贵族残影
人形
移动速度加快 100%
Shade of a Scion
幽魂 | N |
---|---|
标签 | cleaving_weapon, exile, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, red_blood, rogue_exile |
生命
1650%
生命转为护盾
34%
护甲
+33%
闪避值
+33%
异常状态临界值
1650%
抗性
40 40 40 25
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.35 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
DarkExileScion1
Metadata
DarkExileScion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
106,150
护甲
38,291
闪避值
6,303
能量护盾
2,083
伤害
534
法术伤害
534
命中
290
攻击间隔
1.35
经验值
22,561
异常状态临界值
106,150
冰缓
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonAnimateWeaponsDarkExile
法术, 可触发
施放间隔: 1 秒
冷却时间: 8 秒
技能可重复施放 1 次
伤害总增 50%
基础持续时间为 30 秒
施法速度总增 200%
攻击速度加快 200%
召唤生物的最大生命总增 2000%
伤害总增 50%
基础持续时间为 30 秒
施法速度总增 200%
攻击速度加快 200%
召唤生物的最大生命总增 2000%
DarkExileThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.35 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 25%
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileThrownWeapon2
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.35 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 25%
额外发射 2 个投射物
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
额外发射 2 个投射物
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileThrownWeapon3
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.35 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 25%
额外发射 4 个投射物
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
额外发射 4 个投射物
投射物伤害提高 21%
攻击速度加快 50%
投射物速度加快 30%
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileVaalThrownWeaponBlender
攻击, 范围攻击, 投射物, 玩家投射物, 瓦尔
瓦尔.灵体投掷
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.35 秒
冷却时间: 20 秒
复制数把手中的近战武器,把它们投掷出去。它们飞出后会以回旋形式返回,伤害沿途路径上的敌人。
伤害总降 30%
以双重螺旋的形式发射 8 个投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
以双重螺旋的形式发射 8 个投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileScion1"] = { name = "Shade of a Scion", life = 16.5, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "DarkExileThrownWeapon", "DarkExileThrownWeapon2", "DarkExileThrownWeapon3", "DarkExileVaalThrownWeaponBlender", "SummonAnimateWeaponsDarkExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon2"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 2, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon3"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 4, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalThrownWeaponBlender"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {8, 2000, 180, -15, -30, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonAnimateWeaponsDarkExile"] = { name = "SummonAnimateWeaponsDarkExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_minion_life_+%_final", "skill_repeat_count", }, levels = { [1] = {30000, 200, 200, 50, 2000, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 100%
Id | MonsterImplicitFastRun2 |
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Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |