Rigwald, o Rei Lupino
Humanóide
Área: Toca do Rei Lupino
Monstros concedem Experiência aumentada em 100%
Quantidade dos Itens Derrubados aumentada em 1500%
Raridade dos Itens Derrubados aumentada em 2000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Quantidade dos Itens Derrubados aumentada em 1500%
Raridade dos Itens Derrubados aumentada em 2000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rigwald, the Wolven King
Spectre | N |
---|---|
Area | Toca do Rei Lupino |
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
800%
Armadura
+50%
Evasão
+50%
Ailment Threshold
800%
Resistência
40 40 40 25
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
WolfKingTalisman
Metadata
TalismanWolfKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
632,695
Armadura
22,767
Evasão
5,334
Escudo de Energia
0
Damage
339
Dano Mágico
507
Precisão
211
Attack Time
0.4824
Experiência
90,915
Ailment Threshold
449,214
Chill
1,420
Shock
1,420
Brittle
8,036
Scorch
1,420
Sap
3,924
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 238–358
Chance de Crítico: 5%
Attack Time: 0.72 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 8 seg
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 238–358
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 0.72 seg
Recarga: 10 seg
Seus Acertos não podem Atordoar Inimigos
Causa 40% mais Dano de Ataque
Dispara 2 Projéteis adicionais
Precisão aumentada em 200%
90% menos Velocidade de Ataque
50% de redução do Dano recebido
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
Causa 40% mais Dano de Ataque
Dispara 2 Projéteis adicionais
Precisão aumentada em 200%
90% menos Velocidade de Ataque
50% de redução do Dano recebido
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfForm
Duration, Spell
Tempo de Conjuração: 3 seg
Recarga: 18 seg
Duração base é de 6 segundos
RigwaldTeleport
Spell
Tempo de Conjuração: 1 seg
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 238–358
Chance de Crítico: 5%
Attack Time: 0.72 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Velocidade de Projéteis aumentada em 25%
Precisão aumentada em 25%
base is projectile [1]
spectral throw deceleration override [135]
Precisão aumentada em 25%
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Recarga: 15 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 3 } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/Rigwald, 0);" } Transitionable { on_transition_to_2 = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/Rigwald, 0);" on_transition_to_3 = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/Rigwald, 0);" } Render { hide_talisman_icon = true } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKing"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfForm", "RigwaldWolfBarrage", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfForm"] = { name = "RigwaldWolfForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrage"] = { name = "RigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-50, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {-75, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.6, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {-90, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Quantidade dos Itens Derrubados aumentada em 1500%
Raridade dos Itens Derrubados aumentada em 2000%
Id | MonsterWolfKingMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Rigwald, o Rei Lupino
Bestial
Não sofre Dano
Não Pode ser Empurrado
Não Pode ser Atordoado
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Inafetado por Eletrização
100% de chance de Evitar ser Incendiado
Anti-Maldições
Não Pode ser Empurrado
Não Pode ser Atordoado
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Inafetado por Eletrização
100% de chance de Evitar ser Incendiado
Anti-Maldições
Trespassando
Rigwald, the Wolven King
Spectre | N |
---|---|
Tags | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
800%
Evasão
+50%
Ailment Threshold
800%
Resistência
0 0 0 0
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
WolfKingTalismanWolfForm
Metadata
TalismanWolfKingWolfForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
51,467
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
822
Dano Mágico
822
Precisão
290
Attack Time
0.825
Experiência
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
30% mais Velocidade de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_cannot_die = 1 set_suppress_phasing_visual = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfForm"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "RigwaldWolfLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Não sofre Dano
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode Sofrer Dano
Imune a Dano
Não sofre Dano
Cannot Be Damaged
Não Pode ser Empurrado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Atordoado
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Id | RigwaldWolfFormCorruptedBloodAndMaim |
---|---|
Family | CausesBleeding |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical ailment |
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
Inafetado por Eletrização
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
100% de chance de Evitar ser Incendiado
Id | MonsterAvoidIgniteImplicit1 |
---|---|
Family | AvoidIgnite |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Anti-Maldições
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Trespassando
Id | RigwaldWolfFormPhasing |
---|---|
Family | Phasing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |