Chayula, Celui qui rêva
Démon
monster no drops [1]
Chayula, Who Dreamt
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, very_fast_movement |
Vie
4000%
Ailment Threshold
4000%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
BreachBossChaosWild
Metadata
BreachBossChaosWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
257,334
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.155
Expérience
20,510
Ailment Threshold
257,334
Chill
814
Shock
814
Brittle
4,603
Scorch
814
Sap
2,248
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChangeStanceChaosBreachWild
Temps de recharge: 15 sec.
La Durée de base est de 5 secondes
BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 649.7 à 974.6 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [15]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [15]
BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
100% d'Augmentation de la Vitesse d'attaque
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { } MinimapIcon { icon = "BreachBoss" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Life { on_spawned_dead = "HideMinimapIcon();" on_death = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosWild"] = { name = "Chayula, Who Dreamt", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectileWild", "BreachCyclone", "ChangeStanceChaosBreachWild", "BreachMassMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectileWild"] = { name = "BreachCycloneProjectileWild", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreachWild"] = { name = "ChangeStanceChaosBreachWild", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chayula, Celui qui rêva
Démon
Zone : Domaine de Chayula
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Chayula, Who Dreamt
Spectre | N |
---|---|
Area | Domaine de Chayula, Domaine de Chayula, Domaine de Chayula, Domaine de Chayula, Domaine de Chayula |
End Game | Rajoutez 40% des Dégâts physiques sous forme de Dégâts de chaos |
Tags | bludgeoning_weapon, breachlord_boss_domain, Lanceur de sorts, chaos_affinity, chaos_breachlord, chayula_boss, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, unique_map_boss, very_fast_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
504%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
BreachBossChaosMap
Metadata
BreachBossChaosMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
35,247,049
Armure
199,668
Évasion
8,120
Bouclier d'énergie
0
Damage
2,171
Dégâts des sorts
3,241
Précision
538
Attack Time
0.77385
Expérience
145,750
Ailment Threshold
6,957,767
Chill
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 521.3 à 782 Dégâts physiques
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachCycloneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 1043 à 1564 Dégâts physiques
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
100% d'Augmentation de la Vitesse d'attaque
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 15 sec.
200% Davantage de Vitesse d'attaque
ignores proximity shield [1]
mass flicker strike number of teleports [5]
ignores proximity shield [1]
mass flicker strike number of teleports [5]
BreachMassMortarInLine2
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 521.3 à 782 Dégâts physiques
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine3
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 521.3 à 782 Dégâts physiques
Tire 3 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 3 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine4
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 521.3 à 782 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
ChangeStanceChaosBreach
Temps de recharge: 25 sec.
La Durée de base est de 10 secondes
BreachFlickerStrikeChayula
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 8 sec.
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ThrownWeaponBreachBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
10% de Perte de Dégâts
35% d'Augmentation de la Vitesse d'attaque
75% de Réduction de la décélération des Projectiles
base is projectile [1]
35% d'Augmentation de la Vitesse d'attaque
75% de Réduction de la décélération des Projectiles
base is projectile [1]
BreachFlickerStrikeChayulaLowLife
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 3448–5172
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 4 sec.
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss" Animated { on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/DexIntDeath.ao, death );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMap"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectile", "BreachCyclone", "ThrownWeaponBreachBoss", "ChangeStanceChaosBreach", "BreachFlickerStrikeChayula", "BreachFlickerStrikeChayulaLowLife", "BreachMassFlickerStrike", "BreachMassMortarInLine", "BreachMassMortarInLine2", "BreachMassMortarInLine3", "BreachMassMortarInLine4", "TransitionObject", "TransitionObject2", "TransitionObject3", "TransitionObject4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponBreachBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_projectile_deceleration_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreach"] = { name = "ChangeStanceChaosBreach", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayula"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayulaLowLife"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "mass_flicker_strike_number_of_teleports", "flicker_strike_more_attack_speed_+%_final", "ignores_proximity_shield", }, levels = { [1] = {5, 200, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine2"] = { name = "BreachMassMortarInLine2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine3"] = { name = "BreachMassMortarInLine3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine4"] = { name = "BreachMassMortarInLine4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject"] = { name = "TransitionObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject2"] = { name = "TransitionObject2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject3"] = { name = "TransitionObject3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject4"] = { name = "TransitionObject4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chayula, Celui qui rêva
Démon
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Chayula, Who Dreamt
Spectre | N |
---|---|
End Game | Rajoutez 40% des Dégâts physiques sous forme de Dégâts de chaos |
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, demon, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, very_fast_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
504%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
BreachBossChaosMap
Metadata
BreachBossChaosMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,672,156
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
851
Dégâts des sorts
1,270
Précision
290
Attack Time
0.77385
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire un Projectile supplémentaire
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachCycloneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 649.7 à 974.6 Dégâts physiques
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
100% d'Augmentation de la Vitesse d'attaque
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
BreachMassFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 15 sec.
200% Davantage de Vitesse d'attaque
ignores proximity shield [1]
mass flicker strike number of teleports [5]
ignores proximity shield [1]
mass flicker strike number of teleports [5]
BreachMassMortarInLine2
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine3
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Tire 3 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 3 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
BreachMassMortarInLine4
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 3.5 sec.
Temps de recharge: 14 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
ChangeStanceChaosBreach
Temps de recharge: 25 sec.
La Durée de base est de 10 secondes
BreachFlickerStrikeChayula
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 8 sec.
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ThrownWeaponBreachBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
10% de Perte de Dégâts
35% d'Augmentation de la Vitesse d'attaque
75% de Réduction de la décélération des Projectiles
base is projectile [1]
35% d'Augmentation de la Vitesse d'attaque
75% de Réduction de la décélération des Projectiles
base is projectile [1]
BreachFlickerStrikeChayulaLowLife
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Frappe fulgurante
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Temps de recharge: 4 sec.
alternate minion [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_uses_map_boss_difficulty_scaling = 0 set_additional_life_scaling_index = 4 } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/chayula_staff.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapStandalone"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "BreachCycloneProjectile", "BreachCyclone", "ThrownWeaponBreachBoss", "ChangeStanceChaosBreach", "BreachFlickerStrikeChayula", "BreachFlickerStrikeChayulaLowLife", "BreachMassFlickerStrike", "BreachMassMortarInLine", "BreachMassMortarInLine2", "BreachMassMortarInLine3", "BreachMassMortarInLine4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponBreachBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spectral_throw_projectile_deceleration_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-75, 35, -10, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceChaosBreach"] = { name = "ChangeStanceChaosBreach", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayula"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrikeChayulaLowLife"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "mass_flicker_strike_number_of_teleports", "flicker_strike_more_attack_speed_+%_final", "ignores_proximity_shield", }, levels = { [1] = {5, 200, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine"] = { name = "BreachMassMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 1, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine2"] = { name = "BreachMassMortarInLine2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 2, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine3"] = { name = "BreachMassMortarInLine3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 3, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMassMortarInLine4"] = { name = "BreachMassMortarInLine4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 4, 20, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chayula, Celui qui rêva
Démon
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula, Who Dreamt
Spectre | N |
---|---|
End Game | Rajoutez 40% des Dégâts physiques sous forme de Dégâts de chaos |
Tags | bludgeoning_weapon, demon, ghost_blood, has_staff, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, slow_movement |
Vie
200%
Ailment Threshold
200%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
BreachBossChaosMapClone
Metadata
BreachBossChaosMapClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,867
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.155
Expérience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_breach_monster = 1 set_minion_dies_when_parent_dies = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );" } Animated { } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossChaosMapClone"] = { name = "Chayula, Who Dreamt", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chayula, Celui qui rêva
Démon
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula, Who Dreamt
Spectre | N |
---|---|
End Game | Rajoutez 40% des Dégâts physiques sous forme de Dégâts de chaos |
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, demon, has_staff, has_two_handed_melee, hidden_monster, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, unusable_corpse, very_fast_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
504%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
BreachBossChaosMap
Metadata
BreachBossOverlordCloneChaos
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.155
Expérience
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachCycloneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 649.7 à 974.6 Dégâts physiques
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
Tire 2 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
cast on cyclone contact % [100]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [15]
BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.155 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
100% d'Augmentation de la Vitesse d'attaque
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
30% de Perte de Vitesse de déplacement
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "skill_done;" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Chaos.epk ); AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " } StateMachine { on_state_skill_done_1 = " RemoveEffects(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk ); Delay( 0.5, { DisableRendering(); } ); " create_state_skill_done_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossOverlordCloneChaos"] = { name = "Chayula, Who Dreamt", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "BreachCycloneProjectile", "BreachCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachCycloneProjectile"] = { name = "BreachCycloneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 100, 2, 25, -30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "attack_speed_+%", "cyclone_extra_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 100, 40, -40, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |