Arquitecto antiguo
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Área: Mapa de Muelle
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Architect
Spectre | N |
---|---|
Area | Mapa de Muelle |
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement |
Vida
340%
Armadura
+25%
Evasión
+30%
Ailment Threshold
340%
Resistencia
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Damage
328%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.425 Second
Damage Spread
±20%
Experiencia
200%
Model Size
161%
Type
CityStalkerMapBossPier
Metadata
CityStalkerMaleMapBossPier
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
78
Vida
3,402,379
Minion Life
676,691
Armadura
62,934
Evasión
6,667
Escudo de energía
0
Damage
2,522
Minion Damage
2,088
Daño de hechizos
3,764
Precisión
0
Attack Time
0.95475
Experiencia
136,147
Ailment Threshold
1,667,166
Chill
5,272
Shock
5,272
Brittle
29,824
Scorch
5,272
Sap
14,564
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4005–6008
Probabilidad de golpe crítico: 5%
Attack Time: 1.425 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 4005–6008
Probabilidad de golpe crítico: 5%
Attack Time: 1.425 seg
Tiempo de recarga: 4 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
base is projectile [1]
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SummonSpikeGroundDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
alternate minion [196]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Stats { set_cannot_die = 1 set_cannot_drop_below_%_life = 66 } Transitionable { num_states = 6 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPier"] = { name = "Ancient Architect", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "CitystalkerMapBossSpectralThrow", "SummonSpikeGroundDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CitystalkerMapBossSpectralThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-52, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpikeGroundDaemon"] = { name = "SummonSpikeGroundDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", }, levels = { [1] = {196, 8, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Arquitecto antiguo
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Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Architect
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying, very_fast_movement |
Vida
340%
Armadura
+25%
Evasión
+30%
Ailment Threshold
340%
Resistencia
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Damage
328%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.425 Second
Damage Spread
±20%
Experiencia
200%
Model Size
161%
Type
CityStalkerMapBossPier
Metadata
CityStalkerMaleMapBossPierStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
473,778
Minion Life
102,767
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,396
Minion Damage
1,114
Daño de hechizos
2,083
Precisión
0
Attack Time
0.95475
Experiencia
112,805
Ailment Threshold
298,480
Chill
944
Shock
944
Brittle
5,340
Scorch
944
Sap
2,608
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2216–3324
Probabilidad de golpe crítico: 5%
Attack Time: 1.425 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 2216–3324
Probabilidad de golpe crítico: 5%
Attack Time: 1.425 seg
Tiempo de recarga: 4 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
base is projectile [1]
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SummonSpikeGroundDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
alternate minion [196]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPierStandalone"] = { name = "Ancient Architect", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "CitystalkerMapBossSpectralThrow", "SummonSpikeGroundDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CitystalkerMapBossSpectralThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-52, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpikeGroundDaemon"] = { name = "SummonSpikeGroundDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", }, levels = { [1] = {196, 8, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Arquitecto antiguo
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Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Architect
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, elder_map_boss, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, undying, very_fast_movement |
Vida
340%
Armadura
+25%
Evasión
+30%
Ailment Threshold
340%
Resistencia
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Damage
328%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.425 Second
Damage Spread
±20%
Experiencia
200%
Model Size
161%
Type
CityStalkerMapBossPier
Metadata
CityStalkerMaleMapBossPierElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossPierElder"] = { name = "Ancient Architect", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.