狼王瑞佛
人形
区域: 狼王巢穴
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rigwald, the Wolven King
幽魂 | N |
---|---|
地区 | 狼王巢穴 |
标签 | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
生命
800%
护甲
+50%
闪避值
+50%
异常状态临界值
800%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.72 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
WolfKingTalisman
Metadata
TalismanWolfKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
632,695
护甲
22,767
闪避值
5,334
能量护盾
0
伤害
339
法术伤害
507
命中
211
攻击间隔
0.4824
经验值
90,915
异常状态临界值
449,214
冰缓
1,420
Shock
1,420
Brittle
8,036
Scorch
1,420
Sap
3,924
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 238–358
暴击几率: 5%
攻击间隔: 0.72 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrage
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 238–358
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 0.72 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
攻击伤害总增 40%
额外发射 2 个投射物
命中值提高 200%
攻击速度总降 90%
受到的伤害降低 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
攻击伤害总增 40%
额外发射 2 个投射物
命中值提高 200%
攻击速度总降 90%
受到的伤害降低 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfForm
持续时间, 法术
施放间隔: 3 秒
冷却时间: 18 秒
基础持续时间为 6 秒
RigwaldTeleport
法术
施放间隔: 1 秒
RigwaldWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 238–358
暴击几率: 5%
攻击间隔: 0.72 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
投射物速度加快 25%
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
命中值提高 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
冷却时间: 15 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 3 } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/Rigwald, 0);" } Transitionable { on_transition_to_2 = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/Rigwald, 0);" on_transition_to_3 = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/Rigwald, 0);" } Render { hide_talisman_icon = true } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKing"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfForm", "RigwaldWolfBarrage", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfForm"] = { name = "RigwaldWolfForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrage"] = { name = "RigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-50, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {-75, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.6, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {-90, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterWolfKingMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
狼王瑞佛
野兽
无法被伤害
无法被击退
免疫晕眩
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
100% 几率避免被点燃
无咒的
无法被击退
免疫晕眩
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
100% 几率避免被点燃
无咒的
【迷踪】状态
Rigwald, the Wolven King
幽魂 | N |
---|---|
标签 | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
800%
闪避值
+50%
异常状态临界值
800%
抗性
0 0 0 0
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
0.825 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
WolfKingTalismanWolfForm
Metadata
TalismanWolfKingWolfForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
51,467
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
822
法术伤害
822
命中
290
攻击间隔
0.825
经验值
20,510
异常状态临界值
51,467
冰缓
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.825 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.825 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总增 30%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_cannot_die = 1 set_suppress_phasing_visual = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfForm"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "RigwaldWolfLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Id | RigwaldWolfFormCorruptedBloodAndMaim |
---|---|
Family | CausesBleeding |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical ailment |
100% 几率避免被冰缓
100% 几率避免被冰冻
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
不受感电影响
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
100% 几率避免被点燃
Id | MonsterAvoidIgniteImplicit1 |
---|---|
Family | AvoidIgnite |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
【迷踪】状态
Id | RigwaldWolfFormPhasing |
---|---|
Family | Phasing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |