Shade of a Scion
Humanoid
100% increased Movement Speed
Spectre | N |
---|---|
Tags | cleaving_weapon, exile, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, red_blood, rogue_exile |
Life
1650%
Energy Shield From Life
34%
Armour
+33%
Evasion
+33%
Ailment Threshold
1650%
Resistance
40 40 40 25
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
DarkExileScion1
Metadata
DarkExileScion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
106,150
Armour
38,291
Evasion
6,303
Energy Shield
2,083
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.35
Experience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonAnimateWeaponsDarkExile
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 8 sec
DarkExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
DarkExileThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
DarkExileThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
DarkExileVaalThrownWeaponBlender
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal Spectral Throw
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 20 sec
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileScion1"] = { name = "Shade of a Scion", life = 16.5, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "DarkExileThrownWeapon", "DarkExileThrownWeapon2", "DarkExileThrownWeapon3", "DarkExileVaalThrownWeaponBlender", "SummonAnimateWeaponsDarkExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon2"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 2, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileThrownWeapon3"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 21, 4, 30, -30, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalThrownWeaponBlender"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {8, 2000, 180, -15, -30, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonAnimateWeaponsDarkExile"] = { name = "SummonAnimateWeaponsDarkExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_minion_life_+%_final", "skill_repeat_count", }, levels = { [1] = {30000, 200, 200, 50, 2000, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
100% increased Movement Speed
Id | MonsterImplicitFastRun2 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.