Prophecy Perandus Rampage
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Hammerstorm

SpectreN
AreaThe Mines Level 2 The Crystal Veins
Modstance movement speed +% final [112]
Tagsmud_blood, undead, large_model, not_int
Damage210%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeHandfingerBoss
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [42901]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Hammerstorm431293002.61.5228572439812822008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [38228]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Hammerstorm386282678.51.5190022163811918008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [30310]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Hammerstorm298902126.61.5128041699210278008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [22610]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Hammerstorm222071586.31.58147125228514008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [16805]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Hammerstorm161521176.71.5516691917022008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandFingerVaalThrownWeaponBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [0]
Skills Repeat an additional 2 Times
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [2207]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 3 Second

HandfingerThrownWeaponBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
36Hammerstorm4058210.71.590010951740002500
Melee60OnlyLastTarget TargetNear
Melee 10
VaalThrownWeapon20TargetMediumNear
VaalThrownWeapon40TargetNotMediumNear TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponBossNear60TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponBossMediumNear60TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponBossNearAdditionalProjectiles30TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponBossMediumNearAdditionalProjectiles30TargetNotNear TargetMediumNear
Advance120TargetNotMediumNear
Flee4TargetNear TargetIsEnemy
StrafeLeft6TargetNotMediumNear
StrafeRight6TargetNotMediumNear
stance stance3
ChangeToStance120 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}
Resists FireResists ColdResists LightningResists Chaos
02500
05500
08500
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerBoss"] = {
    name = "Hammerstorm",
    life = 3,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "Melee",
        "HandFingerVaalThrownWeaponBoss",
        "HandfingerThrownWeaponBossNear",
        "HandfingerThrownWeaponBossMediumNear",
        "HandfingerThrownWeaponBossNotFar",
        "HandfingerThrownWeaponBossNearAdditionalProjectiles",
        "HandfingerThrownWeaponBossMediumNearAdditionalProjectiles",
        "HandfingerThrownWeaponBossNotFarAdditionalProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponBoss"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.048,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "skill_art_variation",
        "base_projectile_ground_effect_duration",
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "ground_fire_art_variation",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0, 0, 2, 40, 7, 3000, 1, 1, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -25, 120, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossMediumNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, 0, 125, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossNotFar"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, 50, 135, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -25, 120, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossMediumNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, 0, 125, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponBossNotFarAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, 50, 135, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}