Temple Adjudicator
Spectre | Y |
---|---|
Area | The Templar Courts, The Chamber of Innocence, The Eternal Laboratory, Cells Map, City Square Map, Basilica Map, The Lake of Kalandra |
Tags | bludgeoning_weapon, caster, flesh_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, templar |
Packs |
Life
180%
Energy Shield From Life
25%
Ailment Threshold
180%
Resistance
0 0 40 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
TemplarJudge
Metadata
TemplarJudgePure
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
76
Life
26,900
Armour
53,896
Evasion
6,235
Energy Shield
2,508
Damage
721
Spell Damage
721
Accuracy
396
Attack Time
1.755
Experience
18,006
Ailment Threshold
26,900
Chill
85
Shock
85
Brittle
481
Scorch
85
Sap
235
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 577–865
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 762.7 to 1144 Physical Damage
80% of Physical Damage Converted to Lightning Damage
Base duration is 1 seconds
active skill area of effect radius +% final [-13]
is area damage [1]
80% of Physical Damage Converted to Lightning Damage
Base duration is 1 seconds
active skill area of effect radius +% final [-13]
is area damage [1]
TemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 6%
Cast Time: 1.6 sec
Cooldown Time: 10 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 138.4 to 415.3 Lightning Damage
25% reduced Projectile Speed
Base radius is 1.8 metres
active skill area of effect radius +% final [-11]
base is projectile [1]
25% reduced Projectile Speed
Base radius is 1.8 metres
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TemplarJudge/TemplarJudgePure"] = { name = "Temple Adjudicator", life = 1.8, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "TemplarJudgeBallLightning", "TemplarJudgeStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -11, 18, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 80, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Temple Adjudicator
Humanoid
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, flesh_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, templar |
Packs |
Life
180%
Energy Shield From Life
25%
Ailment Threshold
180%
Resistance
0 0 40 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
TemplarJudge
Metadata
TemplarJudgePureMemoryLine_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
1,532
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.755
Experience
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 621.1 to 931.7 Physical Damage
80% of Physical Damage Converted to Lightning Damage
Base duration is 1 seconds
active skill area of effect radius +% final [-13]
is area damage [1]
80% of Physical Damage Converted to Lightning Damage
Base duration is 1 seconds
active skill area of effect radius +% final [-13]
is area damage [1]
TemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 6%
Cast Time: 1.6 sec
Cooldown Time: 10 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 97.34 to 292 Lightning Damage
25% reduced Projectile Speed
Base radius is 1.8 metres
active skill area of effect radius +% final [-11]
base is projectile [1]
25% reduced Projectile Speed
Base radius is 1.8 metres
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TemplarJudge/TemplarJudgePureMemoryLine_"] = { name = "Temple Adjudicator", life = 1.8, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "TemplarJudgeBallLightning", "TemplarJudgeStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -11, 18, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 80, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }