Shade of a Scion
Humanoid
100% increased Movement Speed
SpectreN
Tagscleaving_weapon, exile, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, red_blood, rogue_exile
Life
1650%
Energy Shield From Life
34%
Armour
+33%
Evasion
+33%
Ailment Threshold
1650%
Resistance
40 40 40 25
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
DarkExileScion1
Metadata
DarkExileScion1
Level
68
Life
106,150
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
0
Attack Time
1.35
Experience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
SummonAnimateWeaponsDarkExile
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 8 sec
Skills Repeat an additional Time
Deals 50% more Damage
Base duration is 30 seconds
200% more Cast Speed
200% increased Attack Speed
Minions have 2000% more Maximum Life
DarkExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 25% less Damage
21% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 25% less Damage
Fires 2 additional Projectiles
21% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 25% less Damage
Fires 4 additional Projectiles
21% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
DarkExileVaalThrownWeaponBlender
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 20 sec
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Deals 30% less Damage
Fires 8 Projectiles in each of two mirrored spirals
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileScion1"] = {
    name = "Shade of a Scion",
    life = 16.5,
    energyShield = 0.34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "DarkExileThrownWeapon",
        "DarkExileThrownWeapon2",
        "DarkExileThrownWeapon3",
        "DarkExileVaalThrownWeaponBlender",
        "SummonAnimateWeaponsDarkExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon2"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 2, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileThrownWeapon3"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 21, 4, 30, -30, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalThrownWeaponBlender"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {8, 2000, 180, -15, -30, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonAnimateWeaponsDarkExile"] = {
    name = "SummonAnimateWeaponsDarkExile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_cast_speed_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "skill_repeat_count",
    },
    levels = {
        [1] = {30000, 200, 200, 50, 2000, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
100% increased Movement Speed
IdMonsterImplicitFastRun2
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
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