Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Guardián Animado
Animated Guardian

Guardián Animado(Animated Guardian)

SpectreN
Area
Moddamage taken +% from arrow traps final [-90]
Tagsconstruct, not_dex, not_int
Damage0%
Vida450%
Ailment Threshold450%
Daño de golpe crítico5%
TypeAnimatedArmour
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armadura+50%
Precisión+340%
IsSummonedY

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado287530134285243988548040404020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado257520128503216387945040404020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado199270119206169926852040404020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado148040112221125225676040404020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado1076801774991914681040404020


Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	dual_wield_inherent_attack_speed_+%_final = 10
	block_while_dual_wielding_% = 15
	set_item_drop_slots = 0
	monster_gets_item_stats = 1
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = {
    name = "Animated Guardian",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
ModRegeneración de Vida
Vida Extra
base actor scale +% [20]
Bloquea ataques
base block % damage taken [20]
Tagsconstruct, not_dex, not_int
Damage120%
Vida200%
Ailment Threshold200%
Daño de golpe crítico5%
TypeAnimatedArmourMonster
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado287531715.81.51523824398854802020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado257521530.61.51266821638794502020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado199271215.21.5853616992685202020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado14804906.51.5543112522567602020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado10768672.41.534449191468102020200


Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourMonster1"] = {
    name = "Animated Guardian",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
ModRegeneración de Vida
Vida Extra
base actor scale +% [20]
Tagsconstruct, not_dex, not_int
Damage120%
Vida500%
Ailment Threshold500%
Daño de golpe crítico5%
TypeAnimatedArmourMonsterTreasure
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado287531715.81.53809424398854802020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado257521530.61.53167021638794502020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado199271215.21.52134116992685202020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado14804906.51.51357912522567602020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado10768672.41.586109191468102020200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
SummonSpecificMonsters 200 NotOnFullLife IHaveFewerThanFiveMinions

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourTreasureGolem"] = {
    name = "Animated Guardian",
    life = 5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "TreasureGolemSummonAnimatedWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSummonAnimatedWeapon"] = {
    name = "TreasureGolemSummonAnimatedWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {176, 4, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
ModRegeneración de Vida
Vida Extra
base actor scale +% [20]
Tagsconstruct, not_dex, not_int
Damage120%
Vida500%
Ailment Threshold500%
Daño de golpe crítico5%
TypeAnimatedArmourMonsterTreasure
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado287531715.81.53809424398854802020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado257521530.61.53167021638794502020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado199271215.21.52134116992685202020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado14804906.51.51357912522567602020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

TreasureGolemSummonAnimatedWeapon
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 20 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado10768672.41.586109191468102020200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
SummonSpecificMonsters 200 NotOnFullLife IHaveFewerThanFiveMinions

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourIncursion"] = {
    name = "Animated Guardian",
    life = 5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "TreasureGolemSummonAnimatedWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSummonAnimatedWeapon"] = {
    name = "TreasureGolemSummonAnimatedWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {176, 4, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
ModRápido
monster no map drops [1]
Tagsconstruct, not_dex, not_int
Immunelevel 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
Damage140%
Vida180%
Ailment Threshold180%
Daño de golpe crítico5%
TypeAnimatedArmourBloodlinesGuardian
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ThrownWeaponBloodlinesGuardian
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 30% menos de daño
Velocidad de Proyectiles aumentada un 25%

base_is_projectile Ataque ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado575052001.71.513714243988548030303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ThrownWeaponBloodlinesGuardian
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 30% menos de daño
Velocidad de Proyectiles aumentada un 25%

base_is_projectile Ataque ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado515041785.71.511401216387945030303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ThrownWeaponBloodlinesGuardian
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 30% menos de daño
Velocidad de Proyectiles aumentada un 25%

base_is_projectile Ataque ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado398541417.71.57683169926852030303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ThrownWeaponBloodlinesGuardian
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 30% menos de daño
Velocidad de Proyectiles aumentada un 25%

base_is_projectile Ataque ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado296091057.61.54888125225676030303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ThrownWeaponBloodlinesGuardian
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 30% menos de daño
Velocidad de Proyectiles aumentada un 25%

base_is_projectile Ataque ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado21536784.51.5310091914681030303020
stance TwoHandMace
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
ThrownWeaponProjectile 60
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	use_attached_selection_box_if_no_drawcalls = true
}

Animated
{
	preload_animated_object = "Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/uniques/ReapersPursuidAlt.ao"
	preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/BloodlinesAnimatedGuardian"] = {
    name = "Animated Guardian",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "ThrownWeaponBloodlinesGuardian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponBloodlinesGuardian"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
Bloquea ataques
base block % damage taken [10]
Tagsconstruct, not_dex, not_int
Damage120%
Vida210%
Ailment Threshold210%
Daño de golpe crítico5%
TypeAnimatedArmourDelve
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 120%
shield charge scaling stun threshold reduction +% at maximum range []
shield charge damage +% maximum []
shield charge extra distance [-10]
-10 al rango de golpes cuerpo a cuerpo

ignores_proximity_shield global_cannot_crit Ataque Shield Melee Area MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado345031715.81.51600024398854802020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 120%
shield charge scaling stun threshold reduction +% at maximum range []
shield charge damage +% maximum []
shield charge extra distance [-10]
-10 al rango de golpes cuerpo a cuerpo

ignores_proximity_shield global_cannot_crit Ataque Shield Melee Area MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado309021530.61.51330121638794502020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 120%
shield charge scaling stun threshold reduction +% at maximum range []
shield charge damage +% maximum []
shield charge extra distance [-10]
-10 al rango de golpes cuerpo a cuerpo

ignores_proximity_shield global_cannot_crit Ataque Shield Melee Area MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado239121215.21.5896316992685202020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 120%
shield charge scaling stun threshold reduction +% at maximum range []
shield charge damage +% maximum []
shield charge extra distance [-10]
-10 al rango de golpes cuerpo a cuerpo

ignores_proximity_shield global_cannot_crit Ataque Shield Melee Area MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado17765906.51.5570312522567602020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 120%
shield charge scaling stun threshold reduction +% at maximum range []
shield charge damage +% maximum []
shield charge extra distance [-10]
-10 al rango de golpes cuerpo a cuerpo

ignores_proximity_shield global_cannot_crit Ataque Shield Melee Area MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado12921672.41.536169191468102020200
Melee60OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Cleave90EnemyNearTarget
Cleave30OnlyLastTarget
DoubleStrike180OnlyLastTarget
NewShieldCharge30OnlyLastTarget TargetNotMediumNear TargetNotFar GlobalCooldown=250
Melee 3

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao"
}

Stats
{
	set_item_drop_slots = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelve"] = {
    name = "Animated Guardian",
    life = 2.1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "AxisShieldCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "melee_range_+",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 50, 70, -10, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {120, 50, 65, -10, -10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {120, 50, 60, -10, -10, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {120, 50, 55, -10, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {120, 50, 50, -10, -10, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {120, 50, 45, -10, -10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {120, 50, 40, -10, -10, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {120, 50, 35, -10, -10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {120, 50, 30, -10, -10, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
Tagsconstruct, not_dex, not_int
Damage120%
Vida210%
Ailment Threshold210%
Daño de golpe crítico5%
TypeAnimatedArmourDelve
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armadura+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
Ataque MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Ataque Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Guardián Animado345031715.81.51600024398854802020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
Ataque MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Ataque Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Guardián Animado309021530.61.51330121638794502020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
Ataque MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Ataque Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Guardián Animado239121215.21.5896316992685202020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
Ataque MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Ataque Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Guardián Animado17765906.51.5570312522567602020200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Ataque ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AxisDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
Ataque MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Ataque Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de EnergíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Guardián Animado12921672.41.536169191468102020200
Melee60OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Cleave90EnemyNearTarget
Cleave30OnlyLastTarget
DoubleStrike180OnlyLastTarget
NewShieldCharge30OnlyLastTarget TargetNotMediumNear TargetNotFar GlobalCooldown=250
Melee 3

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao"
}

Stats
{
	set_item_drop_slots = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelveTwoHand"] = {
    name = "Animated Guardian",
    life = 2.1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "AxisDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}