逐夢者‧夏烏拉
惡魔
monster no drops [1]
Chayula, Who Dreamt
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, very_fast_movement |
生命
4000%
異常狀態臨界值
4000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossChaosWild
Metadata
BreachBossChaosWild
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
257,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.155
經驗值
20,510
異常狀態臨界值
257,334
冰緩
814
感電
814
易碎
4,603
焦灼
814
殘喘
2,248
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.155 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChangeStanceChaosBreachWild
冷卻時間: 15 秒
+5 秒基礎持續時間
BreachCycloneProjectileWild
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 649.7 至 974.6 物理傷害
25% 物理傷害轉化至混沌傷害
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [15]
25% 物理傷害轉化至混沌傷害
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [15]
BreachCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.155 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 100% 攻擊速度
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassMortarInLine
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 324.9 至 487.3 物理傷害
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { } MinimapIcon { icon = "BreachBoss" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Life { on_spawned_dead = "HideMinimapIcon();" on_death = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosWild"] = { name = "Chayula, Who Dreamt", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectileWild", "BreachCyclone", "ChangeStanceChaosBreachWild", "BreachMassMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectileWild"] = { name = "BreachCycloneProjectileWild", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreachWild"] = { name = "ChangeStanceChaosBreachWild", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
逐夢者‧夏烏拉
惡魔
地區: 夏烏拉領域
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Chayula, Who Dreamt
幽魂 | N |
---|---|
地區 | 夏烏拉領域, 夏烏拉領域, 夏烏拉領域, 夏烏拉領域, 夏烏拉領域 |
End Game | 獲得 40% 物理傷害的混沌傷害 |
標籤 | bludgeoning_weapon, breachlord_boss_domain, 法術, chaos_affinity, chaos_breachlord, chayula_boss, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, unique_map_boss, very_fast_movement |
生命
1200%
護甲
+100%
異常狀態臨界值
504%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossChaosMap
Metadata
BreachBossChaosMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
35,247,049
護甲
199,668
閃避
8,120
能量護盾
0
傷害
2,171
法術傷害
3,241
命中
538
攻擊間隔
0.77385
經驗值
145,750
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachMassMortarInLine
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 521.3 至 782 物理傷害
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachCycloneProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 1043 至 1564 物理傷害
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 100% 攻擊速度
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 15 秒
200% 更多攻擊速度
ignores proximity shield [1]
mass flicker strike number of teleports [5]
ignores proximity shield [1]
mass flicker strike number of teleports [5]
BreachMassMortarInLine2
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 521.3 至 782 物理傷害
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine3
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 521.3 至 782 物理傷害
發射 3 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 3 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine4
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 521.3 至 782 物理傷害
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
ChangeStanceChaosBreach
冷卻時間: 25 秒
+10 秒基礎持續時間
BreachFlickerStrikeChayula
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 8 秒
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ThrownWeaponBreachBoss
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 10% 更少傷害
增加 35% 攻擊速度
減少 75% 投射物減速
base is projectile [1]
增加 35% 攻擊速度
減少 75% 投射物減速
base is projectile [1]
BreachFlickerStrikeChayulaLowLife
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 4 秒
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss" Animated { on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/DexIntDeath.ao, death );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMap"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectile", "BreachCyclone", "ThrownWeaponBreachBoss", "ChangeStanceChaosBreach", "BreachFlickerStrikeChayula", "BreachFlickerStrikeChayulaLowLife", "BreachMassFlickerStrike", "BreachMassMortarInLine", "BreachMassMortarInLine2", "BreachMassMortarInLine3", "BreachMassMortarInLine4", "TransitionObject", "TransitionObject2", "TransitionObject3", "TransitionObject4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponBreachBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_projectile_deceleration_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreach"] = { name = "ChangeStanceChaosBreach", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayula"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayulaLowLife"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "mass_flicker_strike_number_of_teleports", "flicker_strike_more_attack_speed_+%_final", "ignores_proximity_shield", }, levels = { [1] = {5, 200, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine2"] = { name = "BreachMassMortarInLine2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine3"] = { name = "BreachMassMortarInLine3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine4"] = { name = "BreachMassMortarInLine4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject"] = { name = "TransitionObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject2"] = { name = "TransitionObject2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject3"] = { name = "TransitionObject3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject4"] = { name = "TransitionObject4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
逐夢者‧夏烏拉
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Chayula, Who Dreamt
幽魂 | N |
---|---|
End Game | 獲得 40% 物理傷害的混沌傷害 |
標籤 | bludgeoning_weapon, 法術, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, very_fast_movement |
生命
1200%
護甲
+100%
異常狀態臨界值
504%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossChaosMap
Metadata
BreachBossChaosMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,672,156
護甲
57,580
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
0.77385
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachMassMortarInLine
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 324.9 至 487.3 物理傷害
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 1 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachCycloneProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 649.7 至 974.6 物理傷害
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 100% 攻擊速度
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 15 秒
200% 更多攻擊速度
ignores proximity shield [1]
mass flicker strike number of teleports [5]
ignores proximity shield [1]
mass flicker strike number of teleports [5]
BreachMassMortarInLine2
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 324.9 至 487.3 物理傷害
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine3
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 324.9 至 487.3 物理傷害
發射 3 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 3 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine4
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 3.5 秒
冷卻時間: 14 秒
造成 324.9 至 487.3 物理傷害
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
ChangeStanceChaosBreach
冷卻時間: 25 秒
+10 秒基礎持續時間
BreachFlickerStrikeChayula
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 8 秒
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ThrownWeaponBreachBoss
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 10% 更少傷害
增加 35% 攻擊速度
減少 75% 投射物減速
base is projectile [1]
增加 35% 攻擊速度
減少 75% 投射物減速
base is projectile [1]
BreachFlickerStrikeChayulaLowLife
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
閃現打擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.155 秒
冷卻時間: 4 秒
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_uses_map_boss_difficulty_scaling = 0 set_additional_life_scaling_index = 4 } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/chayula_staff.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapStandalone"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectile", "BreachCyclone", "ThrownWeaponBreachBoss", "ChangeStanceChaosBreach", "BreachFlickerStrikeChayula", "BreachFlickerStrikeChayulaLowLife", "BreachMassFlickerStrike", "BreachMassMortarInLine", "BreachMassMortarInLine2", "BreachMassMortarInLine3", "BreachMassMortarInLine4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponBreachBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_projectile_deceleration_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreach"] = { name = "ChangeStanceChaosBreach", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayula"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayulaLowLife"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "mass_flicker_strike_number_of_teleports", "flicker_strike_more_attack_speed_+%_final", "ignores_proximity_shield", }, levels = { [1] = {5, 200, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine2"] = { name = "BreachMassMortarInLine2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine3"] = { name = "BreachMassMortarInLine3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine4"] = { name = "BreachMassMortarInLine4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
逐夢者‧夏烏拉
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula, Who Dreamt
幽魂 | N |
---|---|
End Game | 獲得 40% 物理傷害的混沌傷害 |
標籤 | bludgeoning_weapon, demon, ghost_blood, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, slow_movement |
生命
200%
異常狀態臨界值
200%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossChaosMapClone
Metadata
BreachBossChaosMapClone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.155
經驗值
20,510
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.155 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_breach_monster = 1 set_minion_dies_when_parent_dies = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );" } Animated { } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapClone"] = { name = "Chayula, Who Dreamt", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
逐夢者‧夏烏拉
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula, Who Dreamt
幽魂 | N |
---|---|
End Game | 獲得 40% 物理傷害的混沌傷害 |
標籤 | bludgeoning_weapon, 法術, chaos_affinity, demon, has_staff, has_two_handed_melee, hidden_monster, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, unusable_corpse, very_fast_movement |
生命
1200%
護甲
+100%
異常狀態臨界值
504%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossChaosMap
Metadata
BreachBossOverlordCloneChaos
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
77,200
護甲
57,580
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.155
經驗值
20,510
異常狀態臨界值
32,424
冰緩
103
感電
103
易碎
580
焦灼
103
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BreachCycloneProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 649.7 至 974.6 物理傷害
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
發射 2 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.155 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 100% 攻擊速度
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% 更少移動速度
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "skill_done;" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk ); AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " } StateMachine { on_state_skill_done_1 = " RemoveEffects(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk ); Delay( 0.5, { DisableRendering(); } ); " create_state_skill_done_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossOverlordCloneChaos"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "BreachCycloneProjectile", "BreachCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |