サイオンの影
人型
移動スピードが100%増加する
Shade of a Scion
SpectreN
Tagscleaving_weapon, exile, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, red_blood, rogue_exile
ライフ
1650%
Energy Shield From Life
34%
防具
+33%
回避力
+33%
Ailment Threshold
1650%
耐性
40 40 40 25
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
DarkExileScion1
Metadata
DarkExileScion1
レベル
68
ライフ
106,150
防具
38,291
回避力
6,303
エナジーシールド
2,083
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.35
経験値
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
SummonAnimateWeaponsDarkExile
Spell, Triggerable
キャストタイム: 1 秒
クールダウン時間: 8 秒
DarkExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
DarkExileThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
DarkExileThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
DarkExileVaalThrownWeaponBlender
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 20 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileScion1"] = {
    name = "Shade of a Scion",
    life = 16.5,
    energyShield = 0.34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "DarkExileThrownWeapon",
        "DarkExileThrownWeapon2",
        "DarkExileThrownWeapon3",
        "DarkExileVaalThrownWeaponBlender",
        "SummonAnimateWeaponsDarkExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon2"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 2, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon3"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 4, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalThrownWeaponBlender"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {8, 2000, 180, -15, -30, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonAnimateWeaponsDarkExile"] = {
    name = "SummonAnimateWeaponsDarkExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_cast_speed_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "skill_repeat_count",
    },
    levels = {
        [1] = {30000, 200, 200, 50, 2000, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
移動スピードが100%増加する
IdMonsterImplicitFastRun2
FamilyMovementVelocity
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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