Tempel-Arbitrator
Humanoid
Temple Adjudicator
| Spectre | Y |
|---|---|
| Area | Das Templergericht, Die Kammer der Unschuld, Das ewige Laboratorium, 'Zellen'-Karte, 'Stadtplatz'-Karte, 'Basilika'-Karte, 'Theater der Lügen'-Karte, Der See von Kalandra |
| Tags | bludgeoning_weapon, Zauberer, flesh_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, templar |
| Packs |
Leben
180%
Energy Shield From Life
25%
Ailment Threshold
180%
Widerstand
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
TemplarJudge
Metadata
TemplarJudgePure
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
82
Leben
51,411
Rüstung
85,651
Ausweichwert
7,608
Energieschild
6,491
Damage
1,020
Zauberschaden
1,020
Genauigkeit
998
Attack Time
1.755
Erfahrung
19,509
Minion Life
9,883
Minion Energy Shield
1,248
Minion Damage
858
Ailment Threshold
51,411
Chill
163
Shock
163
Brittle
920
Scorch
163
Sap
449
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 816—1224
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Abklingzeit: 4 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 380.8 bis 571.2 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 1 Sekunde
active skill area of effect radius +% final [-13]
is area damage [1]
TemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 6%
Zauberzeit: 1.6 Sek.
Abklingzeit: 10 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 192.9 bis 578.6 Blitzschaden
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/TemplarJudgePure"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Temple Adjudicator",
life = 1.8,
energyShield = 0.25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
"TemplarJudgeBallLightning",
"TemplarJudgeStormCall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TemplarJudgeBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -25, -11, 18, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TemplarJudgeStormCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1000, 80, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Tempel-Arbitrator
Humanoid
Temple Adjudicator
| Spectre | Y |
|---|---|
| Tags | bludgeoning_weapon, Zauberer, flesh_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, templar |
| Packs |
Leben
180%
Energy Shield From Life
25%
Ailment Threshold
180%
Widerstand
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
TemplarJudge
Metadata
TemplarJudgePureMemoryLine_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichwert
4,739
Energieschild
2,757
Damage
448
Zauberschaden
448
Genauigkeit
580
Attack Time
1.755
Erfahrung
15,383
Minion Life
2,512
Minion Energy Shield
598
Minion Damage
358
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359—538
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Abklingzeit: 4 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 225.3 bis 337.9 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 1 Sekunde
active skill area of effect radius +% final [-13]
is area damage [1]
TemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 6%
Zauberzeit: 1.6 Sek.
Abklingzeit: 10 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 88.26 bis 264.8 Blitzschaden
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/TemplarJudgePureMemoryLine_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Temple Adjudicator",
life = 1.8,
energyShield = 0.25,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
"TemplarJudgeBallLightning",
"TemplarJudgeStormCall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TemplarJudgeBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -25, -11, 18, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TemplarJudgeStormCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1000, 80, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.