狼の王、リグワルド
人型
エリア: 狼王の巣
モンスターの付与する経験値が100%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rigwald, the Wolven King
Spectre | N |
---|---|
Area | 狼王の巣 |
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
ライフ
800%
アーマー
+50%
回避力
+50%
Ailment Threshold
800%
耐性
40 40 40 25
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
経験値
200%
Model Size
135%
Type
WolfKingTalisman
Metadata
TalismanWolfKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
60
ライフ
632,695
アーマー
22,767
回避力
5,334
エナジーシールド
0
Damage
339
スペルダメージ
507
命中
211
Attack Time
0.4824
経験値
90,915
Ailment Threshold
449,214
Chill
1,420
Shock
1,420
Brittle
8,036
Scorch
1,420
Sap
3,924
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 238–358
クリティカル率: 5%
Attack Time: 0.72 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 8 秒
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 238–358
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 0.72 秒
クールダウン時間: 10 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが40%上昇する
追加の投射物を2個放つ
命中力が200%増加する
アタックスピードが90%低下する
受けるダメージが50%減少する
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
アタックダメージが40%上昇する
追加の投射物を2個放つ
命中力が200%増加する
アタックスピードが90%低下する
受けるダメージが50%減少する
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfForm
Duration, Spell
キャストタイム: 3 秒
クールダウン時間: 18 秒
基礎持続時間は6秒
RigwaldTeleport
Spell
キャストタイム: 1 秒
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 238–358
クリティカル率: 5%
Attack Time: 0.72 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
投射物スピードが25%増加する
命中力が25%増加する
base is projectile [1]
spectral throw deceleration override [135]
命中力が25%増加する
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
クールダウン時間: 15 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 3 } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/Rigwald, 0);" } Transitionable { on_transition_to_2 = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/Rigwald, 0);" on_transition_to_3 = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/Rigwald, 0);" } Render { hide_talisman_icon = true } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKing"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfForm", "RigwaldWolfBarrage", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfForm"] = { name = "RigwaldWolfForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrage"] = { name = "RigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-50, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {-75, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.6, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {-90, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
Id | MonsterWolfKingMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
狼の王、リグワルド
獣
ダメージを受けることがない
ノックバックを受けることがない
スタンを受けることがない
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100%の確率で冷却を無効化する
100%の確率で凍結を無効化する
感電の効果を受けない
100%の確率で発火を無効化する
呪術無効化
ノックバックを受けることがない
スタンを受けることがない
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100%の確率で冷却を無効化する
100%の確率で凍結を無効化する
感電の効果を受けない
100%の確率で発火を無効化する
呪術無効化
透明化
Rigwald, the Wolven King
Spectre | N |
---|---|
Tags | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
ライフ
800%
回避力
+50%
Ailment Threshold
800%
耐性
0 0 0 0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
0.825 Second
Damage Spread
±20%
経験値
200%
Model Size
150%
Type
WolfKingTalismanWolfForm
Metadata
TalismanWolfKingWolfForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
51,467
アーマー
28,790
回避力
7,109
エナジーシールド
0
Damage
822
スペルダメージ
822
命中
290
Attack Time
0.825
経験値
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 657–986
クリティカル率: 5%
Attack Time: 0.825 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 657–986
クリティカル率: 5%
Attack Time: 0.825 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックスピードが30%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_cannot_die = 1 set_suppress_phasing_visual = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfForm"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "RigwaldWolfLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ダメージを受けることがない
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ダメージを受けない
ダメージを受けない
ダメージを受けることがない
Cannot Be Damaged
ノックバックを受けることがない
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
スタンを受けることがない
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Id | RigwaldWolfFormCorruptedBloodAndMaim |
---|---|
Family | CausesBleeding |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical ailment |
100%の確率で冷却を無効化する
100%の確率で凍結を無効化する
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
感電の効果を受けない
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
100%の確率で発火を無効化する
Id | MonsterAvoidIgniteImplicit1 |
---|---|
Family | AvoidIgnite |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
呪術無効化
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
透明化
Id | RigwaldWolfFormPhasing |
---|---|
Family | Phasing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |