Hammersturm
Hammerstorm
Spectre | N |
---|---|
Area | Die Minen - Ebene 2, Die Kristalladern |
Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead |
Packs |
Leben
300%
Ausweichen
+50%
Ailment Threshold
300%
Widerstand




Damage
300%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
120%
Type
HandfingerBoss
Metadata
HandfingerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
36
Leben
2,190
Rüstung
1,962
Ausweichwert
1,998
Damage
201
Zauberschaden
201
Genauigkeit
154
Attack Time
1.5
Erfahrung
4,058
Minion Life
645
Minion Damage
151
Ailment Threshold
2,190
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HandFingerVaalThrownWeaponBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal-Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt in einer drehenden Bewegung spiralförmig um euch herum und verursacht bei getroffenen Gegnern Schaden.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Feuert Projektile in einem Kreis
40% mehr Angriffsgeschwindigkeit
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [2207]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]

HandfingerThrownWeaponBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
25% verringerte Projektilgeschwindigkeit
base is projectile [1]
spectral throw deceleration override [120]

HandfingerThrownWeaponBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
base is projectile [1]
spectral throw deceleration override [125]

HandfingerThrownWeaponBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
50% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spectral throw deceleration override [135]

HandfingerThrownWeaponBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
25% verringerte Projektilgeschwindigkeit
base is projectile [1]
spectral throw deceleration override [120]

HandfingerThrownWeaponBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
base is projectile [1]
spectral throw deceleration override [125]

HandfingerThrownWeaponBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 161–241
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
50% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spectral throw deceleration override [135]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerBoss"] = { name = "Hammerstorm", life = 3, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HandFingerVaalThrownWeaponBoss", "HandfingerThrownWeaponBossNear", "HandfingerThrownWeaponBossMediumNear", "HandfingerThrownWeaponBossNotFar", "HandfingerThrownWeaponBossNearAdditionalProjectiles", "HandfingerThrownWeaponBossMediumNearAdditionalProjectiles", "HandfingerThrownWeaponBossNotFarAdditionalProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandFingerVaalThrownWeaponBoss"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "skill_repeat_count", "active_skill_attack_speed_+%_final", "base_projectile_ground_effect_duration", "ground_fire_art_variation", "projectiles_nova", "base_is_projectile", "projectiles_drop_ground_fire", "projectiles_drop_ground_effects_on_client", "projectiles_not_offset", }, levels = { [1] = {1, 2, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-30, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossMediumNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-30, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossNotFar"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-30, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-30, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossMediumNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-30, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponBossNotFarAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-30, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.