MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
SpectreY
Areaオリアス広場, テンプラーの裁判所, 永遠なる研究所, 監房のマップ, 街の広場のマップ, カランドラの湖
Tagshas_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • オリアス広場, テンプラーの裁判所: テンプル・ワード, テンプル・ガーディアン
  • オリアス広場: テンプル・ワード, テンプル・ガーディアン, オリアスの執行者
  • 永遠なる研究所: テンプル・ガーディアン, オリアスの執行者, オリアスの執行者
  • ライフ
    188%
    Energy Shield From Life
    40%
    アーマー
    +75%
    Ailment Threshold
    188%
    耐性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPure
    レベル
    71
    ライフ
    16,511
    アーマー
    63,828
    回避力
    5,260
    エナジーシールド
    5,550
    Damage
    559
    スペルダメージ
    559
    命中
    652
    Attack Time
    1.95
    経験値
    13,686
    Minion Life
    3,488
    Minion Energy Shield
    1,172
    Minion Damage
    451
    Ailment Threshold
    16,511
    Chill
    52
    Shock
    52
    Brittle
    295
    Scorch
    52
    Sap
    144
    Phys Convert Ele
    255%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 447—671
    クリティカル率: 5%
    Attack Time: 1.95 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReligiousTemplarWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 447—671
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 3 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが43%低下する
    投射物スピードが20%増加する
    base is projectile [1]
    ghostlythrow
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    クールダウン時間: 18 秒
    シールドの外側の敵から直接ダメージを受けない
    inside shield [#]
    基礎持続時間は8
    ProxShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPure"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    テンプル・ガーディアン
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Temple Guardian
    SpectreY
    Tagshas_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • テンプル・アジュディケーター, テンプル・ワード, テンプル・ガーディアン
  • ライフ
    188%
    Energy Shield From Life
    40%
    アーマー
    +75%
    Ailment Threshold
    188%
    耐性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    110%
    Type
    ReligiousTemplar2h
    Metadata
    ReligiousTemplarTwoHandedPureMemoryLine
    レベル
    68
    ライフ
    12,095
    アーマー
    50,383
    回避力
    4,739
    エナジーシールド
    4,608
    Damage
    467
    スペルダメージ
    467
    命中
    580
    Attack Time
    1.95
    経験値
    12,819
    Minion Life
    2,623
    Minion Energy Shield
    999
    Minion Damage
    373
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 374—560
    クリティカル率: 5%
    Attack Time: 1.95 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReligiousTemplarWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 374—560
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 3 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが43%低下する
    投射物スピードが20%増加する
    base is projectile [1]
    ghostlythrow
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    クールダウン時間: 18 秒
    シールドの外側の敵から直接ダメージを受けない
    inside shield [#]
    基礎持続時間は8
    ProxShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPureMemoryLine"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Temple Guardian",
        life = 1.88,
        energyShield = 0.4,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterProximityShield",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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