聖堂守護者
幽魂Y
地區奧瑞亞大廣場, 神聖大教堂, 永恆實驗室, 幽魂監牢, 危城廣場, 卡蘭德迷湖
標籤has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • 奧瑞亞大廣場, 神聖大教堂: 聖堂守衛, 聖堂守護者
  • 奧瑞亞大廣場: 聖堂守衛, 聖堂守護者, 奧瑞亞執行官
  • 永恆實驗室: 聖堂守護者, 奧瑞亞執行官, 奧瑞亞執行官
  • 生命
    188%
    生命轉為護盾
    40%
    護甲
    +75%
    異常狀態臨界值
    188%
    抗性
    20 20 20 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.95 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    110%
    類型
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPure
    等級
    75
    生命
    25,368
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    708
    法術傷害
    708
    命中
    0
    攻擊間隔
    1.95
    經驗值
    14,755
    異常狀態臨界值
    25,368
    冰緩
    80
    感電
    80
    易碎
    454
    焦灼
    80
    殘喘
    222
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 567–850
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarWeaponThrow
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 567–850
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    冷卻時間: 3 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 43% 更少傷害
    增加 20% 投射物速度
    base is projectile [1]
    MonsterProximityShield
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 18 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    +8 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPure"] = {
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    聖堂守護者
    人形
    Temple Guardian
    幽魂Y
    標籤has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • 殿堂審判官, 聖堂守衛, 聖堂守護者
  • 生命
    188%
    生命轉為護盾
    40%
    護甲
    +75%
    異常狀態臨界值
    188%
    抗性
    20 20 20 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.95 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    110%
    類型
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPureMemoryLine
    等級
    68
    生命
    12,095
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    0
    攻擊間隔
    1.95
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarWeaponThrow
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    冷卻時間: 3 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 43% 更少傷害
    增加 20% 投射物速度
    base is projectile [1]
    MonsterProximityShield
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 18 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    +8 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPureMemoryLine"] = {
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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