瑞尼歐特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rheniot
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, ghost_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, physical_affinity, ranged, slashing_weapon |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss7
Metadata
PerandusGuardMapBoss7IvoryTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
PerandusBladefall1
法術, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 傷害, 可觸發, 法術可重複, 可秘能爆發, 可齊射, 範圍法術, 物理, 持續時間
虛空刀雨
暴擊率: 5%
附加傷害效用: 90%
施放時間: 0.8 秒
從天空降下的虛空武器,對敵人連續發射造成傷害。敵人可被擊中複數次。
造成 193.2 至 289.9 物理傷害
你的擊中不能暈眩敵人
重複2 次
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
你的擊中不能暈眩敵人
重複2 次
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
PerandusGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
PerandusWait
+0.25 秒基礎持續時間
PerandusPhysicalBeacon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
造成 322.4 至 483.6 物理傷害
+2.9 秒基礎持續時間
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [22]
+2.9 秒基礎持續時間
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [22]
PerandusThrownWeaponAdditionalProjectectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
發射 2 個額外投射物
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss7IvoryTemple"] = { name = "Rheniot", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "PerandusWhirlingBlades", "PerandusGrace", "PerandusThrownWeaponAdditionalProjectectiles", "PerandusPhysicalBeacon", "PerandusWait", "PerandusBladefall1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusThrownWeaponAdditionalProjectectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-37, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusPhysicalBeacon"] = { name = "PerandusPhysicalBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 11, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 11, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 12, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 13, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 13, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 14, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 14, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 15, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 15, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 16, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 16, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 17, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 17, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 18, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 18, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 19, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 19, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 20, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 21, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 22, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 23, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 24, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 25, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 26, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 27, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 28, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 29, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 30, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 31, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 32, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 33, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 34, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusBladefall1"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_spell_repeat_count", "bladefall_damage_per_stage_+%_final", "bladefall_number_of_volleys", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -5, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, -5, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
瑞尼歐特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rheniot
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, ghost_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, physical_affinity, ranged, slashing_weapon |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss7
Metadata
PerandusGuardMapBoss7IvoryTempleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
PerandusBladefall1
法術, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 傷害, 可觸發, 法術可重複, 可秘能爆發, 可齊射, 範圍法術, 物理, 持續時間
虛空刀雨
暴擊率: 5%
附加傷害效用: 90%
施放時間: 0.8 秒
從天空降下的虛空武器,對敵人連續發射造成傷害。敵人可被擊中複數次。
造成 193.2 至 289.9 物理傷害
你的擊中不能暈眩敵人
重複2 次
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
你的擊中不能暈眩敵人
重複2 次
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
PerandusGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
PerandusWait
+0.25 秒基礎持續時間
PerandusPhysicalBeacon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
造成 322.4 至 483.6 物理傷害
+2.9 秒基礎持續時間
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [22]
+2.9 秒基礎持續時間
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [22]
PerandusThrownWeaponAdditionalProjectectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
發射 2 個額外投射物
增加 50% 攻擊速度
增加 30% 投射物速度
base is projectile [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss7IvoryTempleStandalone"] = { name = "Rheniot", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "PerandusWhirlingBlades", "PerandusGrace", "PerandusThrownWeaponAdditionalProjectectiles", "PerandusPhysicalBeacon", "PerandusWait", "PerandusBladefall1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusThrownWeaponAdditionalProjectectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-37, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusPhysicalBeacon"] = { name = "PerandusPhysicalBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 11, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 11, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 12, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 13, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 13, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 14, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 14, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 15, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 15, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 16, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 16, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 17, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 17, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 18, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 18, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 19, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 19, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 20, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 21, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 22, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 23, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 24, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 25, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 26, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 27, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 28, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 29, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 30, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 31, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 32, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 33, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 34, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusBladefall1"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_spell_repeat_count", "bladefall_damage_per_stage_+%_final", "bladefall_number_of_volleys", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -5, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, -5, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
瑞尼歐特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rheniot
幽魂 | N |
---|---|
標籤 | ghost_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking, slashing_weapon |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss7
Metadata
PerandusGuardMapBoss7IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss7IvoryTempleElder"] = { name = "Rheniot", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |