Августина Солярия
Августина Солярия(Augustina Solaria)
Spectre | N | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tags | red_blood, human, humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage | 143% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Здоровье | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Shield From Life | 34% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Шанс критического удара | 5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | ExileScion2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Distance | 6 ~ 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Time | 1.35 Second | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Spread | 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Броня | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Уклонение | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Точность | +100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Object Type Codesversion 2 extends "Metadata/Monsters/Exiles/Exile" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2"] = { name = "Augustina Solaria", life = 1.12, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, [SkillType.SlamSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, levelRequirement = 73, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1}, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1}, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1}, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1}, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1}, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1}, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1}, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1}, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1}, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1}, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1}, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1}, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1}, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1}, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1}, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1}, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1}, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1}, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1}, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1}, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1}, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1}, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1}, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1}, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1}, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1}, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1}, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1}, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1}, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1}, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1}, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1}, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.SkillCanTotem] = true, [SkillType.Triggerable] = true, [SkillType.PhysicalSkill] = true, [SkillType.Instant] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {250, 600, 100, 556, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, }, [2] = {250, 600, 100, 796, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [3] = {250, 600, 100, 941, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, }, [4] = {250, 600, 100, 1213, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, }, [5] = {250, 600, 100, 1560, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, }, [6] = {250, 600, 100, 1983, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, }, [7] = {250, 600, 100, 2520, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, }, [8] = {250, 600, 100, 3190, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, }, [9] = {250, 600, 100, 4017, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, }, [10] = {250, 600, 100, 5047, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, }, [11] = {250, 600, 100, 6323, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [12] = {250, 600, 100, 7902, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [13] = {250, 600, 100, 9158, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, }, [14] = {250, 600, 100, 10605, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [15] = {250, 600, 100, 12266, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [16] = {250, 600, 100, 14180, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [17] = {250, 600, 100, 16378, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, }, [18] = {250, 600, 100, 18898, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [19] = {250, 600, 100, 21797, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [20] = {250, 600, 100, 25120, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [21] = {250, 600, 100, 28935, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [22] = {250, 600, 100, 33312, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [23] = {250, 600, 100, 38320, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [24] = {250, 600, 100, 44062, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [25] = {250, 600, 100, 50643, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [26] = {250, 600, 100, 58172, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [27] = {250, 600, 100, 66787, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, [28] = {250, 600, 100, 76641, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, }, [29] = {250, 600, 100, 87915, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, }, [30] = {250, 600, 100, 100807, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms", "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms", }, levels = { [1] = {7000, 3, 25, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1}, }, [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1}, }, [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1}, }, [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1}, }, [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1}, }, [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1}, }, [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1}, }, [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1}, }, [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1}, }, [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1}, }, [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1}, }, [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1}, }, [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1}, }, [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1}, }, [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1}, }, [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1}, }, [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1}, }, [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1}, }, [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1}, }, [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1}, }, [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1}, }, [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1}, }, [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1}, }, [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 1.5, incrementalEffectiveness = 0.025, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.ColdSkill] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1}, }, [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1}, }, [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1}, }, [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1}, }, [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1}, }, [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1}, }, [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1}, }, [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1}, }, [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1}, }, [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1}, }, [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1}, }, [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1}, }, [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1}, }, [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1}, }, [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1}, }, [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1}, }, [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 3, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 2, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 1, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } |
Spectre | N | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Area | [77] Окрестности | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mod | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tags | red_blood, human, humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage | 143% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Здоровье | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Shield From Life | 34% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Шанс критического удара | 5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | ExileScion2MapBoss | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Distance | 6 ~ 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Time | 1.35 Second | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Spread | 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Броня | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Уклонение | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Точность | +100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Object Type Codesversion 2 extends "Metadata/Monsters/Exiles/Exile" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2MapBoss"] = { name = "Augustina Solaria", life = 1.12, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, [SkillType.SlamSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, levelRequirement = 73, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1}, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1}, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1}, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1}, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1}, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1}, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1}, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1}, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1}, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1}, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1}, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1}, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1}, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1}, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1}, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1}, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1}, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1}, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1}, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1}, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1}, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1}, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1}, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1}, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1}, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1}, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1}, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1}, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1}, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1}, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1}, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1}, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.SkillCanTotem] = true, [SkillType.Triggerable] = true, [SkillType.PhysicalSkill] = true, [SkillType.Instant] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {250, 600, 100, 556, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, }, [2] = {250, 600, 100, 796, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [3] = {250, 600, 100, 941, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, }, [4] = {250, 600, 100, 1213, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, }, [5] = {250, 600, 100, 1560, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, }, [6] = {250, 600, 100, 1983, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, }, [7] = {250, 600, 100, 2520, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, }, [8] = {250, 600, 100, 3190, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, }, [9] = {250, 600, 100, 4017, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, }, [10] = {250, 600, 100, 5047, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, }, [11] = {250, 600, 100, 6323, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [12] = {250, 600, 100, 7902, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [13] = {250, 600, 100, 9158, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, }, [14] = {250, 600, 100, 10605, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [15] = {250, 600, 100, 12266, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [16] = {250, 600, 100, 14180, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [17] = {250, 600, 100, 16378, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, }, [18] = {250, 600, 100, 18898, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [19] = {250, 600, 100, 21797, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [20] = {250, 600, 100, 25120, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [21] = {250, 600, 100, 28935, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [22] = {250, 600, 100, 33312, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [23] = {250, 600, 100, 38320, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [24] = {250, 600, 100, 44062, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [25] = {250, 600, 100, 50643, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [26] = {250, 600, 100, 58172, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [27] = {250, 600, 100, 66787, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, [28] = {250, 600, 100, 76641, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, }, [29] = {250, 600, 100, 87915, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, }, [30] = {250, 600, 100, 100807, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms", "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms", }, levels = { [1] = {7000, 3, 25, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1}, }, [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1}, }, [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1}, }, [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1}, }, [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1}, }, [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1}, }, [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1}, }, [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1}, }, [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1}, }, [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1}, }, [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1}, }, [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1}, }, [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1}, }, [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1}, }, [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1}, }, [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1}, }, [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1}, }, [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1}, }, [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1}, }, [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1}, }, [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1}, }, [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1}, }, [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1}, }, [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 1.5, incrementalEffectiveness = 0.025, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.ColdSkill] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1}, }, [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1}, }, [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1}, }, [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1}, }, [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1}, }, [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1}, }, [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1}, }, [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1}, }, [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1}, }, [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1}, }, [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1}, }, [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1}, }, [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1}, }, [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1}, }, [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1}, }, [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1}, }, [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 3, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 2, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 1, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } |
Spectre | N | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tags | red_blood, human, humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage | 143% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Здоровье | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Shield From Life | 34% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 112% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Шанс критического удара | 5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | ExileScion2MapBoss | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Distance | 6 ~ 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Time | 1.35 Second | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Spread | 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Броня | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Уклонение | +33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Точность | +100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Exiles/Exile" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" } Object Type Codesversion 2 extends "Metadata/Monsters/Exiles/Exile" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/seraph/2h_sword/2h_sword_seraph.epk, MainHand );" } | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2MapBossStandalone"] = { name = "Augustina Solaria", life = 1.12, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, [SkillType.SlamSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, levelRequirement = 73, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1}, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1}, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1}, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1}, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1}, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1}, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1}, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1}, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1}, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1}, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1}, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1}, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1}, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1}, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1}, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1}, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1}, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1}, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1}, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1}, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1}, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1}, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1}, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1}, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1}, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1}, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1}, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1}, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1}, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1}, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1}, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1}, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.SkillCanTotem] = true, [SkillType.Triggerable] = true, [SkillType.PhysicalSkill] = true, [SkillType.Instant] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {250, 600, 100, 556, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, }, [2] = {250, 600, 100, 796, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [3] = {250, 600, 100, 941, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, }, [4] = {250, 600, 100, 1213, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, }, [5] = {250, 600, 100, 1560, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, }, [6] = {250, 600, 100, 1983, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, }, [7] = {250, 600, 100, 2520, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, }, [8] = {250, 600, 100, 3190, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, }, [9] = {250, 600, 100, 4017, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, }, [10] = {250, 600, 100, 5047, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, }, [11] = {250, 600, 100, 6323, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [12] = {250, 600, 100, 7902, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [13] = {250, 600, 100, 9158, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, }, [14] = {250, 600, 100, 10605, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [15] = {250, 600, 100, 12266, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [16] = {250, 600, 100, 14180, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [17] = {250, 600, 100, 16378, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, }, [18] = {250, 600, 100, 18898, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [19] = {250, 600, 100, 21797, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [20] = {250, 600, 100, 25120, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [21] = {250, 600, 100, 28935, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [22] = {250, 600, 100, 33312, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [23] = {250, 600, 100, 38320, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [24] = {250, 600, 100, 44062, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [25] = {250, 600, 100, 50643, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [26] = {250, 600, 100, 58172, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [27] = {250, 600, 100, 66787, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, [28] = {250, 600, 100, 76641, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, }, [29] = {250, 600, 100, 87915, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, }, [30] = {250, 600, 100, 100807, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms", "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms", }, levels = { [1] = {7000, 3, 25, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1}, }, [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1}, }, [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1}, }, [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1}, }, [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1}, }, [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1}, }, [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1}, }, [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1}, }, [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1}, }, [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1}, }, [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1}, }, [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1}, }, [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1}, }, [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1}, }, [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1}, }, [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1}, }, [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1}, }, [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1}, }, [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1}, }, [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1}, }, [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1}, }, [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1}, }, [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1}, }, [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 1.5, incrementalEffectiveness = 0.025, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.ColdSkill] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1}, }, [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1}, }, [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1}, }, [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1}, }, [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1}, }, [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1}, }, [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1}, }, [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1}, }, [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1}, }, [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1}, }, [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1}, }, [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1}, }, [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1}, }, [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1}, }, [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1}, }, [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1}, }, [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1}, }, [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1}, }, [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1}, }, [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1}, }, [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1}, }, [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1}, }, [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1}, }, [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1}, }, [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1}, }, [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1}, }, [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1}, }, [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1}, }, [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1}, }, [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 3, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 2, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Vaal] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "attack_speed_+%", "skill_repeat_count", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {-30, 0, 75, 1, levelRequirement = 0, statInterpolation = {1, 1, 1, 1}, }, }, } |