MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Spectre
AreaLa Place d'Oriath, Le Tribunal des Templiers, Le Laboratoire éternel, Cellules, Carte, Grand-place, Carte, Le Lac de Kalandra
Tagshas_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • La Place d'Oriath, Le Tribunal des Templiers: Pupille du temple, Gardien du temple
  • La Place d'Oriath: Pupille du temple, Gardien du temple, Exécuteur oriathéen
  • Le Laboratoire éternel: Gardien du temple, Exécuteur oriathéen, Exécuteur oriathéen
  • Vie
    188%
    Energy Shield From Life
    40%
    Armure
    +75%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPure
    Niveau
    71
    Vie
    16,511
    Armure
    63,828
    Score d'Évasion
    5,260
    Bouclier d'énergie
    5,550
    Damage
    559
    Dégâts des sorts
    559
    Précision
    652
    Attack Time
    1.95
    Expérience
    13,686
    Minion Life
    3,488
    Minion Energy Shield
    1,172
    Minion Damage
    451
    Ailment Threshold
    16,511
    Chill
    52
    Shock
    52
    Brittle
    295
    Scorch
    52
    Sap
    144
    Phys Convert Ele
    255%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 447671
    Chances de coup critique: 5%
    Attack Time: 1.95 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReligiousTemplarWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 447671
    Chances de coup critique: 5%
    Attack Time: 1.95 sec.
    Temps de recharge: 3 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    43% de Perte de Dégâts
    20% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    ghostlythrow
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 18 sec.
    Vous ne pouvez pas subir de Dégâts directs provenant d'ennemis en dehors du bouclier
    inside shield [#]
    La Durée de base est de 8 secondes
    ProxShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPure"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gardien du temple
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Temple Guardian
    Spectre
    Tagshas_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • Juge du temple, Pupille du temple, Gardien du temple
  • Vie
    188%
    Energy Shield From Life
    40%
    Armure
    +75%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPureMemoryLine
    Niveau
    68
    Vie
    12,095
    Armure
    50,383
    Score d'Évasion
    4,739
    Bouclier d'énergie
    4,608
    Damage
    467
    Dégâts des sorts
    467
    Précision
    580
    Attack Time
    1.95
    Expérience
    12,819
    Minion Life
    2,623
    Minion Energy Shield
    999
    Minion Damage
    373
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374560
    Chances de coup critique: 5%
    Attack Time: 1.95 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReligiousTemplarWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 374560
    Chances de coup critique: 5%
    Attack Time: 1.95 sec.
    Temps de recharge: 3 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    43% de Perte de Dégâts
    20% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    ghostlythrow
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 18 sec.
    Vous ne pouvez pas subir de Dégâts directs provenant d'ennemis en dehors du bouclier
    inside shield [#]
    La Durée de base est de 8 secondes
    ProxShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPureMemoryLine"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.