Blightblade
Construct
+2 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Area | The Temple of Decay Level 1 |
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
Life
400%
Armour
+75%
Ailment Threshold
400%
Resistance
37
37
37
0
Damage
405%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSwordBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
54
Life
10,036
Armour
9,290
Evasion
2,837
Energy Shield
0
Damage
735
Spell Damage
735
Accuracy
0
Attack Time
1.5
Experience
13,170
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 588–882
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThrownWeaponSkeletonColossalBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 588–882
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% less Damage
Fires 2 additional Projectiles
12% increased Projectile Damage
30% increased Projectile Speed
base is projectile [1]
Fires 2 additional Projectiles
12% increased Projectile Damage
30% increased Projectile Speed
base is projectile [1]
SummonSkeletonColossalAnimatedWeapons
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 4 sec
alternate minion [234]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SkeletalMeleeKnightWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Wither
Cast Time: 0.28 sec
Cooldown Time: 5 sec
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Repeats 6 times
Summons a Totem which uses this Skill
23% reduced Movement Speed
5% increased Chaos Damage taken
base active skill totem level [54]
base totem range [45]
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Repeats 6 times
Summons a Totem which uses this Skill
23% reduced Movement Speed
5% increased Chaos Damage taken
base active skill totem level [54]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBoss"] = { name = "Blightblade", life = 4, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 4.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "ThrownWeaponSkeletonColossalBoss", "SummonSkeletonColossalAnimatedWeapons", "SkeletalMeleeKnightWitherTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSkeletonColossalBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSkeletonColossalAnimatedWeapons"] = { name = "SummonSkeletonColossalAnimatedWeapons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalMeleeKnightWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
+2 to maximum number of Summoned Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.