夢見た者、チャユラ
悪魔
monster no drops [1]
Chayula, Who Dreamt
SpectreN
Tagsbludgeoning_weapon, キャスター, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, very_fast_movement
ライフ
4000%
Ailment Threshold
4000%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
BreachBossChaosWild
Metadata
BreachBossChaosWild
レベル
68
ライフ
257,334
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.155
経験値
20,510
Ailment Threshold
257,334
Chill
814
Shock
814
Brittle
4,603
Scorch
814
Sap
2,248
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.155 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChangeStanceChaosBreachWild
クールダウン時間: 15 秒
基礎持続時間は5
BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.5 秒
649.7から974.6の物理ダメージを与える
物理ダメージの25%を混沌ダメージに変換する
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [15]
BreachCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.155 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
アタックスピードが100%増加する
移動スピードが30%低下する
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 3.5 秒
クールダウン時間: 14 秒
324.9から487.3の物理ダメージを与える
追加の投射物を1個放つ
物理ダメージの25%を混沌ダメージに変換する
放射状に投射物を放つ
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Transitionable
{
}

MinimapIcon
{
	icon = "BreachBoss"	
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Life
{
	on_spawned_dead = "HideMinimapIcon();"
	on_death = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossChaosWild"] = {
    name = "Chayula, Who Dreamt",
    life = 40,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "BreachCycloneProjectileWild",
        "BreachCyclone",
        "ChangeStanceChaosBreachWild",
        "BreachMassMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCycloneProjectileWild"] = {
    name = "BreachCycloneProjectileWild",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "cast_on_cyclone_contact_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 100, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "attack_speed_+%",
        "cyclone_extra_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceChaosBreachWild"] = {
    name = "ChangeStanceChaosBreachWild",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine"] = {
    name = "BreachMassMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 Global
  • 夢見た者、チャユラ
    悪魔
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    ノックバックを受けることがない
    Chayula, Who Dreamt
    SpectreN
    Areaチャユラの領域, チャユラの領域, チャユラの領域, チャユラの領域, チャユラの領域
    End Game物理ダメージの40%を追加混沌ダメージとして獲得する
    Tagsbludgeoning_weapon, breachlord_boss_domain, キャスター, chaos_affinity, chaos_breachlord, chayula_boss, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, unique_map_boss, very_fast_movement
    ライフ
    1200%
    Ailment Threshold
    504%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    140%
    Type
    BreachBossChaosMap
    Metadata
    BreachBossChaosMap
    レベル
    84
    ライフ
    35,247,049
    防具
    99,834
    回避力
    8,120
    エナジーシールド
    0
    Damage
    2,171
    スペルダメージ
    3,241
    命中
    538
    Attack Time
    0.77385
    経験値
    145,750
    Ailment Threshold
    6,957,767
    Chill
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachMassMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    521.3から782の物理ダメージを与える
    追加の投射物を1個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachCycloneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 1.5 秒
    1043から1564の物理ダメージを与える
    追加の投射物を2個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    cast on cyclone contact % [100]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [15]
    BreachCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    アタックスピードが100%増加する
    移動スピードが30%低下する
    active skill area of effect radius +% final [100]
    cyclone extra distance [40]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    BreachMassFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 15 秒
    アタックスピードが200%上昇する
    ignores proximity shield [1]
    mass flicker strike number of teleports [5]
    BreachMassMortarInLine2
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    521.3から782の物理ダメージを与える
    追加の投射物を2個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachMassMortarInLine3
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    521.3から782の物理ダメージを与える
    追加の投射物を3個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachMassMortarInLine4
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    521.3から782の物理ダメージを与える
    追加の投射物を4個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    TransitionObject
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject2
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject3
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject4
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    ChangeStanceChaosBreach
    クールダウン時間: 25 秒
    基礎持続時間は10
    BreachFlickerStrikeChayula
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 8 秒
    alternate minion [1]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    ThrownWeaponBreachBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが10%低下する
    アタックスピードが35%増加する
    投射物の減速が75%減少する
    base is projectile [1]
    BreachFlickerStrikeChayulaLowLife
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 3448–5172
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 4 秒
    alternate minion [1]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachBoss"
    
    Animated
    {
    	on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/DexIntDeath.ao, death );"
    }
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossChaosMap"] = {
        name = "Chayula, Who Dreamt",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "BreachCycloneProjectile",
            "BreachCyclone",
            "ThrownWeaponBreachBoss",
            "ChangeStanceChaosBreach",
            "BreachFlickerStrikeChayula",
            "BreachFlickerStrikeChayulaLowLife",
            "BreachMassFlickerStrike",
            "BreachMassMortarInLine",
            "BreachMassMortarInLine2",
            "BreachMassMortarInLine3",
            "BreachMassMortarInLine4",
            "TransitionObject",
            "TransitionObject2",
            "TransitionObject3",
            "TransitionObject4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCycloneProjectile"] = {
        name = "BreachCycloneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "cast_on_cyclone_contact_%",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "attack_speed_+%",
            "cyclone_extra_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponBreachBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spectral_throw_projectile_deceleration_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeStanceChaosBreach"] = {
        name = "ChangeStanceChaosBreach",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrikeChayula"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrikeChayulaLowLife"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "mass_flicker_strike_number_of_teleports",
            "flicker_strike_more_attack_speed_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {5, 200, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine"] = {
        name = "BreachMassMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine2"] = {
        name = "BreachMassMortarInLine2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine3"] = {
        name = "BreachMassMortarInLine3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine4"] = {
        name = "BreachMassMortarInLine4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject"] = {
        name = "TransitionObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject2"] = {
        name = "TransitionObject2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject3"] = {
        name = "TransitionObject3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject4"] = {
        name = "TransitionObject4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 夢見た者、チャユラ
    悪魔
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    ノックバックを受けることがない
    Chayula, Who Dreamt
    SpectreN
    End Game物理ダメージの40%を追加混沌ダメージとして獲得する
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, standalone_map_boss, very_fast_movement
    ライフ
    1200%
    Ailment Threshold
    504%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    140%
    Type
    BreachBossChaosMap
    Metadata
    BreachBossChaosMapStandalone
    レベル
    68
    ライフ
    1,672,156
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    851
    スペルダメージ
    1,270
    命中
    290
    Attack Time
    0.77385
    経験値
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachMassMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    324.9から487.3の物理ダメージを与える
    追加の投射物を1個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachCycloneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 1.5 秒
    649.7から974.6の物理ダメージを与える
    追加の投射物を2個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    cast on cyclone contact % [100]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [15]
    BreachCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    アタックスピードが100%増加する
    移動スピードが30%低下する
    active skill area of effect radius +% final [100]
    cyclone extra distance [40]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    BreachMassFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 15 秒
    アタックスピードが200%上昇する
    ignores proximity shield [1]
    mass flicker strike number of teleports [5]
    BreachMassMortarInLine2
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    324.9から487.3の物理ダメージを与える
    追加の投射物を2個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachMassMortarInLine3
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    324.9から487.3の物理ダメージを与える
    追加の投射物を3個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    BreachMassMortarInLine4
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 3.5 秒
    クールダウン時間: 14 秒
    324.9から487.3の物理ダメージを与える
    追加の投射物を4個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    mortar distance in front of target [20]
    projectile spread radius [125]
    projectile uses contact position [1]
    ChangeStanceChaosBreach
    クールダウン時間: 25 秒
    基礎持続時間は10
    BreachFlickerStrikeChayula
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 8 秒
    alternate minion [1]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    ThrownWeaponBreachBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが10%低下する
    アタックスピードが35%増加する
    投射物の減速が75%減少する
    base is projectile [1]
    BreachFlickerStrikeChayulaLowLife
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    フリッカーストライク
    Base Damage: 1351–2027
    クリティカル率: 5%
    Attack Time: 1.155 秒
    クールダウン時間: 4 秒
    alternate minion [1]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 0
    	set_additional_life_scaling_index = 4
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/chayula_staff.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapStandalone"] = {
        name = "Chayula, Who Dreamt",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "BreachCycloneProjectile",
            "BreachCyclone",
            "ThrownWeaponBreachBoss",
            "ChangeStanceChaosBreach",
            "BreachFlickerStrikeChayula",
            "BreachFlickerStrikeChayulaLowLife",
            "BreachMassFlickerStrike",
            "BreachMassMortarInLine",
            "BreachMassMortarInLine2",
            "BreachMassMortarInLine3",
            "BreachMassMortarInLine4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCycloneProjectile"] = {
        name = "BreachCycloneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "cast_on_cyclone_contact_%",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "attack_speed_+%",
            "cyclone_extra_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponBreachBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spectral_throw_projectile_deceleration_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeStanceChaosBreach"] = {
        name = "ChangeStanceChaosBreach",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrikeChayula"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrikeChayulaLowLife"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "mass_flicker_strike_number_of_teleports",
            "flicker_strike_more_attack_speed_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {5, 200, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine"] = {
        name = "BreachMassMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine2"] = {
        name = "BreachMassMortarInLine2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine3"] = {
        name = "BreachMassMortarInLine3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMassMortarInLine4"] = {
        name = "BreachMassMortarInLine4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 夢見た者、チャユラ
    悪魔
    monster no drops or experience [1]
    Chayula, Who Dreamt
    SpectreN
    End Game物理ダメージの40%を追加混沌ダメージとして獲得する
    Tagsbludgeoning_weapon, demon, ghost_blood, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, slow_movement
    ライフ
    200%
    Ailment Threshold
    200%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    140%
    Type
    BreachBossChaosMapClone
    Metadata
    BreachBossChaosMapClone
    レベル
    68
    ライフ
    12,867
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    1.155
    経験値
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.155 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_breach_monster = 1
    	set_minion_dies_when_parent_dies = 1
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Animated
    {
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapClone"] = {
        name = "Chayula, Who Dreamt",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 夢見た者、チャユラ
    悪魔
    monster no drops or experience [1]
    Chayula, Who Dreamt
    SpectreN
    End Game物理ダメージの40%を追加混沌ダメージとして獲得する
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, demon, has_staff, has_two_handed_melee, hidden_monster, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, standalone_map_boss, unusable_corpse, very_fast_movement
    ライフ
    1200%
    Ailment Threshold
    504%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    140%
    Type
    BreachBossChaosMap
    Metadata
    BreachBossOverlordCloneChaos
    レベル
    68
    ライフ
    77,200
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    1.155
    経験値
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    BreachCycloneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 1.5 秒
    649.7から974.6の物理ダメージを与える
    追加の投射物を2個放つ
    物理ダメージの25%を混沌ダメージに変換する
    放射状に投射物を放つ
    base is projectile [1]
    cast on cyclone contact % [100]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [15]
    BreachCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.155 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    アタックスピードが100%増加する
    移動スピードが30%低下する
    active skill area of effect radius +% final [100]
    cyclone extra distance [40]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    BaseEvents
    {
    	on_construction_complete = "RemoveCollidability();"
    }
    
    StateMachine
    {
    	define_shared_state = "skill_done;"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );
    		AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );
    	"
    }
    
    StateMachine
    {
    	on_state_skill_done_1 =
    	"
    		RemoveEffects();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk );
    		Delay( 0.5, { DisableRendering(); } );
    	"
    
    	create_state_skill_done_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossOverlordCloneChaos"] = {
        name = "Chayula, Who Dreamt",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "BreachCycloneProjectile",
            "BreachCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCycloneProjectile"] = {
        name = "BreachCycloneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "cast_on_cyclone_contact_%",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "attack_speed_+%",
            "cyclone_extra_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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