ไบล์ทเบลด
หุ่นกล
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
Blightblade
Spectre | N |
---|---|
Area | วิหารแห่งการเสื่อมสลาย ชั้นที่ 1 |
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
พลังชีวิต
400%
ค่าเกราะ
+75%
Ailment Threshold
400%
ค่าต้านทาน
37 37 37 0
Damage
405%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSwordBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
54
พลังชีวิต
10,036
ค่าเกราะ
16,258
การหลบหลีก
2,837
โล่พลังงาน
0
Damage
735
ความเสียหายเวท
735
ความแม่นยำ
165
Attack Time
1.5
ค่าประสบการณ์
13,170
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 588–882
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThrownWeaponSkeletonColossalBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 588–882
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 40%
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 12%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 12%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
SummonSkeletonColossalAnimatedWeapons
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
alternate minion [234]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SkeletalMeleeKnightWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
เหี่ยวเฉา (Wither)
เวลาร่าย: 0.28 วินาที
คูลดาวน์: 5 วินาที
ร่ายเวทที่พรากเรี่ยวแรงไปจากศัตรูในพื้นที่ สร้างสถานะ ขัดขวาง ซึ่งลดความเร็วในการเคลื่อนที่ของมัน และสร้างดีบัฟ เหี่ยวเฉา ที่ซ้อนทับได้ซึ่งจะเพิ่มความเสียหาย เคออส ที่มันได้รับ ผลนี้ซ้อนกันได้สูงสุด 15 ครั้ง
โทเทม คงอยู่ 8 วินาที
ระยะเวลาพื้นฐาน 0.5 วินาที
ระยะเวลารองพื้นฐาน 4 วินาที
เกิดซ้ำ 6 ครั้ง
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
ลดความเร็วในการเคลื่อนที่ 23%
เพิ่มความเสียหาย เคออส ที่ได้รับ 5%
base active skill totem level [54]
base totem range [45]
ระยะเวลาพื้นฐาน 0.5 วินาที
ระยะเวลารองพื้นฐาน 4 วินาที
เกิดซ้ำ 6 ครั้ง
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
ลดความเร็วในการเคลื่อนที่ 23%
เพิ่มความเสียหาย เคออส ที่ได้รับ 5%
base active skill totem level [54]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBoss"] = { name = "Blightblade", life = 4, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 4.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "ThrownWeaponSkeletonColossalBoss", "SummonSkeletonColossalAnimatedWeapons", "SkeletalMeleeKnightWitherTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSkeletonColossalBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSkeletonColossalAnimatedWeapons"] = { name = "SummonSkeletonColossalAnimatedWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalMeleeKnightWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |