Simulacre d'Héritière
Humanoïde
100% d'Augmentation de la Vitesse de déplacement
Shade of a Scion
SpectreN
Tagscleaving_weapon, exile, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, red_blood, rogue_exile
Vie
1650%
Energy Shield From Life
34%
Armure
+33%
Évasion
+33%
Ailment Threshold
1650%
Résistance
40 40 40 25
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
DarkExileScion1
Metadata
DarkExileScion1
Niveau
68
Vie
106,150
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,083
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
1.35
Expérience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
SummonAnimateWeaponsDarkExile
Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
DarkExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
DarkExileThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
DarkExileThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
DarkExileVaalThrownWeaponBlender
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 20 sec.
Envoie plusieurs répliques spectrales de votre arme de mêlée. Les armes sont lancées sous forme de projectiles tournoyants qui s'éloignent avant de revenir à vous, frappant tous les ennemis sur leur passage.

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileScion1"] = {
    name = "Shade of a Scion",
    life = 16.5,
    energyShield = 0.34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "DarkExileThrownWeapon",
        "DarkExileThrownWeapon2",
        "DarkExileThrownWeapon3",
        "DarkExileVaalThrownWeaponBlender",
        "SummonAnimateWeaponsDarkExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon2"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 2, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon3"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 4, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalThrownWeaponBlender"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {8, 2000, 180, -15, -30, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonAnimateWeaponsDarkExile"] = {
    name = "SummonAnimateWeaponsDarkExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_cast_speed_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "skill_repeat_count",
    },
    levels = {
        [1] = {30000, 200, 200, 50, 2000, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de la Vitesse de déplacement
IdMonsterImplicitFastRun2
FamilyMovementVelocity
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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