遠古建築師
惡魔
地區: 怒浪之港
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Architect
幽魂N
地區怒浪之港
標籤bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement
生命
340%
護甲
+30%
閃避
+30%
異常狀態臨界值
340%
抗性
40 40 40 25
傷害
328%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.425 秒
傷害分佈
±20%
經驗值
200%
Model Size
161%
類型
CityStalkerMapBossPier
Metadata
CityStalkerMaleMapBossPier
等級
68
生命
473,778
護甲
37,427
閃避
6,161
能量護盾
0
傷害
1,396
法術傷害
2,083
命中
290
攻擊間隔
0.95475
經驗值
112,805
異常狀態臨界值
298,480
冰緩
944
感電
944
易碎
5,340
焦灼
944
殘喘
2,608
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2216–3324
暴擊率: 5%
攻擊間隔: 1.425 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CitystalkerMapBossSpectralThrow
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2216–3324
暴擊率: 5%
攻擊間隔: 1.425 秒
冷卻時間: 4 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 52% 更少傷害
發射 2 個額外投射物
base is projectile [1]
SummonSpikeGroundDaemon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 12 秒
alternate minion [196]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Stats
{
	set_cannot_die = 1
	set_cannot_drop_below_%_life = 66
}

Transitionable
{
	num_states = 6
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPier"] = {
    name = "Ancient Architect",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.28,
    damageSpread = 0.2,
    attackTime = 1.425,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CitystalkerMapBossSpectralThrow",
        "SummonSpikeGroundDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerMapBossSpectralThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpikeGroundDaemon"] = {
    name = "SummonSpikeGroundDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {196, 8, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 遠古建築師
    惡魔
    怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    immune to labyrinth degen effect [1]
    damage taken +% from spike traps final [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Architect
    幽魂N
    標籤bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying, very_fast_movement
    生命
    340%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    340%
    抗性
    40 40 40 25
    傷害
    328%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 16
    攻擊間隔
    1.425 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    161%
    類型
    CityStalkerMapBossPier
    Metadata
    CityStalkerMaleMapBossPierStandalone
    等級
    68
    生命
    473,778
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    1,396
    法術傷害
    2,083
    命中
    290
    攻擊間隔
    0.95475
    經驗值
    112,805
    異常狀態臨界值
    298,480
    冰緩
    944
    感電
    944
    易碎
    5,340
    焦灼
    944
    殘喘
    2,608
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2216–3324
    暴擊率: 5%
    攻擊間隔: 1.425 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CitystalkerMapBossSpectralThrow
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 2216–3324
    暴擊率: 5%
    攻擊間隔: 1.425 秒
    冷卻時間: 4 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 52% 更少傷害
    發射 2 個額外投射物
    base is projectile [1]
    SummonSpikeGroundDaemon
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 12 秒
    alternate minion [196]
    number of monsters to summon [8]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPierStandalone"] = {
        name = "Ancient Architect",
        life = 3.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "CitystalkerMapBossSpectralThrow",
            "SummonSpikeGroundDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CitystalkerMapBossSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSpikeGroundDaemon"] = {
        name = "SummonSpikeGroundDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {196, 8, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 遠古建築師
    惡魔
    怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    immune to labyrinth degen effect [1]
    damage taken +% from spike traps final [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Architect
    幽魂N
    標籤bludgeoning_weapon, demon, elder_map_boss, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, undying, very_fast_movement
    生命
    340%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    340%
    抗性
    40 40 40 25
    傷害
    328%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.425 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    161%
    類型
    CityStalkerMapBossPier
    Metadata
    CityStalkerMaleMapBossPierElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPierElder"] = {
        name = "Ancient Architect",
        life = 3.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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