Guardián animado
Constructo
damage taken +% from arrow traps final [-90]
Animated Guardian
Spectre | N |
---|---|
Tags | construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Vida
500%
Armadura
+50%
Ailment Threshold
500%
Resistencia
40 40 40 20
Damage
0%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
AnimatedArmour
Metadata
AnimatedArmour
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,167
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
0
Daño de hechizos
0
Precisión
986
Attack Time
1
Experiencia
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Probabilidad de golpe crítico: 5%
Attack Time: 1 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimateGuardianSmite
Melee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
Aniquilación
Probabilidad de golpe crítico: 5%
Daño de ataque: 325%
Daño de ataque: 325%
Attack Time: 1 seg
Ejecuta un ataque cuerpo a cuerpo y hace caer un rayo sobre un enemigo cercano que inflige daño en un área. Cada objetivo solo puede ser golpeado una vez por esta habilidad. Si golpea a un enemigo, obtendrás un aura durante un tiempo. Requiere una espada, un hacha, una maza, un cetro, un báculo o estar desarmado.
El 50% del daño físico se convierte en daño de rayo
Inflige un 225% más de daño de ataque
El radio base es de 1.5 metros
El radio base del aura es de 3.6 metros
El rayo golpea a 3 objetivos hasta a 7 metros de distancia
visual hit effect elemental is holy [1]
Inflige un 225% más de daño de ataque
El radio base es de 1.5 metros
El radio base del aura es de 3.6 metros
El rayo golpea a 3 objetivos hasta a 7 metros de distancia
visual hit effect elemental is holy [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { dual_wield_inherent_attack_speed_+%_final = 10 block_while_dual_wielding_% = 15 set_item_drop_slots = 0 monster_gets_item_stats = 1 main_hand_local_minimum_added_physical_damage = 2 main_hand_local_maximum_added_physical_damage = 6 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = { name = "Animated Guardian", life = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 3.4, skillList = { "Melee", "AnimateGuardianSmite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimateGuardianSmite"] = { name = "Smite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Melee] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Damage] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Aura] = true, [SkillType.Buff] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "smite_lightning_target_range", "base_smite_number_of_targets", "smite_lightning_target_range", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_secondary_area_of_effect_description_mode", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {50, 20, 3, 50, 15, 36, 4, baseMultiplier = 3.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-90]
Id | LabyrinthArrowTrapDamageTakenAnimateArmour |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardián animado
Constructo
Regeneras un 1.33% de vida por segundo
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Animated Guardian
Spectre | N |
---|---|
Tags | construct, extra_extra_small_height, has_one_hand_sword, has_one_handed_melee, mail_armour, medium_movement, melee, not_dex, not_int, physical_affinity, slashing_weapon |
Packs |
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AnimatedArmourMonster
Metadata
AnimatedArmourMonster1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourMonster1"] = { name = "Animated Guardian", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Regeneras un 1.33% de vida por segundo
Id | MonsterImplicitLifeRegen1 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guardián animado
Constructo
Regeneras un 1.33% de vida por segundo
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Animated Guardian
Spectre | N |
---|---|
Tags | construct, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour |
Vida
500%
Armadura
+100%
Ailment Threshold
500%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AnimatedArmourMonsterTreasure
Metadata
AnimatedArmourTreasureGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,167
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TreasureGolemSummonAnimatedWeapon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
alternate minion [176]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourTreasureGolem"] = { name = "Animated Guardian", life = 5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "TreasureGolemSummonAnimatedWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSummonAnimatedWeapon"] = { name = "TreasureGolemSummonAnimatedWeapon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {176, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Regeneras un 1.33% de vida por segundo
Id | MonsterImplicitLifeRegen1 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Guardián animado
Constructo
Regeneras un 1.33% de vida por segundo
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Animated Guardian
Spectre | N |
---|---|
Tags | construct, is_unarmed, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour |
Vida
500%
Armadura
+100%
Ailment Threshold
500%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AnimatedArmourMonsterTreasure
Metadata
AnimatedArmourIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,167
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TreasureGolemSummonAnimatedWeapon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
alternate minion [176]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourIncursion"] = { name = "Animated Guardian", life = 5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "TreasureGolemSummonAnimatedWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSummonAnimatedWeapon"] = { name = "TreasureGolemSummonAnimatedWeapon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {176, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Regeneras un 1.33% de vida por segundo
Id | MonsterImplicitLifeRegen1 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Guardián Animado
Constructo
Velocidad de movimiento aumentada un 30%
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Animated Guardian
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, extra_extra_small_height, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_movement, melee, not_dex, not_int, physical_affinity, ranged |
Vida
180%
Armadura
+50%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AnimatedArmourBloodlinesGuardian
Metadata
BloodlinesAnimatedGuardian
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ThrownWeaponBloodlinesGuardian
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 30% menos de daño
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { use_attached_selection_box_if_no_drawcalls = true } Animated { preload_animated_object = "Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/uniques/ReapersPursuidAlt.ao" preload_animated_object = "Metadata/Effects/Spells/animate_armour/animatearmourdeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/BloodlinesAnimatedGuardian"] = { name = "Animated Guardian", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "ThrownWeaponBloodlinesGuardian", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponBloodlinesGuardian"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidad de movimiento aumentada un 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Guardián Animado
Constructo
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Animated Guardian
Spectre | N |
---|---|
Tags | construct, delve_monster, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour, slashing_weapon |
Vida
210%
Armadura
+100%
Ailment Threshold
210%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
AnimatedArmourDelve
Metadata
AnimatedArmourDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,510
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Nunca infliges golpes críticos
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
40% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 120%
-1 metros al alcance de los golpes cuerpo a cuerpo
ignores proximity shield [1]
shield charge extra distance [-10]
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
40% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 120%
-1 metros al alcance de los golpes cuerpo a cuerpo
ignores proximity shield [1]
shield charge extra distance [-10]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao" } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelve"] = { name = "Animated Guardian", life = 2.1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guardián Animado
Constructo
Animated Guardian
Spectre | N |
---|---|
Tags | construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, plate_armour, slashing_weapon |
Vida
210%
Armadura
+100%
Ailment Threshold
210%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
AnimatedArmourDelve
Metadata
AnimatedArmourDelveTwoHand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,510
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AxisDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Golpe doble
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
Inflige un 40% menos de daño
MonsterCleaveWithEffect
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Daño físico aumentado un 31%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Daño físico aumentado un 31%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDelve.ao" } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedArmourMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmourDelveTwoHand"] = { name = "Animated Guardian", life = 2.1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MonsterCleaveWithEffect", "AxisDoubleStrike", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCleaveWithEffect"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }