Клинок мора
Механизм
Область: Храм разложения — уровень 1
+2 к максимальному количеству установленных тотемов
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
Blightblade
Spectre | N |
---|---|
Area | Храм разложения — уровень 1 |
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
Здоровье
400%
Броня
+75%
Ailment Threshold
400%
Сопротивление
37 37 37 0
Damage
405%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSwordBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
54
Здоровье
10,036
Броня
16,258
Уклонение
2,837
Энергетический щит
0
Damage
735
Урон от чар
735
Точность
165
Attack Time
1.5
Опыт
13,170
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThrownWeaponSkeletonColossalBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 40% меньше урона
Выпускает дополнительных снарядов: 2
12% увеличение урона снарядами
30% повышение скорости снаряда
base is projectile [1]
Выпускает дополнительных снарядов: 2
12% увеличение урона снарядами
30% повышение скорости снаряда
base is projectile [1]
SummonSkeletonColossalAnimatedWeapons
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 4 сек.
alternate minion [234]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SkeletalMeleeKnightWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Увядание
Время применения: 0.28 сек.
Перезарядка: 5 сек.
Накладывает ослабляющий эффект на врагов в области, сковывая их движения и накладывая накапливаемый эффект Истощение, увеличивающий получаемый врагами урон хаосом. Эффект накладывается до 15 раз.
Время существования тотема 8 секунд(-ы)
Базовая длительность - 0.5 секунд(-ы)
Длительность вторичного эффекта: 4 секунд
Повторяется 6 раза
Устанавливает тотем, который использует это умение
23% снижение скорости передвижения
5% увеличение получаемого урона хаосом
base active skill totem level [54]
base totem range [45]
Базовая длительность - 0.5 секунд(-ы)
Длительность вторичного эффекта: 4 секунд
Повторяется 6 раза
Устанавливает тотем, который использует это умение
23% снижение скорости передвижения
5% увеличение получаемого урона хаосом
base active skill totem level [54]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBoss"] = { name = "Blightblade", life = 4, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 4.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "ThrownWeaponSkeletonColossalBoss", "SummonSkeletonColossalAnimatedWeapons", "SkeletalMeleeKnightWitherTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSkeletonColossalBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSkeletonColossalAnimatedWeapons"] = { name = "SummonSkeletonColossalAnimatedWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalMeleeKnightWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
+2 к максимальному количеству установленных тотемов
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |