Ригвальд, Волчий король
Гуманоид
Монстры дают повышенный на 100% опыт
1500% увеличение количества выпадающих предметов
2000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rigwald, the Wolven King
SpectreN
AreaПоляна Волчьего короля
Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon
Здоровье
800%
Броня
+50%
Уклонение
+50%
Ailment Threshold
800%
Сопротивление
40 40 40 25
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
WolfKingTalisman
Metadata
TalismanWolfKing
Уровень
60
Здоровье
632,695
Броня
22,767
Уклонение
5,334
Энергетический щит
0
Damage
339
Урон от чар
507
Точность
211
Attack Time
0.4824
Опыт
90,915
Ailment Threshold
449,214
Chill
1,420
Shock
1,420
Brittle
8,036
Scorch
1,420
Sap
3,924
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 238–358
Шанс критического удара: 5%
Attack Time: 0.72 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 8 сек.
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 238–358
Шанс критического удара: 5%
Урон от атаки: 140%
Урон от атаки: 140%
Attack Time: 0.72 сек.
Перезарядка: 10 сек.
Ваши удары не могут оглушать врагов
Наносит на 40% больше урона атаками
Выпускает дополнительных снарядов: 2
200% повышение меткости
Скорость атаки на 90% меньше
50% уменьшение получаемого урона
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfForm
Duration, Spell
Время применения: 3 сек.
Перезарядка: 18 сек.
Базовая длительность - 6 секунд(-ы)
RigwaldTeleport
Spell
Время применения: 1 сек.
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 238–358
Шанс критического удара: 5%
Attack Time: 0.72 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
25% повышение скорости снаряда
25% повышение меткости
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Перезарядка: 15 сек.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	num_states = 3
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/Rigwald, 0);"
}

Transitionable
{
	on_transition_to_2 = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/Rigwald, 0);"
	on_transition_to_3 = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/Rigwald, 0);"
}

Render
{
	hide_talisman_icon = true
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKing"] = {
    name = "Rigwald, the Wolven King",
    life = 8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfForm",
        "RigwaldWolfBarrage",
        "RigwaldTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfForm"] = {
    name = "RigwaldWolfForm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [3] = {8000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrage"] = {
    name = "RigwaldWolfBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-50, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [2] = {-75, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.6, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [3] = {-90, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
    name = "RigwaldTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
1500% увеличение количества выпадающих предметов
2000% увеличение редкости выпадающих предметов
IdMonsterWolfKingMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ригвальд, Волчий король
    Зверь
    Не может получить урон
    Не может быть отброшен
    Не может быть оглушен
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% шанс избежать охлаждения
    100% шанс избежать заморозки
    Невосприимчивость к шоку
    100% шанс избежать поджога
    Заговоренный
    Форма призрака
    Rigwald, the Wolven King
    SpectreN
    Tagsbeast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Здоровье
    800%
    Уклонение
    +50%
    Ailment Threshold
    800%
    Сопротивление
    0 0 0 0
    Damage
    220%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    150%
    Type
    WolfKingTalismanWolfForm
    Metadata
    TalismanWolfKingWolfForm
    Уровень
    68
    Здоровье
    51,467
    Броня
    28,790
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    822
    Урон от чар
    822
    Точность
    290
    Attack Time
    0.825
    Опыт
    20,510
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 657–986
    Шанс критического удара: 5%
    Attack Time: 0.825 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 657–986
    Шанс критического удара: 5%
    Attack Time: 0.825 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Скорость атаки на 30% больше
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_suppress_phasing_visual = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_talisman_icon = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfForm"] = {
        name = "Rigwald, the Wolven King",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "RigwaldWolfLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Не может получить урон
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Иммунен к урону
    Иммунен к урону
    Не может получить урон
    Cannot Be Damaged
    Не может быть отброшен
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Не может быть оглушен
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    IdRigwaldWolfFormCorruptedBloodAndMaim
    FamilyCausesBleeding
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • corrupted blood on hit duration Min: 4000 Max: 4000 Global
  • maim on hit % with at least 3 stacks of corrupted blood Min: 100 Max: 100 Область
  • corrupted blood on hit % average damage to deal per minute per stack Min: 600 Max: 600 Область
  • Craft Tagsphysical_damage bleed damage physical ailment
    100% шанс избежать охлаждения
    100% шанс избежать заморозки
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • Craft Tagselemental cold ailment
    Невосприимчивость к шоку
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental lightning ailment
    100% шанс избежать поджога
    IdMonsterAvoidIgniteImplicit1
    FamilyAvoidIgnite
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base avoid ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Заговоренный
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    Форма призрака
    IdRigwaldWolfFormPhasing
    FamilyPhasing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 Global
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