Rigwald der Wolfskönig
Humanoid
Gebiet: Lager des Wolfskönigs
Monster gewähren 100% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rigwald, the Wolven King
Spectre | N |
---|---|
Area | Lager des Wolfskönigs |
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, king_boss_map, large_height, large_model, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
Leben
800%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
800%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
0.72 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
135%
Type
WolfKingTalisman
Metadata
TalismanWolfKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
60
Leben
632,695
Rüstung
22,767
Ausweichen
5,334
Energieschild
0
Damage
339
Zauberschaden
507
Genauigkeit
211
Attack Time
0.4824
Erfahrung
90,915
Ailment Threshold
449,214
Chill
1,420
Shock
1,420
Brittle
8,036
Scorch
1,420
Sap
3,924
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 238–358
Kritische Trefferchance: 5%
Attack Time: 0.72 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
alternate minion [75]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RigwaldWolfBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 238–358
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 0.72 Sek.
Abklingzeit: 10 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 40% mehr Angriffsschaden
Feuert 2 zusätzliche Projektile
200% erhöhte Treffgenauigkeit
90% weniger Angriffsgeschwindigkeit
50% verringerter erlittener Schaden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
Verursacht 40% mehr Angriffsschaden
Feuert 2 zusätzliche Projektile
200% erhöhte Treffgenauigkeit
90% weniger Angriffsgeschwindigkeit
50% verringerter erlittener Schaden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfForm
Duration, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 18 Sek.
Basisdauer beträgt 6 Sekunden
RigwaldTeleport
Spell
Zauberzeit: 1 Sek.
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 238–358
Kritische Trefferchance: 5%
Attack Time: 0.72 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
25% erhöhte Projektilgeschwindigkeit
25% erhöhte Treffgenauigkeit
base is projectile [1]
spectral throw deceleration override [135]
25% erhöhte Treffgenauigkeit
base is projectile [1]
spectral throw deceleration override [135]
RigwaldTaunt
Abklingzeit: 15 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 3 } Animated { preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao" preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao" } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayTextAudio( RigwaldDeathRandom , Metadata/NPC/Rigwald, 0);" } Transitionable { on_transition_to_2 = "PlayTextAudio( RigwaldIntroRandom , Metadata/NPC/Rigwald, 0);" on_transition_to_3 = "PlayTextAudio( RigwaldTransformRandom , Metadata/NPC/Rigwald, 0);" } Render { hide_talisman_icon = true } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKing"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 0.72, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "RigwaldWeaponThrow", "RigwaldSummonWolves", "RigwaldTaunt", "RigwaldWolfForm", "RigwaldWolfBarrage", "RigwaldTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_deceleration_override", "base_projectile_speed_+%", "accuracy_rating_+%", "base_is_projectile", }, levels = { [1] = {135, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [2] = {135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldSummonWolves"] = { name = "RigwaldSummonWolves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {75, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTaunt"] = { name = "RigwaldTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfForm"] = { name = "RigwaldWolfForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {8000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfBarrage"] = { name = "RigwaldWolfBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "accuracy_rating_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-50, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [2] = {-75, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.6, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [3] = {-90, -90, 25, 2, 200, -75, 15, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldTeleport"] = { name = "RigwaldTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterWolfKingMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Rigwald der Wolfskönig
Bestie
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Unbeeinträchtigt von Schock
100% Chance, Entzünden zu vermeiden
Hexgeschützt
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Unbeeinträchtigt von Schock
100% Chance, Entzünden zu vermeiden
Hexgeschützt
Schemenform
Rigwald, the Wolven King
Spectre | N |
---|---|
Tags | beast, canine_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Leben
800%
Ausweichen
+50%
Ailment Threshold
800%
Widerstand
0 0 0 0
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
0.825 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
WolfKingTalismanWolfForm
Metadata
TalismanWolfKingWolfForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
51,467
Rüstung
28,790
Ausweichen
7,109
Energieschild
0
Damage
822
Zauberschaden
822
Genauigkeit
290
Attack Time
0.825
Erfahrung
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.825 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RigwaldWolfLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.825 Sek.
Abklingzeit: 5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
30% mehr Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_cannot_die = 1 set_suppress_phasing_visual = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_talisman_icon = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfForm"] = { name = "Rigwald, the Wolven King", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "RigwaldWolfLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RigwaldWolfLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Kann keinen Schaden erleiden
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erleidet keinen Schaden
Immun gegen Schaden
Kann keinen Schaden erleiden
Cannot Be Damaged
Kann nicht zurückgestoßen werden
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht betäubt werden
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Id | RigwaldWolfFormCorruptedBloodAndMaim |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical ailment |
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
Unbeeinträchtigt von Schock
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
100% Chance, Entzünden zu vermeiden
Id | MonsterAvoidIgniteImplicit1 |
---|---|
Family | AvoidIgnite |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Schemenform
Id | RigwaldWolfFormPhasing |
---|---|
Family | Phasing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |