Temple Guardian
Humanoid| Spectre | Y |
|---|---|
| Area | Oriath Square, The Templar Courts, The Eternal Laboratory, Cells Map, City Square Map, The Lake of Kalandra |
| Tags | has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar |
| Packs |
Life
188%
Energy Shield From Life
40%
Armour
+75%
Ailment Threshold
188%
Resistance
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.95 Second
Damage Spread
±20%
Experience
125%
Model Size
110%
Type
ReligiousTemplar2h
Metadata
ReligiousTemplarTwoHandedPure
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
71
Life
16,511
Armour
63,828
Evasion Rating
5,260
Energy Shield
5,550
Damage
559
Spell Damage
559
Accuracy
652
Attack Time
1.95
Experience
13,686
Minion Life
3,488
Minion Energy Shield
1,172
Minion Damage
451
Ailment Threshold
16,511
Chill
52
Shock
52
Brittle
295
Scorch
52
Sap
144
Phys Convert Ele
255%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 447—671
Critical Strike Chance: 5%
Attack Time: 1.95 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ReligiousTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 447—671
Critical Strike Chance: 5%
Attack Time: 1.95 sec
Cooldown Time: 3 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 43% less Damage
20% increased Projectile Speed
base is projectile [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 18 sec
You cannot be harmed by direct damage from enemies outside the shield.
inside shield [#]
Base duration is 8 seconds
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPure"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Temple Guardian",
life = 1.88,
energyShield = 0.4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.95,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"Melee",
"MonsterProximityShield",
"ReligiousTemplarWeaponThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
name = "MonsterProximityShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ReligiousTemplarWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {20, -43, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Temple Guardian
Humanoid| Spectre | Y |
|---|---|
| Tags | has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar |
| Packs |
Life
188%
Energy Shield From Life
40%
Armour
+75%
Ailment Threshold
188%
Resistance
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.95 Second
Damage Spread
±20%
Experience
125%
Model Size
110%
Type
ReligiousTemplar2h
Metadata
ReligiousTemplarTwoHandedPureMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,095
Armour
50,383
Evasion Rating
4,739
Energy Shield
4,608
Damage
467
Spell Damage
467
Accuracy
580
Attack Time
1.95
Experience
12,819
Minion Life
2,623
Minion Energy Shield
999
Minion Damage
373
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374—560
Critical Strike Chance: 5%
Attack Time: 1.95 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ReligiousTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 374—560
Critical Strike Chance: 5%
Attack Time: 1.95 sec
Cooldown Time: 3 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 43% less Damage
20% increased Projectile Speed
base is projectile [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 18 sec
You cannot be harmed by direct damage from enemies outside the shield.
inside shield [#]
Base duration is 8 seconds
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPureMemoryLine"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Temple Guardian",
life = 1.88,
energyShield = 0.4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.95,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"Melee",
"MonsterProximityShield",
"ReligiousTemplarWeaponThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
name = "MonsterProximityShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ReligiousTemplarWeaponThrow"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {20, -43, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.