迎陽者奧古絲汀娜
人形
Augustina Solaria
幽魂N
標籤aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
生命
112%
生命轉為護盾
34%
護甲
+33%
閃避
+33%
異常狀態臨界值
112%
抗性
30 30 30 20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileScion2
Metadata
ExileScion2
等級
68
生命
7,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.35
經驗值
22,561
異常狀態臨界值
7,205
冰緩
23
感電
23
易碎
129
焦灼
23
殘喘
63
ExileVaalThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 6 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 5 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 4 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 42% 更少傷害
發射 2 個額外投射物
增加 34% 投射物傷害
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
狙擊者印記
施放時間: 0.5 秒
冷卻時間: 8 秒
詛咒敵人,受到詛咒的敵人增加承受投射物傷害,且投射物擊中他們時會分裂並擊中附近目標。你同時只能有一個印記。
+7 秒基礎持續時間
被詛咒的敵人被投射物擊中增加 25% 承受傷害
投射物擊中被詛咒的敵人,向 3 個額外目標裂化
active skill area of effect radius +% final [16]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
ExileGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
ExileEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
ExileImmortalCallOnDamageTaken
法術, 增益, 持續時間, 圖騰技能, 可觸發, 物理, 立即, 冷卻
不朽怒嚎
施放時間: 0.85 秒
冷卻時間: 0.5 秒
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
當你承受來自擊中總傷害 32656 時,觸發被輔助的法術
+0.25 秒基礎持續時間
每顆被移除的耐力球 +0.6 秒基礎持續時間
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
24% 機率擊退敵人
增加 68% 物理傷害
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion2"] = {
    name = "Augustina Solaria",
    life = 1.12,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "DarkExileLeapSlam",
        "ExileEnduringCry",
        "ExileImmortalCallOnDamageTaken",
        "ExileProjectileWeakness",
        "ExileGrace",
        "ExileHatred",
        "ExileThrownWeapon",
        "ExileVaalThrownWeapon",
        "ExileVaalThrownWeapon2",
        "ExileVaalThrownWeapon3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCallOnDamageTaken"] = {
    name = "Immortal Call",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_damage_taken_threshold",
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon2"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon3"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
迎陽者奧古絲汀娜
人形
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Augustina Solaria
幽魂N
標籤aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
生命
112%
生命轉為護盾
34%
護甲
+33%
閃避
+33%
異常狀態臨界值
112%
抗性
30 30 30 20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileScion2
Metadata
ExileScion2Supporter
等級
68
生命
7,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.35
經驗值
22,561
異常狀態臨界值
7,205
冰緩
23
感電
23
易碎
129
焦灼
23
殘喘
63
ExileVaalThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 6 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 5 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 120 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
造成 30% 更少傷害
以兩個鏡像螺旋型式發射 4 投射物
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 42% 更少傷害
發射 2 個額外投射物
增加 34% 投射物傷害
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
狙擊者印記
施放時間: 0.5 秒
冷卻時間: 8 秒
詛咒敵人,受到詛咒的敵人增加承受投射物傷害,且投射物擊中他們時會分裂並擊中附近目標。你同時只能有一個印記。
+7 秒基礎持續時間
被詛咒的敵人被投射物擊中增加 25% 承受傷害
投射物擊中被詛咒的敵人,向 3 個額外目標裂化
active skill area of effect radius +% final [16]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
ExileGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
ExileEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
ExileImmortalCallOnDamageTaken
法術, 增益, 持續時間, 圖騰技能, 可觸發, 物理, 立即, 冷卻
不朽怒嚎
施放時間: 0.85 秒
冷卻時間: 0.5 秒
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
當你承受來自擊中總傷害 32656 時,觸發被輔助的法術
+0.25 秒基礎持續時間
每顆被移除的耐力球 +0.6 秒基礎持續時間
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
24% 機率擊退敵人
增加 68% 物理傷害
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion2Supporter"] = {
    name = "Augustina Solaria",
    life = 1.12,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "DarkExileLeapSlam",
        "ExileEnduringCry",
        "ExileImmortalCallOnDamageTaken",
        "ExileProjectileWeakness",
        "ExileGrace",
        "ExileHatred",
        "ExileThrownWeapon",
        "ExileVaalThrownWeapon",
        "ExileVaalThrownWeapon2",
        "ExileVaalThrownWeapon3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCallOnDamageTaken"] = {
    name = "Immortal Call",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_damage_taken_threshold",
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon2"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon3"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
IdMonsterSupporterGigantism1
FamilyMonsterSupporterGigantism
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • 迎陽者奧古絲汀娜
    人形
    地區: 苦行之域
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Augustina Solaria
    幽魂N
    地區苦行之域
    標籤aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
    生命
    224%
    生命轉為護盾
    34%
    護甲
    +33%
    閃避
    +33%
    異常狀態臨界值
    224%
    抗性
    40 40 40 25
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    ExileScion2MapBoss
    Metadata
    ExileScion2MapBoss
    等級
    77
    生命
    1,436,744
    護甲
    58,245
    閃避
    6,448
    能量護盾
    0
    傷害
    1,045
    法術傷害
    1,559
    命中
    0
    攻擊間隔
    0.9045
    經驗值
    134,112
    異常狀態臨界值
    718,372
    冰緩
    2,271
    感電
    2,271
    易碎
    12,851
    焦灼
    2,271
    殘喘
    6,276
    ExileVaalThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 1659–2489
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 6 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 1659–2489
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 5 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 1659–2489
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 4 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 1659–2489
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 37% 更少傷害
    發射 2 個額外投射物
    增加 41% 投射物傷害
    增加 50% 攻擊速度
    增加 30% 投射物速度
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    狙擊者印記
    施放時間: 0.5 秒
    冷卻時間: 8 秒
    詛咒敵人,受到詛咒的敵人增加承受投射物傷害,且投射物擊中他們時會分裂並擊中附近目標。你同時只能有一個印記。
    +7 秒基礎持續時間
    被詛咒的敵人被投射物擊中增加 25% 承受傷害
    投射物擊中被詛咒的敵人,向 3 個額外目標裂化
    active skill area of effect radius +% final [16]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 38% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [44]
    ExileGrace
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    優雅
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得額外的閃避。
    你與附近的隊友獲得 2391 額外閃避值
    active skill area of effect radius +% final [60]
    ExileEnduringCry
    增益, 範圍, 持續時間, 戰吼, 冷卻
    堅決戰吼
    冷卻時間: 8 秒
    使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
    +1 秒基礎持續時間
    每秒回復 10% 生命
    獲得 2 顆額外耐力球
    ExileImmortalCallOnDamageTaken
    法術, 增益, 持續時間, 圖騰技能, 可觸發, 物理, 立即, 冷卻
    不朽怒嚎
    施放時間: 0.85 秒
    冷卻時間: 0.5 秒
    仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
    當你承受來自擊中總傷害 110155 時,觸發被輔助的法術
    +0.25 秒基礎持續時間
    每顆被移除的耐力球 +0.6 秒基礎持續時間
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 1659–2489
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    24% 機率擊退敵人
    增加 68% 物理傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2MapBoss"] = {
        name = "Augustina Solaria",
        life = 2.24,
        energyShield = 0.34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 迎陽者奧古絲汀娜
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Augustina Solaria
    幽魂N
    標籤aura_bearer, cold_affinity, cursing_monster, exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    生命
    224%
    生命轉為護盾
    34%
    護甲
    +33%
    閃避
    +33%
    異常狀態臨界值
    224%
    抗性
    40 40 40 25
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    ExileScion2MapBoss
    Metadata
    ExileScion2MapBossStandalone
    等級
    68
    生命
    312,136
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    613
    法術傷害
    914
    命中
    0
    攻擊間隔
    0.9045
    經驗值
    112,805
    異常狀態臨界值
    196,646
    冰緩
    622
    感電
    622
    易碎
    3,518
    焦灼
    622
    殘喘
    1,718
    ExileVaalThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 973–1459
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 6 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 973–1459
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 5 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
    瓦爾.靈體投擲
    基本傷害: 973–1459
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 120 秒
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。他們飛出去然後回到你身邊,進行旋轉攻擊,對路徑上的敵人造成傷害。
    造成 30% 更少傷害
    以兩個鏡像螺旋型式發射 4 投射物
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 973–1459
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 42% 更少傷害
    發射 2 個額外投射物
    增加 34% 投射物傷害
    增加 50% 攻擊速度
    增加 30% 投射物速度
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    狙擊者印記
    施放時間: 0.5 秒
    冷卻時間: 8 秒
    詛咒敵人,受到詛咒的敵人增加承受投射物傷害,且投射物擊中他們時會分裂並擊中附近目標。你同時只能有一個印記。
    +7 秒基礎持續時間
    被詛咒的敵人被投射物擊中增加 25% 承受傷害
    投射物擊中被詛咒的敵人,向 3 個額外目標裂化
    active skill area of effect radius +% final [16]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [40]
    ExileGrace
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    優雅
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得額外的閃避。
    你與附近的隊友獲得 1721 額外閃避值
    active skill area of effect radius +% final [42]
    ExileEnduringCry
    增益, 範圍, 持續時間, 戰吼, 冷卻
    堅決戰吼
    冷卻時間: 8 秒
    使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
    +1 秒基礎持續時間
    每秒回復 10% 生命
    獲得 2 顆額外耐力球
    ExileImmortalCallOnDamageTaken
    法術, 增益, 持續時間, 圖騰技能, 可觸發, 物理, 立即, 冷卻
    不朽怒嚎
    施放時間: 0.85 秒
    冷卻時間: 0.5 秒
    仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
    當你承受來自擊中總傷害 32656 時,觸發被輔助的法術
    +0.25 秒基礎持續時間
    每顆被移除的耐力球 +0.6 秒基礎持續時間
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 973–1459
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    24% 機率擊退敵人
    增加 68% 物理傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/seraph/2h_sword/2h_sword_seraph.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2MapBossStandalone"] = {
        name = "Augustina Solaria",
        life = 2.24,
        energyShield = 0.34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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