18, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "RiftwalkerBossWeaponThrow", "AtlasFrostboltVortex", "GroundEffectsSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RiftwalkerBossWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortex"] = { name = "AtlasFrostboltVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlam"] = { name = "GroundEffectsSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Мироход
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Riftwalker
Spectre | N |
---|---|
Tags | demon, elder_map_boss, flesh_armour, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, non_attacking, not_int, not_str, red_blood, undying |
Здоровье
400%
Уклонение
+30%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
286%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
200%
Type
CityStalkerMapBossRift
Metadata
CityStalkerFemaleMapBossVoidElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleMapBossVoidElder"] = { name = "Riftwalker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.86, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { }, modList = { }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |