幻靈守衛
創造物
damage taken +% from arrow traps final [-90]
Animated Guardian
幽魂N
標籤construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
生命
500%
護甲
+50%
異常狀態臨界值
500%
抗性
40 40 40 20
傷害
0%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
AnimatedArmour
Metadata
AnimatedArmour
IsSummoned
Y
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
0
傷害
0
法術傷害
0
命中
0
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimateGuardianSmite
近戰, 攻擊, 範圍, 持續時間, 攻擊可重複, 傷害, 近戰單一目標, 光環, 增益, 閃電
雷鳴重擊
暴擊率: 5%
攻擊傷害: 325%
攻擊傷害: 325%
攻擊間隔: 1 秒
使用近戰攻擊,使閃電擊中目標位置或附近敵人,造成範圍傷害。每個目標只能被此技能擊中一次。若此攻擊擊中敵人,你會獲得一個光環效果,使你和友方獲得額外閃電傷害,此光環會持續一段時間。限定劍、斧、錘、權杖、長杖或空手。
50% 物理傷害轉換為閃電傷害
造成 225% 更多攻擊傷害
基礎範圍為 1.5
基礎光環範圍為 3.6
雷擊 7 米內的 3 目標
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	dual_wield_inherent_attack_speed_+%_final = 10
	block_while_dual_wielding_% = 15
	set_item_drop_slots = 0
	monster_gets_item_stats = 1
	main_hand_local_minimum_added_physical_damage = 2
	main_hand_local_maximum_added_physical_damage = 6
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = {
    name = "Animated Guardian",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "AnimateGuardianSmite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimateGuardianSmite"] = {
    name = "Smite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Melee] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Damage] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Aura] = true,
        [SkillType.Buff] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "smite_lightning_target_range",
        "base_smite_number_of_targets",
        "smite_lightning_target_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_secondary_area_of_effect_description_mode",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {50, 20, 3, 50, 15, 36, 4, baseMultiplier = 3.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-90]
IdLabyrinthArrowTrapDamageTakenAnimateArmour
FamilyLabyrinthTrapDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -90 Max: -90 全域
  • 幻靈守衛
    創造物
    每秒回復 1.33% 生命
    增加 25% 最大生命
    增加 20% 角色體型
    40% 攻擊傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    Animated Guardian
    幽魂N
    標籤construct, extra_extra_small_height, has_one_hand_sword, has_one_handed_melee, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, slashing_weapon
    Packs
  • WorldAreas#1364: 幻靈守衛, 幻靈之劍, 幻靈之杖, 幻靈之斧, 幻靈之劍
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AnimatedArmourMonster
    Metadata
    AnimatedArmourMonster1
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourMonster1"] = {
        name = "Animated Guardian",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 1.33% 生命
    IdMonsterImplicitLifeRegen1
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 80 Max: 80 全域
  • Craft Tagsresource life
    增加 25% 最大生命
    增加 20% 角色體型
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    40% 攻擊傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 全域
  • base block % damage taken Min: 20 Max: 20 全域
  • Craft Tagsblock
    幻靈守衛
    創造物
    每秒回復 1.33% 生命
    增加 25% 最大生命
    增加 20% 角色體型
    Animated Guardian
    幽魂N
    標籤construct, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour
    生命
    500%
    護甲
    +100%
    異常狀態臨界值
    500%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AnimatedArmourMonsterTreasure
    Metadata
    AnimatedArmourTreasureGolem
    等級
    68
    生命
    32,167
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TreasureGolemSummonAnimatedWeapon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    alternate minion [176]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourTreasureGolem"] = {
        name = "Animated Guardian",
        life = 5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TreasureGolemSummonAnimatedWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TreasureGolemSummonAnimatedWeapon"] = {
        name = "TreasureGolemSummonAnimatedWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {176, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 1.33% 生命
    IdMonsterImplicitLifeRegen1
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 80 Max: 80 全域
  • Craft Tagsresource life
    增加 25% 最大生命
    增加 20% 角色體型
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    幻靈守衛
    創造物
    每秒回復 1.33% 生命
    增加 25% 最大生命
    增加 20% 角色體型
    Animated Guardian
    幽魂N
    標籤construct, is_unarmed, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour
    生命
    500%
    護甲
    +100%
    異常狀態臨界值
    500%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AnimatedArmourMonsterTreasure
    Metadata
    AnimatedArmourIncursion
    等級
    68
    生命
    32,167
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TreasureGolemSummonAnimatedWeapon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    alternate minion [176]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourIncursion"] = {
        name = "Animated Guardian",
        life = 5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TreasureGolemSummonAnimatedWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TreasureGolemSummonAnimatedWeapon"] = {
        name = "TreasureGolemSummonAnimatedWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {176, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 1.33% 生命
    IdMonsterImplicitLifeRegen1
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 80 Max: 80 全域
  • Craft Tagsresource life
    增加 25% 最大生命
    增加 20% 角色體型
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    聚魂之衛
    創造物
    增加 30% 移動速度
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Animated Guardian
    幽魂N
    標籤cleaving_weapon, construct, extra_extra_small_height, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_movement, melee, not_dex, not_int, physical_affinity, ranged
    生命
    180%
    護甲
    +50%
    異常狀態臨界值
    180%
    抗性
    30 30 30 20
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AnimatedArmourBloodlinesGuardian
    Metadata
    BloodlinesAnimatedGuardian
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ThrownWeaponBloodlinesGuardian
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 30% 更少傷害
    增加 25% 投射物速度
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/uniques/ReapersPursuidAlt.ao"
    	preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/BloodlinesAnimatedGuardian"] = {
        name = "Animated Guardian",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "ThrownWeaponBloodlinesGuardian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponBloodlinesGuardian"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 30% 移動速度
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    幻靈守衛
    創造物
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Animated Guardian
    幽魂N
    標籤construct, delve_monster, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour, slashing_weapon
    生命
    210%
    護甲
    +100%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    AnimatedArmourDelve
    Metadata
    AnimatedArmourDelve
    等級
    68
    生命
    13,510
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    12,306
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AxisShieldCharge
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
    不會暴擊
    到達最大衝鋒距離時,增加 50% 暈眩門檻降低
    最大衝擊距離擊中時造成 40% 更多傷害
    增加 120% 移動速度
    -1 米近戰打擊距離
    ignores proximity shield [1]
    shield charge extra distance [-10]

    Object Type

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao"
    }
    
    Stats
    {
    	set_item_drop_slots = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelve"] = {
        name = "Animated Guardian",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    幻靈守衛
    創造物
    Animated Guardian
    幽魂N
    標籤construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour, slashing_weapon
    生命
    210%
    護甲
    +100%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    AnimatedArmourDelve
    Metadata
    AnimatedArmourDelveTwoHand
    等級
    68
    生命
    13,510
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    12,306
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AxisDoubleStrike
    攻擊, 近戰單一目標, 攻擊可重複, 近戰, 物理
    雙重打擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 4 秒
    使用近戰武器對著目標進行兩次快速的攻擊。
    造成 40% 更少傷害
    MonsterCleaveWithEffect
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 31% 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao"
    }
    
    Stats
    {
    	set_item_drop_slots = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelveTwoHand"] = {
        name = "Animated Guardian",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MonsterCleaveWithEffect",
            "AxisDoubleStrike",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCleaveWithEffect"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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