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Chayula der Träumende(Chayula, Who Dreamt)

SpectreN
Area
Tagsred_blood, demon
Damage200%
Leben4000%
Ailment Threshold4000%
Kritische Trefferchance5%
TypeBreachBossChaosWild
Attack Distance6 ~ 10
Attack Time1.155 Second
Damage Spread20%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ChangeStanceChaosBreachWild
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachCycloneProjectileWild
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1257 bis 1886 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt

Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Chayula der Träumende575052202.61.155304755161618548040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ChangeStanceChaosBreachWild
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachCycloneProjectileWild
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1160 bis 1740 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt

Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 579.8 bis 869.8 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Chayula der Träumende515041964.51.155253361141987945040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ChangeStanceChaosBreachWild
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachCycloneProjectileWild
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 985.5 bis 1478 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt

Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 492.7 bis 739.1 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Chayula der Träumende398541560.21.155170724109406852040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ChangeStanceChaosBreachWild
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachCycloneProjectileWild
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 801.6 bis 1202 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt

Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 400.8 bis 601.2 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Chayula der Träumende296091164.21.15510862878725676040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ChangeStanceChaosBreachWild
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachCycloneProjectileWild
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 649.7 bis 974.6 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt

Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 324.9 bis 487.3 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Chayula der Träumende21536863.91.1556888056424681040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Mortar 300 NotOnFullLife
ChangeStance 1000 OnLessThan90PercentLife
stance stance2
Cyclone1000 TargetIsPlayer TargetNotOnMe
Cyclone5ForceTargetLocationInFrontEnemy
Cyclone5ForceTargetLocationPastEnemy

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossChaosWild"] = {
    name = "Chayula, Who Dreamt",
    life = 40,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "BreachCycloneProjectileWild",
        "BreachCyclone",
        "ChangeStanceChaosBreachWild",
        "BreachMassMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCycloneProjectileWild"] = {
    name = "BreachCycloneProjectileWild",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "cast_on_cyclone_contact_%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_chaos",
    },
    levels = {
        [1] = {15, 100, 0.8, 1.2, 0, 25, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "cyclone_extra_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 0, 100, 40, -40, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceChaosBreachWild"] = {
    name = "ChangeStanceChaosBreachWild",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {5000, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine"] = {
    name = "BreachMassMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[80] Chayulas Reich [81] Chayulas Reich [82] Chayulas Reich [83] Chayulas Reich
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Immunecannot_be_knocked_back [1]
Damage200%
Leben1200%
Ailment Threshold800%
Kritische Trefferchance0%
TypeBreachBossChaosMap
Attack Distance6 ~ 10
Attack Time1.155 Second
Damage Spread20%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1257 bis 1886 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

TransitionObject
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject2
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject3
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject4
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Chayula der Träumende575052202.61.15591426161618548040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 603.7 bis 905.6 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1207 bis 1811 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 603.7 bis 905.6 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 603.7 bis 905.6 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 603.7 bis 905.6 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

TransitionObject
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject2
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject3
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

TransitionObject4
number_of_monsters_to_summon [1]
summon_monster_radius [200]
transition_objects_at_state [1]
Zauberzeit: 1 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
83Chayula der Träumende5489220801.15584068151498241040404025
Melee90OnlyLastTarget TargetNear TargetIsPlayer
Melee30OnlyLastTarget TargetIsPlayer
Melee 3
ThrownWeaponProjectile200OnlyLastTarget TargetNotNear TargetIsPlayer
ThrownWeaponProjectile 3
BreachFlickerStrikeBreachFlickerStrikeChayula200 TargetNotNear
BreachFlickerStrikeBreachFlickerStrikeChayulaLowLife500 OnLowLife
ChangeStance 1000 NotOnFullLife IHaveFewerThanTwoMinions
BreachMassFlickerStrike 1000 OnLessThan66PercentLife IHaveNotUsedSkill
BreachMassFlickerStrike 1000 OnLessThan33PercentLife IHaveFewerThanTwoMinions IHaveNotUsedSkillTwoTimes
Mortar BreachMassMortarInLine 300 NotOnLessThan75PercentLife NotOnFullLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine2 300 OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine3 300 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine4 300 OnLessThan25PercentLife IHaveFewerThanTwoMinions
TransitionObject TransitionObject1000NotOnLessThan75PercentLife IHaveNotUsedSkill NotOnFullLife
TransitionObject TransitionObject21000OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject3 1000 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject4 1000 OnLessThan25PercentLife IHaveNotUsedSkill
stance stance2
Cyclone1000 TargetIsPlayer TargetNotOnMe
Cyclone5ForceTargetLocationInFrontEnemy
Cyclone5ForceTargetLocationPastEnemy

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachBoss"

Animated
{
	on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/DexIntDeath.ao, death );"
}

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossChaosMap"] = {
    name = "Chayula, Who Dreamt",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "BreachCycloneProjectile",
        "BreachCyclone",
        "ThrownWeaponBreachBoss",
        "ChangeStanceChaosBreach",
        "BreachFlickerStrikeChayula",
        "BreachFlickerStrikeChayulaLowLife",
        "BreachMassFlickerStrike",
        "BreachMassMortarInLine",
        "BreachMassMortarInLine2",
        "BreachMassMortarInLine3",
        "BreachMassMortarInLine4",
        "TransitionObject",
        "TransitionObject2",
        "TransitionObject3",
        "TransitionObject4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCycloneProjectile"] = {
    name = "BreachCycloneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "cast_on_cyclone_contact_%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectiles_nova",
    },
    levels = {
        [1] = {15, 100, 0.8, 1.2, 2, 25, -30, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "cyclone_extra_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 0, 100, 40, -40, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponBreachBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spectral_throw_projectile_deceleration_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceChaosBreach"] = {
    name = "ChangeStanceChaosBreach",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {10000, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrikeChayula"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, levelRequirement = 10, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrikeChayulaLowLife"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, levelRequirement = 10, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "mass_flicker_strike_number_of_teleports",
        "flicker_strike_more_attack_speed_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {5, 200, levelRequirement = 10, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine"] = {
    name = "BreachMassMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine2"] = {
    name = "BreachMassMortarInLine2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine3"] = {
    name = "BreachMassMortarInLine3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine4"] = {
    name = "BreachMassMortarInLine4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject"] = {
    name = "TransitionObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject2"] = {
    name = "TransitionObject2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject3"] = {
    name = "TransitionObject3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject4"] = {
    name = "TransitionObject4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Immunecannot_be_knocked_back [1]
Damage200%
Leben1200%
Ailment Threshold800%
Kritische Trefferchance0%
TypeBreachBossChaosMap
Attack Distance6 ~ 10
Attack Time1.155 Second
Damage Spread20%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1257 bis 1886 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 628.6 bis 942.8 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Chayula der Träumende575052202.61.15591426161618548040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 579.8 bis 869.8 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 1160 bis 1740 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 579.8 bis 869.8 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 579.8 bis 869.8 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 579.8 bis 869.8 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Chayula der Träumende515041964.51.15576008141987945040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 492.7 bis 739.1 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 985.5 bis 1478 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 492.7 bis 739.1 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 492.7 bis 739.1 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 492.7 bis 739.1 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Chayula der Träumende398541560.21.15551217109406852040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 400.8 bis 601.2 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 801.6 bis 1202 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 400.8 bis 601.2 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 400.8 bis 601.2 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 400.8 bis 601.2 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Chayula der Träumende296091164.21.1553258878725676040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachMassMortarInLine
Verursacht 324.9 bis 487.3 physischen Schaden
projectile_spread_radius [125]
Feuert ein zusätzliches Projektil
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachCycloneProjectile
monster_projectile_variation [15]
cast_on_cyclone_contact_% [100]
Verursacht 649.7 bis 974.6 physischen Schaden
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

projectiles_nova Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1.5 Second

BreachCyclone
cyclone
Wirbelsturm
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
30% weniger Bewegungsgeschwindigkeit
100% erhöhte Angriffsgeschwindigkeit
cyclone_extra_distance [40]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

is_area_damage cyclone_has_triggered_skill Attack Area Melee MovementSkill Type65
Zauberzeit: 1 Second

BreachMassFlickerStrike
iconblinkstrike
Flimmerschlag
mass_flicker_strike_number_of_teleports [5]
200% mehr Angriffsgeschwindigkeit

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 15 Second

BreachMassMortarInLine2
Verursacht 324.9 bis 487.3 physischen Schaden
projectile_spread_radius [125]
Feuert 2 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine3
Verursacht 324.9 bis 487.3 physischen Schaden
projectile_spread_radius [125]
Feuert 3 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

BreachMassMortarInLine4
Verursacht 324.9 bis 487.3 physischen Schaden
projectile_spread_radius [125]
Feuert 4 zusätzliche Projektile
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage base_is_projectile projectiles_nova projectile_uses_contact_position Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 3.5 Second
Abklingzeit: 14 Second

ChangeStanceChaosBreach
Basisdauer beträgt 10 Sekunden
skill_art_variation [1]
Zauberzeit: 1 Second
Abklingzeit: 25 Second

BreachFlickerStrikeChayula
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 8 Second

ThrownWeaponBreachBoss
ghostlythrow
Spektralwurf
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugrichtung mit einem wirbelnden Angriff Schaden.
75% verringerte Projektilverlangsamung von 'Spektralwurf'
35% erhöhte Angriffsgeschwindigkeit
Verursacht 10% weniger Schaden

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrikeChayulaLowLife
iconblinkstrike
Flimmerschlag
alternate_minion [1]
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Chayula der Träumende21536863.91.1552066456424681040404025
Melee90OnlyLastTarget TargetNear TargetIsPlayer
Melee30OnlyLastTarget TargetIsPlayer
Melee 3
ThrownWeaponProjectile200OnlyLastTarget TargetNotNear TargetIsPlayer
ThrownWeaponProjectile 3
BreachFlickerStrikeBreachFlickerStrikeChayula200 TargetNotNear
BreachFlickerStrikeBreachFlickerStrikeChayulaLowLife500 OnLowLife
ChangeStance 1000 NotOnFullLife IHaveFewerThanTwoMinions
BreachMassFlickerStrike 1000 OnLessThan66PercentLife IHaveNotUsedSkill
BreachMassFlickerStrike 1000 OnLessThan33PercentLife IHaveFewerThanTwoMinions IHaveNotUsedSkillTwoTimes
Mortar BreachMassMortarInLine 300 NotOnLessThan75PercentLife NotOnFullLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine2 300 OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine3 300 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveFewerThanTwoMinions
Mortar BreachMassMortarInLine4 300 OnLessThan25PercentLife IHaveFewerThanTwoMinions
TransitionObject TransitionObject1000NotOnLessThan75PercentLife IHaveNotUsedSkill NotOnFullLife
TransitionObject TransitionObject21000OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject3 1000 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject4 1000 OnLessThan25PercentLife IHaveNotUsedSkill
stance stance2
Cyclone1000 TargetIsPlayer TargetNotOnMe
Cyclone5ForceTargetLocationInFrontEnemy
Cyclone5ForceTargetLocationPastEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 0
	set_additional_life_scaling_index = 4
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );"
}

StateMachine
{
	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/chayula_staff.epk, MainHand );"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapStandalone"] = {
    name = "Chayula, Who Dreamt",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "BreachCycloneProjectile",
        "BreachCyclone",
        "ThrownWeaponBreachBoss",
        "ChangeStanceChaosBreach",
        "BreachFlickerStrikeChayula",
        "BreachFlickerStrikeChayulaLowLife",
        "BreachMassFlickerStrike",
        "BreachMassMortarInLine",
        "BreachMassMortarInLine2",
        "BreachMassMortarInLine3",
        "BreachMassMortarInLine4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCycloneProjectile"] = {
    name = "BreachCycloneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "cast_on_cyclone_contact_%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectiles_nova",
    },
    levels = {
        [1] = {15, 100, 0.8, 1.2, 2, 25, -30, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "cyclone_extra_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 0, 100, 40, -40, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponBreachBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spectral_throw_projectile_deceleration_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceChaosBreach"] = {
    name = "ChangeStanceChaosBreach",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {10000, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrikeChayula"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, levelRequirement = 10, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrikeChayulaLowLife"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, levelRequirement = 10, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "mass_flicker_strike_number_of_teleports",
        "flicker_strike_more_attack_speed_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {5, 200, levelRequirement = 10, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine"] = {
    name = "BreachMassMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine2"] = {
    name = "BreachMassMortarInLine2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine3"] = {
    name = "BreachMassMortarInLine3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMassMortarInLine4"] = {
    name = "BreachMassMortarInLine4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modunique_boss_curse_effect_on_self_+%_final [-33]
monster_no_drops_or_experience [1]
Tagsghost_blood, demon
Damage200%
Leben200%
Ailment Threshold200%
Kritische Trefferchance5%
TypeBreachBossChaosMapClone
Attack Distance6 ~ 10
Attack Time1.155 Second
Damage Spread20%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Chayula der Träumende575052202.61.15515238161618548040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Chayula der Träumende515041964.51.15512668141987945040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Chayula der Träumende398541560.21.1558536109406852040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Chayula der Träumende296091164.21.155543178725676040404025

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Chayula der Träumende21536863.91.155344456424681040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_is_breach_monster = 1
	set_minion_dies_when_parent_dies = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
}

Animated
{
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapClone"] = {
    name = "Chayula, Who Dreamt",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
Weissagungskarte

Weissagungskarte