Animated Weapon
Construct
emerge speed +% [100]
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
Life
400%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
0%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
AnimatedWeapon
Metadata
AnimatedWeapon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
0
Spell Damage
0
Accuracy
986
Attack Time
1
Experience
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Critical Strike Chance: 5%
Attack Time: 1 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { } StateMachine { define_shared_state = "is_bow = 0" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " If( this.is_vaal == true, { IfState( is_bow, 1, { TriggerStatBracket( add_epks_bow_vaal, animate_weapon_art_variation ); }, { TriggerStatBracket( add_epks_vaal, animate_weapon_art_variation ); } ); TriggerStatBracket( play_vaal_spawn_effect, animate_weapon_art_variation ); }, { IfState( is_bow, 1, { TriggerStatBracket( add_epks_bow, animate_weapon_art_variation ); }, { TriggerStatBracket( add_epks, animate_weapon_art_variation ); } ); TriggerStatBracket( play_spawn_effect, animate_weapon_art_variation ); } ); " } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Animated { on_death_2hsword = " If( this.is_vaal == true, { IfState( is_bow, 1, { TriggerStatBracket( remove_epks_bow_vaal, animate_weapon_art_variation ); }, { TriggerStatBracket( remove_epks_vaal, animate_weapon_art_variation ); } ); }, { IfState( is_bow, 1, { TriggerStatBracket( remove_epks_bow, animate_weapon_art_variation ); }, { TriggerStatBracket( remove_epks, animate_weapon_art_variation ); } ); } ); " } Brackets { define_bracket = "add_epks" define_bracket = "remove_epks" define_bracket = "add_epks_bow" define_bracket = "remove_epks_bow" define_bracket = "add_epks_vaal" define_bracket = "remove_epks_vaal" define_bracket = "add_epks_bow_vaal" define_bracket = "remove_epks_bow_vaal" define_bracket = "play_spawn_effect" define_bracket = "play_vaal_spawn_effect" play_spawn_effect_0 = "PlayEffect( Metadata/Effects/Spells/animate_weapon/spawn.ao );" play_spawn_effect_1 = "PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/spawn.ao );" play_spawn_effect_2 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/spawn.ao );" play_spawn_effect_3 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/spawn.ao );" play_spawn_effect_4 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/spawn.ao );" play_vaal_spawn_effect_0 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/animate_weapon/spawn.ao );" play_vaal_spawn_effect_1 = "PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/vaal_spawn.ao );" play_vaal_spawn_effect_2 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/vaal_spawn.ao );" play_vaal_spawn_effect_3 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/vaal_spawn.ao );" play_vaal_spawn_effect_4 = "PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/vaal_spawn.ao );" add_epks_0 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand );" add_epks_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand );" add_epks_2 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand );" add_epks_3 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand );" add_epks_4 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand );" add_epks_vaal_0 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/weapon_trail.epk, MainHand );" add_epks_vaal_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/vaal_weapon_trail.epk, MainHand );" add_epks_vaal_2 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/vaal_skin.epk, MainHand );" add_epks_vaal_3 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/vaal_skin.epk, MainHand );" add_epks_vaal_4 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/vaal_skin.epk, MainHand );" add_epks_bow_0 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand ); " add_epks_bow_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand ); " add_epks_bow_2 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " add_epks_bow_3 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " add_epks_bow_4 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand ); " add_epks_bow_vaal_0 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/bow_weapon_trail.epk, OffHand ); " add_epks_bow_vaal_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/vaal_bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/vaal_bow_weapon_trail.epk, OffHand ); " add_epks_bow_vaal_2 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " add_epks_bow_vaal_3 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " add_epks_bow_vaal_4 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand ); " remove_epks_0 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand );" remove_epks_1 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand );" remove_epks_2 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand );" remove_epks_3 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand );" remove_epks_4 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand );" remove_epks_vaal_0 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/weapon_trail.epk, MainHand );" remove_epks_vaal_1 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/vaal_weapon_trail.epk, MainHand );" remove_epks_vaal_2 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/vaal_skin.epk, MainHand );" remove_epks_vaal_3 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/vaal_skin.epk, MainHand );" remove_epks_vaal_4 = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/vaal_skin.epk, MainHand );" remove_epks_bow_0 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_1 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_2 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " remove_epks_bow_3 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " remove_epks_bow_4 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand ); " remove_epks_bow_vaal_0 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/vaal_skills/animate_weapon/epk/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_vaal_1 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_vaal_2 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " remove_epks_bow_vaal_3 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " remove_epks_bow_vaal_4 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/vaal_skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/vaal_skin_bow.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = { name = "Animated Weapon", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [100]
Id | EmergeSpeedLow |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster do not fracture [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, is_unarmed, medium_height, medium_movement, melee, physical_affinity |
Life
400%
Ailment Threshold
400%
Resistance
0 0 0 0
Damage
0%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
AnimatedWeaponEclipse
Metadata
AnimatedWeaponEclipse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
0
Spell Damage
0
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponEclipse"] = { name = "Animated Weapon", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
80% increased Attack Speed
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon |
Life
600%
Ailment Threshold
600%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMonsterTreasure
Metadata
AnimatedWeaponTreasureGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponTreasureGolem"] = { name = "Animated Weapon", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
80% increased Attack Speed
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
80% increased Attack Speed
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon |
Life
600%
Ailment Threshold
600%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMonsterTreasure
Metadata
AnimatedWeaponTreasureGolemTwoHand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VaultGolem/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponTreasureGolemTwoHand"] = { name = "Animated Weapon", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
80% increased Attack Speed
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_movement, medium_small_height, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_movement, medium_small_height, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion2"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_small_height, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinion3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion3"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_small_height, melee, physical_affinity, slashing_weapon |
Life
350%
Ailment Threshold
350%
Resistance
0 0 0 0
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion4
Metadata
AnimatedWeaponMapBossMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
22,517
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
504
Spell Damage
504
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion4"] = { name = "Animated Weapon", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Animated Weapon
Construct
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_small_height, melee, physical_affinity, slashing_weapon |
Life
500%
Ailment Threshold
500%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion5
Metadata
AnimatedWeaponMapBossMinion5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion5"] = { name = "Animated Weapon", life = 5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_movement, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinionStandalone"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_movement, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinion2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion2Standalone"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, melee, physical_affinity, slashing_weapon |
Life
200%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion
Metadata
AnimatedWeaponMapBossMinion3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion3Standalone"] = { name = "Animated Weapon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Animated Weapon
Construct
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, melee, physical_affinity, slashing_weapon |
Life
350%
Ailment Threshold
350%
Resistance
0 0 0 0
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion4
Metadata
AnimatedWeaponMapBossMinion4Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
22,517
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
504
Spell Damage
504
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion4Standalone"] = { name = "Animated Weapon", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Animated Weapon
Construct
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, melee, physical_affinity, slashing_weapon |
Life
500%
Ailment Threshold
500%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion5
Metadata
AnimatedWeaponMapBossMinion5Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossMinion5Standalone"] = { name = "Animated Weapon", life = 5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Animated Weapon
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, melee, physical_affinity, slashing_weapon |
Life
500%
Ailment Threshold
500%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedWeaponMapBossMinion5
Metadata
AnimatedWeaponDawn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Positioned { collision_hull_type = "walk" } Transitionable { } Stats { set_item_drop_slots = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster" Transitionable { create_untransitioned = "PlayAnimation( emerge_stuck_sword ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponDawn"] = { name = "Animated Weapon", life = 5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |