Tormenta de Martillos
No muerto
stance movement speed +% final [112]
Hammerstorm
SpectreN
AreaLas minas nivel 2, Las venas de cristal
Tagsbludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead
Packs
  • Las venas de cristal: Tormenta de Martillos, Minero pustuloso
  • Vida
    300%
    Evasión
    +50%
    Ailment Threshold
    300%
    Resistencia
    0 85 0 0
    Damage
    300%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    120%
    Type
    HandfingerBoss
    Metadata
    HandfingerBoss
    Nivel
    36
    Vida
    2,190
    Armadura
    1,962
    Evasión
    1,998
    Damage
    201
    Daño de hechizos
    201
    Precisión
    154
    Attack Time
    1.5
    Experiencia
    4,058
    Minion Life
    645
    Minion Damage
    151
    Ailment Threshold
    2,190
    Chill
    7
    Shock
    7
    Brittle
    39
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HandFingerVaalThrownWeaponBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    Lanzamiento espectral vaal
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando, haciendo espirales en un ataque giratorio que golpea a los enemigos que están en su camino.
    Las Habilidades se Repiten 2 Veces más
    Dispara proyectiles en círculo
    40% más Velocidad de Ataque
    base is projectile [1]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [2207]
    ground fire art variation [1]
    projectiles drop ground effects on client [1]
    projectiles drop ground fire [1]
    projectiles not offset [1]
    HandfingerThrownWeaponBossNear
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    Velocidad de proyectiles reducida un 25%
    base is projectile [1]
    spectral throw deceleration override [120]
    HandfingerThrownWeaponBossMediumNear
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    base is projectile [1]
    spectral throw deceleration override [125]
    HandfingerThrownWeaponBossNotFar
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    Velocidad de proyectiles aumentada un 50%
    base is projectile [1]
    spectral throw deceleration override [135]
    HandfingerThrownWeaponBossNearAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    Dispara 2 proyectiles adicionales
    Velocidad de proyectiles reducida un 25%
    base is projectile [1]
    spectral throw deceleration override [120]
    HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    spectral throw deceleration override [125]
    HandfingerThrownWeaponBossNotFarAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 161–241
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 30% menos de daño
    Dispara 2 proyectiles adicionales
    Velocidad de proyectiles aumentada un 50%
    base is projectile [1]
    spectral throw deceleration override [135]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerBoss"] = {
        name = "Hammerstorm",
        life = 3,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HandFingerVaalThrownWeaponBoss",
            "HandfingerThrownWeaponBossNear",
            "HandfingerThrownWeaponBossMediumNear",
            "HandfingerThrownWeaponBossNotFar",
            "HandfingerThrownWeaponBossNearAdditionalProjectiles",
            "HandfingerThrownWeaponBossMediumNearAdditionalProjectiles",
            "HandfingerThrownWeaponBossNotFarAdditionalProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandFingerVaalThrownWeaponBoss"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "skill_repeat_count",
            "active_skill_attack_speed_+%_final",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "projectiles_nova",
            "base_is_projectile",
            "projectiles_drop_ground_fire",
            "projectiles_drop_ground_effects_on_client",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 2, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -25, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossMediumNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossNotFar"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 50, 135, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -25, 120, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossMediumNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 125, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponBossNotFarAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 50, 135, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

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